Gw1> Gw2 Minions-Necro. Reson why.

Gw1> Gw2 Minions-Necro. Reson why.

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Posted by: Nekroseth.5186

Nekroseth.5186

I been thinking a lot abaut the issues on the Necromancers topic of Minions. It clearly shows its a hot and nonstop discussion, and has to be treathed calmly.

There are many resons, but i think the major reson behind the minion complains are based on something, that was present in gw1 but not in 2, but not directly, propably the devs didnt had time, or they slid ower it.

1,In gw1 you could spam minion summons, and have a decent army of them. You could use them as a meatshield, since that was the purpuse of them. And that is the purpuse of the necromancers pets.(should be)
2,In gw1 you could keep ut the army with a decent heal(dual class also helped a lot). Trough you didnt had permanent pets, you usually had multiple active all times.
3, You exploited corpses to do soo, and that gave a real necromancer ish feeling to the class, that was propably the reson many did not bother it is also a bacfire (without corpses there are no minions)

II,
1.1, In gw2 even with fully specced on minions you have insane cooldowns, and the minions die was to soon, besides the fact that you barely have minions, or if oyu doo, all does the same boring attacks, no specials, no casters or anything. You basically keep them to deal dmg…but that sux….THey cant realyl tank, if they get agro they die almost asap, and you cant replace it since it gets on cooldown then.

(Instead of putting the skill atop of the skill, give us skillbar, like the left side has above the skillbar, and start the cooldown after summon instead after death of the minion, so we can replace it)

They have no role, they are mostly decoration unlike in gw1. Lets not even talk abaut minion bomber builds, we had in gw1, that you could have implemented..

2.1, In Gw2 you cant keep up the minions all the time, besides that they die fast, you cant even heal them, or support them with any decent skill, like you could in gw1. Only thing that had a decent ida was aoe retaliation minion build.

3.1, As the topic in suggestions mentions, Necros dont exploit corpses in gw2. Whitch is sad, since many players roll Necromancer for the reson, they use corpses, the theme of death, and undead.
If you can get ower the fact that there are no skeletons, and zombies, but some undead bunnyes……
Trough it is a bacfire (if there are nor corpses) it is still a Necromancer class special, to exploit corpses, and dead bodies on the floor. Even if it is only in pve or anything.

So basically if you compare gw1 and gw2 on this topic you clearly see Gw2 lacks the indetail design on Minions. It clearly shows that devs didnt know what to do with them. They didnt wanted to make them op, so they made them a decoration, that can use them, but they are not really a feature you can build on. Whitch is BAD

In other hand, those are not really problems, but the real problem is : They didnt decide – Make Cheap replacable but mostly useless for long run minions (they lack skills, and die fast-but you can replace them fast, and there are lots of them)

- Or make them tough,powerfull and have skills, but they have big cd-s to replace. (powerfull 1-2 minions for semi permanent use)

DECIDE. Every mmo does, And every mmo knows you have to decide how there pets are.
Exuse my terrible english. GL HF all. And a good work for devs!

(edited by Nekroseth.5186)

Gw1> Gw2 Minions-Necro. Reson why.

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Posted by: Vim.7318

Vim.7318

I have a Necro in both GW1 and GW2.

I think the disposable pet concept is much better, however, it is hard to pull off with the very limited combat system where the weapon determines what abilities you have in GW2.

Necro should have had defined roles, ie Condition, Power, Utility and Minion Master. Then, you should have enough trait options so you could really go down any trait path and have abilities for any rank that you desire irrespective of the role you wish to play.

I think Lich Form should have been the bread and butter trait for the Minion Master, it should have given you the abilities to fully weaponise your minions, to direct them properly and to give them purpose.

As it is now, you can fill your bars with minions and all that does is give you a swath of really stupid AI minions that don’t even do a great job of keeping mobs off you.

Sadly, it is the fundamental problem with Necromancer, the elements are there for a strong class that is fun to play but nothing really was executed properly. This class through beta was powerful for so long due to Death Shroud that the lack of polish on everything else was glossed over. Once Death Shroud was ‘balanced’ the cracks in the design became chasms.

Gw1> Gw2 Minions-Necro. Reson why.

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Posted by: Valtameri.2075

Valtameri.2075

I hated minions in gw1 due their hp degeneration, annoyed the hell outta me.
That’s why i always put minions onto heroes, they don’t mind.

I don’t know about dungeons, they might be too weak for there, but i do just fine with minions tanking normal/veteran mobs for me, even in Orr.
If only their AI would work, but i still prefer to have them, than wander around Orr, or in anywhere else without them.

(edited by Valtameri.2075)

Gw1> Gw2 Minions-Necro. Reson why.

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Yes I agree, check this video out I made with my Necro in gw1, this is what I call a Minion Master. Granted having to heal minions was a drawaback but there was also an elite skill you could eventually get “Aura of the Lich” which allowed you to summon a minion every 90s without a corpse. Furthermore, this skill allowed you to summon a whole army of minions at once if they were corpses about. It was an amazing sight to see your Necro summon 10-12 minions with one action. And minions were there to protect its master in a meaningful way. GW2 MM build simply don’t facilitate that.
Just bear in mind too, my Necro here wasn’t even fully lvled up so she couldn’t have full complement of minions as yet.

Gw1> Gw2 Minions-Necro. Reson why.

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Posted by: Nekroseth.5186

Nekroseth.5186

“Sadly, it is the fundamental problem with Necromancer, the elements are there for a strong class that is fun to play but nothing really was executed properly. "

You spoke my mind. Exacly my thouts.
Even if i put aside the class balance or game mechanic at al, the class was a big redesign compared to classical Necromancer in Gw1, and still felt allright.
In gw2 i keep feeling the totally opposite : I want to play a more classical Necro.

“Necro should have had defined roles, ie Condition, Power, Utility and Minion Master. Then, you should have enough trait options so you could really go down any trait path and have abilities for any rank that you desire irrespective of the role you wish to play.

I think Lich Form should have been the bread and butter trait for the Minion Master"

I would even dare to say, Necro should have had mutiple forms, based on Mastery or anything, that decides his aspect of skills (not like elementalist attunements, this would not dephend on current weapon)

On the topic of “predefined” roles, i agree, trough i think it should be vice versa : All classes should have infinite builds, to take up any role any way.
THe exact reson i disliked partially (not fully) the taking away tha trinity, because it destroyed roles. Classes are all araund, but instead of be able to do anything, they cant do anything, but Deal damage as main role. (yes they do have other roles to, but they are not MAIN roles)

In other hand what you try to say is good. Currently Necro has 1-2 build that are barely good for anything, isntead 3 concrete builds that can take up 3 roles.