I been thinking a lot abaut the issues on the Necromancers topic of Minions. It clearly shows its a hot and nonstop discussion, and has to be treathed calmly.
There are many resons, but i think the major reson behind the minion complains are based on something, that was present in gw1 but not in 2, but not directly, propably the devs didnt had time, or they slid ower it.
1,In gw1 you could spam minion summons, and have a decent army of them. You could use them as a meatshield, since that was the purpuse of them. And that is the purpuse of the necromancers pets.(should be)
2,In gw1 you could keep ut the army with a decent heal(dual class also helped a lot). Trough you didnt had permanent pets, you usually had multiple active all times.
3, You exploited corpses to do soo, and that gave a real necromancer ish feeling to the class, that was propably the reson many did not bother it is also a bacfire (without corpses there are no minions)
II,
1.1, In gw2 even with fully specced on minions you have insane cooldowns, and the minions die was to soon, besides the fact that you barely have minions, or if oyu doo, all does the same boring attacks, no specials, no casters or anything. You basically keep them to deal dmg…but that sux….THey cant realyl tank, if they get agro they die almost asap, and you cant replace it since it gets on cooldown then.
(Instead of putting the skill atop of the skill, give us skillbar, like the left side has above the skillbar, and start the cooldown after summon instead after death of the minion, so we can replace it)
They have no role, they are mostly decoration unlike in gw1. Lets not even talk abaut minion bomber builds, we had in gw1, that you could have implemented..
2.1, In Gw2 you cant keep up the minions all the time, besides that they die fast, you cant even heal them, or support them with any decent skill, like you could in gw1. Only thing that had a decent ida was aoe retaliation minion build.
3.1, As the topic in suggestions mentions, Necros dont exploit corpses in gw2. Whitch is sad, since many players roll Necromancer for the reson, they use corpses, the theme of death, and undead.
If you can get ower the fact that there are no skeletons, and zombies, but some undead bunnyes……
Trough it is a bacfire (if there are nor corpses) it is still a Necromancer class special, to exploit corpses, and dead bodies on the floor. Even if it is only in pve or anything.
So basically if you compare gw1 and gw2 on this topic you clearly see Gw2 lacks the indetail design on Minions. It clearly shows that devs didnt know what to do with them. They didnt wanted to make them op, so they made them a decoration, that can use them, but they are not really a feature you can build on. Whitch is BAD
In other hand, those are not really problems, but the real problem is : They didnt decide – Make Cheap replacable but mostly useless for long run minions (they lack skills, and die fast-but you can replace them fast, and there are lots of them)
- Or make them tough,powerfull and have skills, but they have big cd-s to replace. (powerfull 1-2 minions for semi permanent use)
DECIDE. Every mmo does, And every mmo knows you have to decide how there pets are.
Exuse my terrible english. GL HF all. And a good work for devs!
(edited by Nekroseth.5186)