It’s been a very long road, or at least it seems it.
This is my thoughts on Gw2 which I’ve had to simmer on since the last Feature patch, which has also been the biggest push to write something like this. So in order, and feel free to insert your own feelings but keep it civil below.
Beta!
Gw2 Beta, the invitation I had been dieing for, for months on end. NDA agreements and Play testing, it was a blast and the community was great. I was so excited to see what Gw2 would become with even more development, there was a great base and core to the game that made going back to Gw1 very hard… I was hooked. This was the Closed Beta days…
Then the Announcement came, Gw2 to be released!
I was mixed on how I felt about this.. The beta was great but it still felt like it needed a lot more love to flesh it out into a true power house that could really alter the MMO scene.
Then came the Open Betas, great fun and it helped keep me playing the game I really wanted to play, It felt like Halo 1 or 3 all over again for me, but the game didn’t seem to be progressing fast enough to meet the deadline it now had, it didnt feel like it would hit shelves.
Launch
It was here, and while great, the game still very much felt like it hadnt left beta but maybe that couldn’t really be helped. It was an MMO after all and there was plenty of time for it to Grow and really flesh itself out in the years to come. Thats what all MMO’s do after all isn’kitten The core of the game was still pretty strong and the new concepts it had were interesting. I rushed a Guardian to 80 in just a week, I had to see everything and explore it all.
Later i found that Guardian just wasn’t working for me, WvW was turning into ranged combat and much of late end PvE was also ranged with many 1HKO attacks only being Melee.. i felt disadvantaged so i shelved my guardian for a Mesmer, hoping Anet would expand on the weapon sets and give my preferred class some ranged weapons.
During this time Halloween came for the first time ever! Clock Tower was buggy and I gave up on it but seeing all the potential to really bind communities with One Time Events and watching the world change for them was amazing!
Later the Karka arrived, Citizens! I tell you, I loved being a part of these events, 1 shot and it was over. being able to regale others of the epic battles was almost novel but it was still bonding, even if they were sad to have missed it. It wasn’t a perfect system but it was pretty good, it could have easily been retold through leveled down Instances after the fact so late comers could still have gotten a taste of it all.
My Mesmer was now level 80 and my guardian rarely touched, there was new content to do and Wintersday was here, lesser extent to the single live events, now extended to a Day or two but still re playable, all the festival content was well done and i really loved how things were working out for the game.
Then came Fractals and Ascended Gear… Honestly i was dissapointed, to learn of a new tier of armor and weapons and trinkets being added .. Gw has never been about Item Teirs and this was what I now consider the first step down a very long slope.. Fractals was still fun but the game was starting to grow stale.. WvW had devolved into Zerg vs Door or Zerg vs Zerg and tactics were loosing out, the cracks were showing in every game mode.. All the half finished or Rushed to launch features were showing their weakness..
Then came the Dry spell.. You probably know of it as LS 1, or Scarlet’s Legacy..
Living Story
At first, I was excited by the idea of a living story, changes to areas and new side stories to explore and follow. Flame and Frost on a 1 month turn over, this was the answer to 1 time events being so exclusive to so few players…
Flame and Frost was great, I really enjoyed it and it kept me interested in playing.. and then at the end of it.. it was gone…
Why had all of it vanished? all that dev time and work and world changes, null and void.. I was shocked.. Why take it away?
Then LS continued and I understood.. and was saddened deeply..
LS was an OK distraction for a time, but when the 2 week cycle took over I began to realize fully what it ment for the game.
Remember those weaknesses I mentioned earlier? They weren’t being touched, but almost entirely ignored now. While LS was a great distraction to many players to keep them from noticing this or that or bugs..
LS kept Anets focus on churning out Temporary Content whilst ignoring what was permanent, it chased away a lot of potential players and veterans alike as they either got fed up with waiting or found out they could not experience all these great things their friends had told them about.
Still I waited…
“Gw2, It’s still on the Table!” – Anet