So the game has been out for about 3 weeks now and I’ve been sitting here with full exotics (with the runes and accesories, the whole deal) and I see there’s a lot of discussion about how much of a grind GW2 is so it got me thinking about how gearing up works in other mmos.
The closest I ever got to max gear was in Rift so I’ll talk about that one. I played other mmos like WoW, Aion and Swtor so I know that the gear progression is somewhat similar (read: not exactly the same but comparable).
Anyway, I got into Rift several months after release, it took me about the same time as GW2 to reach the max level and after that the gear progression began. I was lucky enough to have some friends who were already playing it so getting into the dungeons and learning strategies from them made things easy. Now the difficulty of these dungeons is pretty relative… Sure they’re super easy if all your members (especially the tank and healer) are well geared. With insufficient gear it’s completely impossible, not to mention that all the pressure lies mainly on the two out of five players who aren’t dps. There were two tiers of dungeons and after I would sufficiently grind each tier (with relative success and long queues because of looking for tanks/healers) I would finally be raid ready.
I was actually lucky enough to join a guild that would after some drama remake itself into pretty much the best raiding guild on the server (server first on Akylios). Now the raids had separate tiers as well but that wasn’t the problem. The problem was getting 20 people in the right setup 4 times a week to train doing different bosses.
And that was some serious wiping let me tell you. When we finally got to Hammerknell, it took us four or five nights of four hour wiping to finally learn a boss. This was with full strategies and on the fastest progressing guild on the server, I’d hate to think what it was like for the more casual crowd.
Not like these speed runs where people quit because they wasted more than 15 minutes on a dungeon. We had to wipe hard before all 20 of us learned it perfectly, not to mention we were still limited by gear untill later on. And when we finally downed a boss what did we get? THREE pieces of gear to spread across TWENTY players… yay -.-
Btw if 20 of us could learn to finish a raid without wipes, then five well organized people can learn to do explorables without wipes.
Even when we had the bosses down to perfection (btw if 20 of us could learn to finish a raid without wipes, then five well organized people can learn to do explorables without wipes) we still couldn’t just farm them. Why? Because raids would only reset after one week. A WEEK! Now that’s some artificial lengthening of content! Makes the 30 minute reward downscaler in GW2 dungeons not seem so bad. What was I doing when we weren’t raiding? Nothing really, sitting on mykitten and paying subscription. Sure there’s open world stuff like rifts but imo it pales in comparison to Gw2’s open world and dynamic events.
Well long story short, after six months of playing Rift I was well on my way to max gear (well not completely maxed but close enough).
So now I’m wondering what I can do in GW2 with SIX MONTHS…
I already have max stats gear and I could have gotten that in a number of different ways, not just one extremely painful way as is common in other mmos.
Pretty sure I can get whatever cosmetic set I want within that time. Hell I might even get a legendary in six months and who knows what other content might come our way within that time.
Well, this was my perspective on why GW2 really clicks with me and hopefully many others as well. They just threw out soooo much annoying stuff out, to me this really is a step forward in mmos, even the endgame. I know it won’t be for everyone but neither was GW1 and that had a pretty big community.
Thank you Arena Net.