Root of the problem:
This is the short of and simple of it. Too many “projects” are partially developed in Guildwars 2 and simply left undone or abandoned. I feel like the developers confuse ambition with this perpertual state of non-commitment that has left a game that had the potential to be the best mmo ever created into a desolate wasteland of half-dones.
Let’s look at the track record:
SAB:
An awesome and utterly amazing project that was completely destroyed by sommething so simple and silly: the infinite continue coin. This could have been remedied so easily by just refunding players for this. Instead the entire debacle was turned into a PR nightmare with devs openly apologizing on reddit and the entire SAB project being shut down. There’s so much that could have been done to save this and players developed a huge following (which there still is) for this content. Even now so many hopefuls stare at the update log longing for SAB to return.
Fractals:
We’ve been told over and over again that ANET has been “committed” to fractals. Over the course of their life the fractal content has been granted to major updates, both of which have been massive failures. The first rolling player progression backwards and increasing difficulty and accessibility with no rewards. This was the only time new fractals were added and they were just recycled content parcels from dead LS1 archives (Mai Trin, Molten Fractal).
The second update DIDN"T EVEN ADD ANY NEW FRACTALS. By committed does that mean not developing any new fractals, because we haven’t seen anything in a long time. Instead we get a crappy legendary backpack and recolors of already existing fractals weapons. Oh an things that cost pristine fracatl relics, a currency that ANET said was phasing out and gave us an option for breaking down into normal relics -only to find out later we need them for collections…
Dungeons:
Not even going here. Outright killed for no reason. Players enjoyed them and ran them regularly, then they were suddenly butchered outright for no good reason. Why because fears that the population wouldn’t be big enough to do HoT events that maps that people ended up hating? There was an entire speed run community that was just straight up kicked to the curb over this.
Living Story:
Temporary content that last for what? Two weeks? So new players come into the game confused on wtf is going on in the story and get to listen to slowly forgotten veteran buzz of how cool that scarlet boss fight was that they can no longer do?
SPVP:
I won’t lie an honest effort is being made here for esports. They went the complete opposite direction of what the players wanted with stronghold with increase AI dependency and automation. Leagues, MMR, and matchmaking are still a complete mess but at least they are trying… for 100 twitch views per tournament. If anything, this should have been focused on less with more effort going into core systems that retain players. Face it, this game will not become a multibillion dollar arena esports game.
WvW:
Ever since the failures of the DBL, it was like they just gave up. No updates, no news, just whispers that some huge multi-year revamp is in place with no details.
Raids:
Maybe the only good progressive thing to come out of updates. But the accessibility gate is insane. Maybe 2-3% of the playerbase actually plays these because they either don’t have the guild or the full ascended. Dominated by snobs and elites. Well its raids, that’s to be expected. Did Gw2 even need this?
Guild halls:
A total kick to the face to small guilds and solo players, both of which ANET said were not to be foresaken in HoT. I’ve never even seen in the inside of a guild hall, its sad. This was a monumental social system failure.
Legendaries:
The newest core system to get “dungeoned.” Completely abandoned for no good reason. Worst of all these were promised in HoT. Great, now the only new legendary we will get is a shortbow that no one used then its bye-bye to all future legendaries and forward progression.
So many different failures, all met with incompleteness and disappointment. Even core systems like legendaries are being abandoned because development keeps hopping to what they think is the next best thing instead of focusing or understanding what works.
I’m not sure if player wants are even being considered. So much of this could have been avoided by:
1.) Just talk to us, have some transparency. The communication and trust between ANET and devs is at an all time low. Players are on the brink of revolution, and by revolution I mean saying “eff this, I’m playing BDO.”
2.) Open a Public Test Server. The SAB failure shows the disconnect between testers and player satisfaction quite clearly. Let us test new content so we can tell you if it will actually work before you force it down our throats.
3.) Commit to your promises. Don’t tell us we are getting a new set of legendaries in HoT then turn around and pull that rug from under us later. Not enough development to make new legendaries? With the amount of gemstore weapons coming out every week that is total bull.
4.) Finish what you start work on. Right now the game is just a collection of half finished and abandoned systems. Players are hesitant to commit because the content they like could go into the neglect corner at any second.
(edited by lordhelmos.7623)