Gw2 vs GW1 Economy (weapon system)

Gw2 vs GW1 Economy (weapon system)

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Posted by: JesseBensen.4817

JesseBensen.4817

So basically I was just wondering how the weapon systems in both games impact the in-game economies. In GW1 weapons could be bought, used, and then resold later when you got bored of the skin. In GW2, unless youre buying purely for the purpose of reselling, they become soul-bound on use and thus cannot be sold. I would really like some opinions on how these 2 options would effect the economies. thank you

Gw2 vs GW1 Economy (weapon system)

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Posted by: JesseBensen.4817

JesseBensen.4817

Also, I am aware weapons in gw1 could become bound to you through a specific npc, granting them 20% increased damage in exchange for them to be soulbound to the specific character, but a lot of people did not do this pve wise purely for the sake of being able to sell them at a later time. definitely enough to the point where it made an economic impact based on weapons recirculating, with the addition of new drops being found. My personal opinion is that it would lower the cost of weapons over time as the supply kept increasing. but I would like opinions on whether or not this would have a huge impact on the weapon prices.

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Posted by: DreamOfACure.4382

DreamOfACure.4382

Items being soul-bound serve one very important purpose, and it has nothing to do with the economy.

It make players feel special:
The appeal of having something that you put time/resources towards is genuinely yours and only yours is too much of a market demand for developers to ignore. :P

Of course, there are other good reasons.
One small one is the blessed security of knowing that if a hacker got into your account, there would be absolutely no way that —--head could steal those items.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

(edited by DreamOfACure.4382)

Gw2 vs GW1 Economy (weapon system)

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Posted by: captaincrash.6528

captaincrash.6528

Items being soul-bound serve one very important purpose, and it has nothing to do with the economy.

It make players feel special:
The appeal of having something that you put time/resources towards is genuinely yours and only yours is too much of a market demand for developers to ignore. :P

Of course, there are other good reasons.
One small one is the blessed security of knowing that if a hacker got into your account, there would be absolutely no way that —--head could steal those items.

These are small ‘bonuses’ if you will, but the main reasoning behind Soulbound items i definately to take them out of the economy, so players can’t buy the best weapons and just trade them around with no downside to any of this at all.

Crash ~ Charr Reaper

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Posted by: frans.8092

frans.8092

… In GW1 weapons could be bought, used, and then resold later when you got bored of the skin.

Ah, no, not really. You could get a +20% damage when ‘customizing’ the weapon, which made it the equivalent of ‘soulbound’. While you might get away with not customizing a scepter or staff, not getting the 20% was folly for martial weapons. Weapons were to easily obtainable from weaponsmiths and collectors, and the player market was of too little importance, to not customize them. The player market was too time consuming to get the piece you wanted from.

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Posted by: JesseBensen.4817

JesseBensen.4817

Frans, did you read the entire thing? if you look just below my original post you will see I already stated that

Gw2 vs GW1 Economy (weapon system)

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Posted by: JesseBensen.4817

JesseBensen.4817

Items being soul-bound serve one very important purpose, and it has nothing to do with the economy.

It make players feel special:
The appeal of having something that you put time/resources towards is genuinely yours and only yours is too much of a market demand for developers to ignore. :P

Of course, there are other good reasons.
One small one is the blessed security of knowing that if a hacker got into your account, there would be absolutely no way that —--head could steal those items.

These are small ‘bonuses’ if you will, but the main reasoning behind Soulbound items i definately to take them out of the economy, so players can’t buy the best weapons and just trade them around with no downside to any of this at all.

Gw2 vs GW1 Economy (weapon system)

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Posted by: JesseBensen.4817

JesseBensen.4817

The hacking part is something that I never thought of, but now that you bring it up makes perfect sense

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Posted by: Ricky Da Man.5064

Ricky Da Man.5064

The hacking part is something that I never thought of, but now that you bring it up makes perfect sense

Wouldnt the hacker just destroy it out of spite?

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Posted by: JesseBensen.4817

JesseBensen.4817

Wouldnt the hacker just destroy it out of spite?
[/quote]

Gw2 vs GW1 Economy (weapon system)

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Posted by: JesseBensen.4817

JesseBensen.4817

yes and no. some people would do it purely for the sake of gaining items, although id assume the vast majority of peple who are kittenholes enough to hack and steal in the first place would be kittenholes enough to just destroy it

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Posted by: frans.8092

frans.8092

Frans, did you read the entire thing? if you look just below my original post you will see I already stated that

And did you read my entire post. No, yo didn’t. What’s is the point of starting a discussion if you are not interested in the reactions? Are you just looking for confirmation?

Nobody in their right mind would not customize the weapons they actually used, 20% is just too much to let go, especially since max weapons were so easily obtained that the player market for them was non-existant.

Who in their right minds would pay more for a weapon on the player market then for one obtainable from a merchant and then wind up with an inferior weapon because they wouldn’t customize it? Would they not use it and buy an additional weapon to customize so that the might later sell the weapon again, with a loss?

There was a market for upgrades, but if you care enough about your weapon to want a +30 HP over a +29HP handle then you’d certainly want the +20% damage …

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Posted by: JesseBensen.4817

JesseBensen.4817

no, I am interested in the discussion, I was just letting you know I am already aware of the weapon customization. heres the thing I feel you are missing, for a lot of people who used certain builds (monks, uwsc sins/eles/rangers, just to name a few) did not buy weapons purely for their damage, but rather to use for the boosts to enchantments and such. I can guarantee that nearly everyone who bought a weapon for that urpose and then caster modded it would not customize it because the only thing that would do is get rid of their option to sell it later. im not trying to start an argument here, all imsaying is that a large number of players did not choose to customize their weapons, as pve play was widely viable without doing so. and yes I read your entire post.

Gw2 vs GW1 Economy (weapon system)

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Posted by: JesseBensen.4817

JesseBensen.4817

and everyone in their right mind would pay more for a max weapon one of which easily obtained from a merchant. guild wars 1 was a cosmetic game. they would pay 100k + xxx amount of ectos for desirable skins.

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Posted by: innocens.1582

innocens.1582

the 20% extra damage through customization was only done in pvp i think.
In pve the 20% realy didnt matter much .

I never customized a weapon in gw1.
The reason was not primary for selling, but the fact that you could give it to another character if you wanted to.

Dont realy like soulbound myself since you cant give your weapons to another char.

As far as economy in games goes, i think this is pertty overhyped by most.
For me its just pixels on my screen.
I could not care less about what stuff costs, since i never buy something except for
armor.

a man who doesnt make mistakes doesnt do anything

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Posted by: frans.8092

frans.8092

…. heres the thing I feel you are missing, for a lot of people who used certain builds …

There was no reason to not customize them. Weapons were cheap to get and cheap to sell. Except for really rare and unique weapons and skins (like q8 max weapons) there was virtually no market for weapons.

But anyway, market price is governed by supply, demand and perceived value.

Customizing a weapon takes it from the market and thus reduces supply on the player market, but since it would have no effect on the supply from NPC’s, there would be no effect on market prices. Ultimately it is the NPC weapon-smiths that determine the prices of everyday max weapons.

For rare skins, not available from smiths, customizing reduces supply and thus increases price. Not customizing increase the supply and thereby reduce prices.

GW2 soulbinding reduces supply and prices will be higher then when there was no soulbinding. On the other hand, skins remain usable even when changing stats, reducing demand for rare skins and thereby reducing price.

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Posted by: Ansultares.1567

Ansultares.1567

The hacker would just salvage it, or throw it into the forge where applicable.

Soulbound does not protect you from hackers, or make something super specially yours; it keeps you from selling it on the trading post.