Hello,
So I’ve played since release and I’ve noticed a few things that I think the game desperately needs and could greatly benefit from not only population wise, but also profit wise.
1. Guild Pride- There is a large lack of guild pride in this game. This coupled with the ability to be in 5 guilds at once causes people to just need feel as special as I’ve seen in other games when inside a guild. Now I’m not suggesting removing the 5 guild feature. However there needs to be more ways for a guild to differentiate itself from others. Here are ways to do that.
A. Cosmetics. There is a huge lack of guild cosmetics in this game. The guild armor with the emblems on it was a start, but it could be expanded further. First you can do a much better version of guild armor. One that is tied to some end game guild progression. Maybe doing a set amount of guild challenges or having a lot of merits + influence unlocks it. Now keep in mind the emblem doesn’t need to be the center piece. It can be on the shoulder pads, gauntlets, or the chest. It doesn’t have to be huge like current ones. Maybe it only fits over a pectoral muscle. Kind of like a badge. Then you have the emblem itself. Perhaps allowing players to unlock new emblem pieces will help promote guild pride. Again these pieces are tied to guild content. So maybe using the world boss spawner on tequatl, wurm, or another hard boss a set amount of times and killing him when you do unlocks special emblem parts. Similar stories with guild challenges and missions. This allows guild members to where cosmetic items that can show off the accomplishments of their guild.
B. Guild Halls. I know this has been mentioned before. The potential of what these guild halls can add to the game is huge. It doesn’t have to be a capital city. I wouldn’t mind it not having a TP, but a bank/guild bank would be greatly appreciated. Basically you tie everything to do with guild halls into guilds. I’d say the “components” part of it like vendors and NPCS inside of it would be tied to influence and merits while the cosmetic side is for content. So again like above maybe if you spawn and kill 3 headed wurm 25 times you get a special guild hall. Similar story for other t3 bosses. Maybe a few t2 ones unlock guild halls do. Or you can have them unlock props like special tables, tapestries, etc.
C. Guild vs Guild and Guild PvP. Now I understand you would not put GvG in the game. I can see that. However you guys mentioned a long time ago a guild pvp concept that I would LOVE to see implemented. Guild sponsored PvP teams. Basically guilds could “sponsor” their own PvP teams. These sponsored pvp teams would have their own leaderboards that would display the team guild sponsor on it instead. Perhaps make it so guilds have a team slot and they put guildies into that teamslot and no matter whose in that teamslot, it has the same rank as before you switched out the members
D. PvE competitiveness. There is little to no competitiveness in PvE. This is a problem. In other popular MMOs, such as WoW, you had a bit of a dungeon ladder to climb. As such guilds who were high in the ladder were often view as skilled players. I feel like Anet needs to find a way to replicate this competitive feeling. It’s hard to say. I’d recommend doing a ladder that resets monthly and maybe have it based off Competitive Guild Achievements. These reset like your monthly achievements, can be failed, and if failed they take away from your guild competitive rank. So you have to indicate when entering a dungeon perhaps which achievement you want to work towards (so you can’t fail ones you aren’t doing). These can be killing bosses/doing the dungeon in a set amount of times, not getting a certain amount of deaths, killing a certain world boss, doing a jumping puzzle in a set amount of time, etc. There is no limit to how many times or how high this rank can go. However it does reset every month so it gives other guilds a chance to rise to glory. You can then tie rewards to this. Like being in the top 10% every guild member at the time of acquiring this gets a title. A special emblem is unlocked for the guild. Then you special buffs that increase your MF and other things that is active while you’re in the top 10%.
Then of course with each of these things they can not only increase gemstore profits by increasing demand for some unwanted items. You can also release new gemstore items that are tied to it.
Just my thoughts. I still stand behind the fact that this game needs a HUGE increase in guild pride. There is so little for it save for a few WvW guilds in top tiers.