Gw2 2 Things it could greatly benefit from

Gw2 2 Things it could greatly benefit from

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Posted by: Deified.7520

Deified.7520

Hello,

So I’ve played since release and I’ve noticed a few things that I think the game desperately needs and could greatly benefit from not only population wise, but also profit wise.

1. Guild Pride- There is a large lack of guild pride in this game. This coupled with the ability to be in 5 guilds at once causes people to just need feel as special as I’ve seen in other games when inside a guild. Now I’m not suggesting removing the 5 guild feature. However there needs to be more ways for a guild to differentiate itself from others. Here are ways to do that.

A. Cosmetics. There is a huge lack of guild cosmetics in this game. The guild armor with the emblems on it was a start, but it could be expanded further. First you can do a much better version of guild armor. One that is tied to some end game guild progression. Maybe doing a set amount of guild challenges or having a lot of merits + influence unlocks it. Now keep in mind the emblem doesn’t need to be the center piece. It can be on the shoulder pads, gauntlets, or the chest. It doesn’t have to be huge like current ones. Maybe it only fits over a pectoral muscle. Kind of like a badge. Then you have the emblem itself. Perhaps allowing players to unlock new emblem pieces will help promote guild pride. Again these pieces are tied to guild content. So maybe using the world boss spawner on tequatl, wurm, or another hard boss a set amount of times and killing him when you do unlocks special emblem parts. Similar stories with guild challenges and missions. This allows guild members to where cosmetic items that can show off the accomplishments of their guild.

B. Guild Halls. I know this has been mentioned before. The potential of what these guild halls can add to the game is huge. It doesn’t have to be a capital city. I wouldn’t mind it not having a TP, but a bank/guild bank would be greatly appreciated. Basically you tie everything to do with guild halls into guilds. I’d say the “components” part of it like vendors and NPCS inside of it would be tied to influence and merits while the cosmetic side is for content. So again like above maybe if you spawn and kill 3 headed wurm 25 times you get a special guild hall. Similar story for other t3 bosses. Maybe a few t2 ones unlock guild halls do. Or you can have them unlock props like special tables, tapestries, etc.

C. Guild vs Guild and Guild PvP. Now I understand you would not put GvG in the game. I can see that. However you guys mentioned a long time ago a guild pvp concept that I would LOVE to see implemented. Guild sponsored PvP teams. Basically guilds could “sponsor” their own PvP teams. These sponsored pvp teams would have their own leaderboards that would display the team guild sponsor on it instead. Perhaps make it so guilds have a team slot and they put guildies into that teamslot and no matter whose in that teamslot, it has the same rank as before you switched out the members

D. PvE competitiveness. There is little to no competitiveness in PvE. This is a problem. In other popular MMOs, such as WoW, you had a bit of a dungeon ladder to climb. As such guilds who were high in the ladder were often view as skilled players. I feel like Anet needs to find a way to replicate this competitive feeling. It’s hard to say. I’d recommend doing a ladder that resets monthly and maybe have it based off Competitive Guild Achievements. These reset like your monthly achievements, can be failed, and if failed they take away from your guild competitive rank. So you have to indicate when entering a dungeon perhaps which achievement you want to work towards (so you can’t fail ones you aren’t doing). These can be killing bosses/doing the dungeon in a set amount of times, not getting a certain amount of deaths, killing a certain world boss, doing a jumping puzzle in a set amount of time, etc. There is no limit to how many times or how high this rank can go. However it does reset every month so it gives other guilds a chance to rise to glory. You can then tie rewards to this. Like being in the top 10% every guild member at the time of acquiring this gets a title. A special emblem is unlocked for the guild. Then you special buffs that increase your MF and other things that is active while you’re in the top 10%.

Then of course with each of these things they can not only increase gemstore profits by increasing demand for some unwanted items. You can also release new gemstore items that are tied to it.

Just my thoughts. I still stand behind the fact that this game needs a HUGE increase in guild pride. There is so little for it save for a few WvW guilds in top tiers.

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Posted by: Deified.7520

Deified.7520

2. Change the way you play. Since release, nothing added to the game has really changed the way we played the game. I think the only example is dry top and its very unique environment and events. I think this attributes to why it is so popular. However the game lacks this in other areas. I think the best way to do this is by introducing new skills. New skills and traits that CHANGE the way a class can be played rather than just buffing already existent playstyles. This isn’t what people want and why I think some people get so bored. Say for example a necromancer. Many builds are ranged right now. Sure we have a dagger, but its not often used. Why not release a new melee weapon. What about releasing more skills that deal with corruption and are VERY punishing but very rewarding? Same story with engineer. A melee weapon can change the way this class is played greatly. A staff on a warrior that is all about taking the offensive tactics of an enemy and turning them into defensive tactics for a warrior. Things like this. Things that change a way a class is viewed and played

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Posted by: Sad Swordfish.9743

Sad Swordfish.9743

I think it should me a meta gameplay option.

end result is just collecting skins, and thats fine, but it would be fun if there was permanence to the world than just doing events that swings on a pendulum between failed and succeeded.

If the areas of the game could be taken over by guilds, if players could compete for soverignty over the worlds areas. then there would be some PvE competition. I feel that World vs World too would be more fun if it was more permanent. but people give up castles for a few karma and gold. its too bad that often winning a keep is not more significant!

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Why does everything have to be a competition? If people want to compete with one another, they have pvp modes for that. The have competition between servers through wvw. They have a leader board for fractals for competition. Why does pve, which is supposed to be cooperative, have to also have it too? Is there something inherently wrong with not having everything competitive?

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: LostBalloon.6423

LostBalloon.6423

Why does everything have to be a competition? If people want to compete with one another, they have pvp modes for that. The have competition between servers through wvw. They have a leader board for fractals for competition. Why does pve, which is supposed to be cooperative, have to also have it too? Is there something inherently wrong with not having everything competitive?

I honestly wouldn’t mind PvE be competitive (like the fractals & dungeons competitions), but only if they dont affect other people’s casual PvE and if competition doesn’t get forced down everyone’s throats.

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Posted by: Galphar.3901

Galphar.3901

I think it should me a meta gameplay option.

end result is just collecting skins, and thats fine, but it would be fun if there was permanence to the world than just doing events that swings on a pendulum between failed and succeeded.

If the areas of the game could be taken over by guilds, if players could compete for soverignty over the worlds areas. then there would be some PvE competition. I feel that World vs World too would be more fun if it was more permanent. but people give up castles for a few karma and gold. its too bad that often winning a keep is not more significant!

I think what you want is what we got in Factions with Alliances controlling towns and outposts. http://wiki.guildwars.com/wiki/Alliance

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Posted by: Deified.7520

Deified.7520

Why does everything have to be a competition? If people want to compete with one another, they have pvp modes for that. The have competition between servers through wvw. They have a leader board for fractals for competition. Why does pve, which is supposed to be cooperative, have to also have it too? Is there something inherently wrong with not having everything competitive?

Competition breeds passionate and prolonged play. In a game where there is no gear ladder its something that this game needs more of. Like I’ve played with a lot of people since release. Generally this is how PvErs seem to play.

1. Go for ascended gear
2. Go for legendary gear
3. Do living story stuff

After they do those three things I see a drastic decrease in their playtime. Sometimes they go to other game modes like PvP or WvW. If you put competitiveness into PvE it offers a reward to PvE players that is always going on.

As said in the other reply, it can’t be forced onto players. Don’t make it required. Rather make it something for them to go after.

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Posted by: Deified.7520

Deified.7520

Ok so the community that does dungeons is apparently so small that they don’t have any plans/projects in the works and who can blame them? LFG is dead and never used now a days. Most people who do dungeons with me or that I know only seem to do them with guildies. Twitch streams that involve PvE are dead most of the time.

A increase in competitiveness could do the game mode a load of good things. It could increase stream views when players watch the “top” PvErs, could increase the desire of the playerbase to get into dungeons. Even if they do have ascended gear and legendary items.

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Competitive PvE is an oxymoron. We don’t really need it, nor would the game benefit from that change over actual improvements to PvE content.

Now, on Guild improvements, I find myself agreeing more. The current guild system is grossly impersonal. 500 members is simply too many; guilds lose a large degree of their personal nature after exceeding the 200 member mark. Couple this with the multi-guild system, which is a complete joke. Even the community seems to acknowledge multi-guilding as a farce, as many (if not the majority of) guilds have representation requirements.

Guild Halls are a crucial feature that have been pushed aside for too long, but they are meaningless until they can be integrated into PvP and/or PvE content.

No, we don’t need Guild Sponsoring. What we need more is additional, compelling PvP modes that aren’t conquest. We do need GvG, even if it is not the GvG of the original title.

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I also propose the idea that they fix the Points of Interests in Map completion.

Map exploration is a fun activity to do to see wonderful sites, different challenges and of course gives us interesting information or its history and meaning behind its existence.

Unfortunately, the part of gaining information and history is not currently present within Guild Wars 2.

In Map completion there are things to look out for: Waypoints, Skill Points, Vistas and Points of Interest.

Waypoints gives us EXP and unlocks a fast travel point to get to places quickly.

Skill Points are small challenges or locations that gives us EXP and a Skill Point to unlock our character’s skills.

Vistas give us EXP while we watch and enjoy a cinematic shot of the wonderful world of Tyria.

Points of Interests…..just gives us EXP.

It also brings up questions every time I find one are: What makes these points interesting? What significance does it have? How is this place important enough to be a PoI? What history does this place have? Should I even care?

Unfortunately, none of these questions are answered. (And yes before you reply, I am well aware that some players may recognize certain places if they played the original Guild Wars. But there are just as many players like myself that may have never played the previous game, won’t be able to understand the significance or reference of the place in question)

But I do have a remedy for this problem. The Points of Interest should have an update similar to the Renown Hearts, where as you find the Point, you get an icon on top of your map. If you click on it, it will open a window that looks similar to the Story Journal entries in its design, with a concept art style picture of the place at the top and a page or 2’s worth of historical information of the place. The information can then be reviewed at anytime as many times as a player would like within the Journal itself.
This could be a great opportunity to add some lore that the game really needs to further add some definition and character to the world we play in. Gives us a few reasons to possibly care for Tyria in the long run.

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Posted by: Stubie.5834

Stubie.5834

Ok so the community that does dungeons is apparently so small that they don’t have any plans/projects in the works and who can blame them? LFG is dead and never used now a days. Most people who do dungeons with me or that I know only seem to do them with guildies. Twitch streams that involve PvE are dead most of the time.

A increase in competitiveness could do the game mode a load of good things. It could increase stream views when players watch the “top” PvErs, could increase the desire of the playerbase to get into dungeons. Even if they do have ascended gear and legendary items.

This thing about dungeons/fractals is absolutely false. Lfg is not dead at all. Every night I log in I run a fractal then do spvp. It usually takes me about 3 minutes tops to fill my group or I join another in the same time frame. Now I understand that the dungeon community might be a smaller percentage of the game population but saying it is dead is either a lie or just ignorance. Keep in mind I always pug as well I don’t have a guild that does dungeons.

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Posted by: rojak.1894

rojak.1894

LFG ‘seems dead’ because groups fill up so quickly they disappear from the listing.

Also the last DnT dungeon tournament Twitch stream had about 1.4k viewers.

The dungeon community has always been competitive in speedclearing times (check out gwscr.com), even 2 years in, with the same set of dungeons.

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Posted by: Leo G.4501

Leo G.4501

Why does everything have to be a competition? If people want to compete with one another, they have pvp modes for that. The have competition between servers through wvw. They have a leader board for fractals for competition. Why does pve, which is supposed to be cooperative, have to also have it too? Is there something inherently wrong with not having everything competitive?

Competition breeds passionate and prolonged play. In a game where there is no gear ladder its something that this game needs more of. Like I’ve played with a lot of people since release. Generally this is how PvErs seem to play.

1. Go for ascended gear
2. Go for legendary gear
3. Do living story stuff

After they do those three things I see a drastic decrease in their playtime. Sometimes they go to other game modes like PvP or WvW. If you put competitiveness into PvE it offers a reward to PvE players that is always going on.

As said in the other reply, it can’t be forced onto players. Don’t make it required. Rather make it something for them to go after.

I think your answer here is some sort of Guild vs Guild addition to WvW because (and you can correct me if I’m wrong since I likely am) it doesn’t feel fitting in PvE to have warring guilds when you’ve got the races’ factions dividing their home realms, the looming threat of the awakening dragons and large gold-run companies pushing for various means of expansion into hostile territories.

Basically, it undermines the dev’s story content so it’s likely not going to be some sort of ‘fight for control of [insert town/fort]’ unless it’s WvW.

Also, I think it’d be a major mistake to add some sort of group vs competition to PvE when you have perfectly good game-modes for that. Nothing says you have to tack on more and more gimmicks to a game-mode to keep it fresh…that’d be like adding some sort of extra PvE elements to SPvP…makes less sense than just giving that element to the proper game-mode.

If you want to improve PvE so it keeps the players coming back for more, introduce some gameplay extras for PvE only (that doesn’t transfer to WvW or PvP)…like alternate abilities for weapons that you can switch to, repeatable quests that add extra functions to certain utility skills, expand on traits to make various roles in a group more effective (and fix PvE so it’s not a zerk-fest). Most importantly of all, lock these various changes behind some sort of hard-to-get respec so making more character alts is more attractive.

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Posted by: Leo G.4501

Leo G.4501

Now, on Guild improvements, I find myself agreeing more. The current guild system is grossly impersonal. 500 members is simply too many; guilds lose a large degree of their personal nature after exceeding the 200 member mark. Couple this with the multi-guild system, which is a complete joke. Even the community seems to acknowledge multi-guilding as a farce, as many (if not the majority of) guilds have representation requirements.

I like the multi-guild system. In this day and age, where you have several completely different paths and player-modes, it seems archaic to keep to a system of singular guild locking. It’s great for those that like to do a lot of PvE but occasionally like to RP as well. Besides, there are superheroes that move around to different superhero groups for certain purposes, why not my GW2 characters?

But if you wanted to dissuade players from constantly hoping between guilds or to reward favoring a certain guild, you could lock guild halls (whenever those are implemented) behind a certain % of representation, so it’s only possible to enter the guild hall of 1 of your list of guilds.