Gw2 client DL percentage should based on size

Gw2 client DL percentage should based on size

in Guild Wars 2 Discussion

Posted by: icy.9250

icy.9250

Hi,

Just wanted to point out that the percentage completed is really quite misleading. I’ve decided to do some cleanup on my computer, uninstalling GW2 and reinstall fresh in new location.

I placed Gw2-64.exe in a brand new folder and began the download process. Early on I noticed “Downloading: 1500MB” was marked as 15%. This is misleading because according to this ratio, 1500 / 0.15 —> 10000MB total, or under 10GB. I remember that the expected should actually be about 25GB.

So, I suspect you’re basing the percentage on number of files remaining instead of download size. Please can you change it to be based on full download size?

thanks,
icy`

Gw2 client DL percentage should based on size

in Guild Wars 2 Discussion

Posted by: shadow.6174

shadow.6174

The percentage is based on the amount of data being downloaded during that section. Per example, if you close the launcher when the download is at 15%, when you run it again it will restart the download from where it left, but the status will start at 0% again but this percentage is based on how much data is left, not account what was already downloaded.

Gw2 client DL percentage should based on size

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

The percentage is based on number of files downloaded per download session. Not on data.

This issue has been discussed on the forums many times; perhaps, there is a technical reason why the percentage works this way, and has not been changed since launch.

Good luck.

Gw2 client DL percentage should based on size

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

%-based download meters tend to be misleading in other ways. In the end, what most people really want to know is: how much time remains before the DL completes and there aren’t any reliable ways to measure that, since there are all sorts of variables that affect that.

The distributor can reliably count the number of files and so that’s why some publishers go with that, instead of how many megs to go.

John Smith: “you should kill monsters, because killing monsters is awesome.”