Guilds of One

Guilds of One

in Guild Wars 2 Discussion

Posted by: Darak BG.5396

Darak BG.5396

Dear ANet,

Prior to HoT I had this project where on the side of my main guild i was growing my guild of one, on reading that HoT was coming I was quite excited, sure it would take time but ultimately my guild of one would have a guild hall, a sort of personal playground if you will which would differ from my main guild so that we could have fun there from time to time.

Then HoT came out and the only way to get to a guild hall and other guild improvements proved to be guild missions which, to be fair, would not be much of a problem if guild missions didn’t request for at least three guild members to participate.

I get that you want even small guilds to play together but don’t you think that if they are that small they’re doing it anyway.

So here’s my question:

Why did you decide that small meant at least three when thinking about your new format of guild?

Regards,

Guilds of One

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Three is probably less than Anet considers a guild (they’ve said as much in the past or at least implied it). Due to complaints from smaller guilds, they set the total down to 3.

The thing is, guilds were designed to get people to play together. That’s their function. Anet discouraged single player guilds since launch by awarding single players doing events less influence.

What’s the point of being in a guild if you can do everything solo? How does that encourage people to be more social (and face it, some people need the help).

There are many people in my guild who are happy, but they never joined a guild until the game encouraged them to, by making guild missions desirable. By getting people to try guilds out, these people expanded their horizons and, in my opinion, ended up with a better gaming experience.

Because it’s not just about guild halls. It’s about dungeons, it’s about fractals, it’s about the upcoming raids, it’s about having someone to help you out when there’s a champ on a skill point, it’s about sharing information.

You may personally want a 1 person guild, but encouraging people to play together is one of the things MMOs should probably do better.

Guilds of One

in Guild Wars 2 Discussion

Posted by: fireflyry.7023

fireflyry.7023

I started a guild in GW1 by myself, outside my main guild….it’s still live I think. It was just a fun buzz, had spare time and gold and I dig solo play. By the time I left the game I had 60 members who, just like me, wanted a cool cape and a place to sell and trade easily without normal guild drama.

A hub without drama I guess,

As such solo players should hopefully have the freedom to have a guild. More so for couples who play the game together.

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

Guilds of One

in Guild Wars 2 Discussion

Posted by: Darak BG.5396

Darak BG.5396

Because it’s not just about guild halls. It’s about dungeons, it’s about fractals, it’s about the upcoming raids, it’s about having someone to help you out when there’s a champ on a skill point, it’s about sharing information..

Don’t you believe that’s enough of an incentive to get players to play together? After all, all a game is about is having fun, nothing more and nothing less.