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Posted by: Randulf.7614

Randulf.7614

unbreaking forum bug

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Posted by: spoj.9672

spoj.9672

Id love to solo guild hall claiming for the challenge. But if you are absolutely set on having a player count requirement at the most 5 should be enough. Standard party size. Also makes sense for small guilds that focus on dungeon/fractals/sPvP.

(edited by spoj.9672)

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Posted by: butch.8136

butch.8136

Well I feel like my guild just got told to go kitten themselves. How lovely.

Is it that bad to use LFG or ask other guilds you know, or w/e? You expect to solo the capture or what?

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Well I feel like my guild just got told to go kitten themselves. How lovely.

Is it that bad to use LFG or ask other guilds you know, or w/e? You expect to solo the capture or what?

I would expect the 2 or 3 of us that typically play together to do it. No, I don’t expect to solo it; however, if you need to ask/beg/pay other players to help you achieve what should be a guild accomplishment its extremely demoralizing. This wasn’t an issue in the previous game, even single player guilds could earn a hall and achieve all of the upgrades if they were willing to take the time/put in the effort to do so. Yes, in the previous game it was all monetarily based, but the same principle should be applied here. We don’t mind working for it, we don’t have an issue with having to capture it the same way, or needing to build favor similarly to the larger guilds. We don’t even have an issue with the fact that it will take us much longer because we are smaller in size. That is as it should be. However, this is basically telling us that we aren’t even considered to be guilds unless we are ‘x’ size, and that isn’t right. If size is such a factor, a requirement, then it should have been part of the requirement for forming the guild in the first place. This way it was perfectly clear to those in small guilds that they where neither wanted nor desired in this game.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

You just need a system that looks like guild influence for “favor”. Why, you could even call it guild influence and everyone would understand how it works, because it works exceedingly well and there is no need to yet again “fix something that isn’t broken”.

The guild influence system already encourages members to team up and go do things, any thing at all, and the guild gains influence. Why remove something like that and replace it with laser focused guild missions only?

That makes no sense to me.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: thomdane.3670

thomdane.3670

Thank You, Colin, for the response. Good to know Small Guilds will be able to upgrade as well, and there is even a Forum post for Small Guilds to leave info on for banding together to help each other do the initial Capture Event. So we will now be able to capture it, and have alt methods of getting that Favor we need to do upgrades. Thanks for thinking of all Guilds, and for the timely response! : )

I am Eredon Terrace
Order of the Blue Heron [OTBH]
Arathorn Cirdon – Warrior | Ariana Cirdon – Mesmer

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Posted by: tovadaun.6304

tovadaun.6304

So… From what I’ve read from Colin I hear this:
The Guild Challenge will be running as soon as HoT opens.
As long as you’re -in- the fight and succeed, you will open your Guild Hall (he stated that the extras in the challenge do not need to be -in- your guild to qualify your success).
This sounds to me like this:
Have one or two of your Guild’s members rush in with the larger Guild zergs during the first week or two. Be Helpful in defeating the Mord Lt. and claim your Guild Hall.

I am in a guild of 3 active and 7 who work oil-field and are on hideous schedules. I think the 3 of us can manage this if this is how it will work.

People help others obtain Skill Points (hero points, w/e) all the time, even if they themselves already have them, simply because they were standing there at the time…
I know I will do the same, help others to gain their Halls, after we’ve claimed ours.

This is GUILD WARS 2. What makes you think there wont be a hoard of people standing around after the rush giggling madly and screaming “I wanna do that again!”
You know who you are…

Kitta the Conjurer, Guardian- At Your Service- Yak’s Bend
Stuff! Stuffy stuff stuff stuff!!

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Posted by: Arioso.8519

Arioso.8519

It’s probably too late for this if you’re already looking to just launch with two guild halls,

But I would REALLY like to see a third one: A very small hideout style guild hall that would be undesirable to a guild that has more than say… 15-20 people.

The giant map guild halls are AWESOME, but a smaller place to chill would have a nice cozy feeling for tiny guilds. I’m almost picturing something along the lines of Batman’s batcave.

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Posted by: pdavis.8031

pdavis.8031

Colin:
What if 2 smaller guilds do the event to capture a guild hall.
Will both guilds be granted access to their own guild hall, or will the “host” guild be granted access only? Meaning that both guilds will need to do the event twice to get both guilds access.

Example:
Guild ABC with 5 members hosts the guild hall event and invited guild XYZ to help.
Does guild XYZ gain access to a guild hall upon completing the event? Or would guild XYZ need to host the event in order to gain access to a guild hall?

Thanks!

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Lord Kuru.3685

Lord Kuru.3685

If your group online is too small, you’ll need to invite friends (or pay/beg/sing-songs-to-woo peeps in Lion’s Arch!) to come with you and help you claim the guild hall to own one.

So now that we’ve been officially told to pay mercenaries to help us get a guild hall, will there be any support if we are cheated? Paid, but no service? Or paid, entered guild, cleaned out contents?

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Posted by: pdavis.8031

pdavis.8031

If your group online is too small, you’ll need to invite friends (or pay/beg/sing-songs-to-woo peeps in Lion’s Arch!) to come with you and help you claim the guild hall to own one.

So now that we’ve been officially told to pay mercenaries to help us get a guild hall, will there be any support if we are cheated? Paid, but no service? Or paid, entered guild, cleaned out contents?

If you gave guild vault permissions to “mercenaries” then that is on you. My guild has a new recruit rank which has no permissions of any kind. As far as paid, but no service…I think it would be treated the same as dungeon selling scammers. Which, IIRC, is a punishable offence.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Lord Lester.6403

Lord Lester.6403

Do you need Anet to hold your hand when you go potty too?
It’s an MMO go make some friends!

Please don’t invalidate the whole thing by giving them away.

It’s going to cost a bit of gold as well, maybe Anet will give you an interest free loan too.

All joking aside, when the time comes I’ll help anyone who needs it to get their hall, free of charge.
Use this post to hold me to it.
This is one of the best communities, right?
I know a ton of people will be more than willing to help you claim it.

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Posted by: righteousdude.3974

righteousdude.3974

I’m interested to see how the guild hall claiming event turns out. This looks like something that would be good if it was repeatable like replaying a personal story mission, just so guildmates who weren’t available for the original mission could replay it to see how a guild acquired their hall.

Magnus Sigmundsson, co-captain, Black Lion Expeditions
righteousdude.3974
http://ble.guildwork.com/

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Posted by: Broom.2561

Broom.2561

Any indication on group size required for capture mission?

Will they have to be in the guild to help?

We’re still debating minimum size, you can see a lot of discussion down in the guild CDI thread that’s helping us inform some of those decisions.

And no – you don’t need people to be in your guild to help you capture it. Bring friendly guilds to help you out, ask nicely in Lion’s Arch, etc.

My guild – an international guild – has been around since 2003. Our active member count in some games was well over 200. But we have a few problems with Guild Wars 2, as a guild. Mostly a problem with not being able to play on the same server, even after nearly 3 years. Which is a rather bad thing for a WvW focussed guild.

We are very much a guild. Joining another guild is very much out of the question. And we rarely have more than 3 people on line at the same time in this game. So we would REALLY appreciate it if you gave us an option to gain favor that could be done with 2 people or even solo.

(edited by Broom.2561)

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Posted by: Tirien.1326

Tirien.1326

And I don’t like crafting, why do I have to craft to get ascended gear?
And I don’t like PvPing, why do I have to do it to get Glorious Armor?
And I don’t like grinding for gold, why do I have to do it to get a Legendary?
And I also don’t like talking to NPCs, why do I have to talk to NPCs to play the story?
And I also don’t like fighting, why do I have to fight to do pretty much anything?
And I don’t like making a character, why do I have to mke a character to play the game?

This sums it up.

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Posted by: DevilLordLaser.8619

DevilLordLaser.8619

Frankly?

The two existing guild halls are supposed to be for “guilds strong enough to hold the terrirtory.”

A three-man guild can’t hold squat.

I like the notion of pocket halls/hideouts, as Arioso said. Perhaps an instanced room in the Guild Initiative building or some other magic door in Lion’s Arch where small guilds can go to gain an abbreviated version of the regular guild hall benefits, because it frankly makes no sense for a three-man guild to be entrusted with garrisoning an entire zone from the Mordrem.

Yes yes, I know, gameplay > lore. Here’s the thing – this is Guild Wars. Nobody cares about their MMO’s lore more than GW players. It bothers me tremendously that penny-packet guilds who don’t even PvE are demanding that they be given the same rights, resources, and gamespace as folks who are actually there to play Heart of Thorns, generally without having to bother earning it.

By all means, introduce a means for smaller, PvP-oriented guilds to gain the PvP bonuses without having to deal with guild missions. PvP players have been able to ignore the majority of the game completely so far, why make them deal with playing it now? Sort of a bait-and-switch I can understand why they’d get upset over.

But y’know what? If you want a full-up guild hall, if you want to control your own little patch of the Maguuma? Maybe you should have to earn it, just like everyone else does.

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Posted by: Donari.5237

Donari.5237

So… From what I’ve read from Colin I hear this:
The Guild Challenge will be running as soon as HoT opens.
As long as you’re -in- the fight and succeed, you will open your Guild Hall (he stated that the extras in the challenge do not need to be -in- your guild to qualify your success).
This sounds to me like this:
Have one or two of your Guild’s members rush in with the larger Guild zergs during the first week or two. Be Helpful in defeating the Mord Lt. and claim your Guild Hall.

I think you’ve misread what he said. My interpretation is that whichever guild kicks off the claiming mission is the one that gets the hall. Look at current missions, that’s how it works. You can join in even unasked if you want to help but you only get commendations from helping if you tag to the guild that originated the mission.

Though hmm. You might be on to something. If you kick your mission off and head to the location, and others have done the same thing, maybe it works for everyone? I don’t know how instanced it will be once you’re at the precipice or cave, or how hard to get to the magic crystal to claim. Heck, I have to wonder about claiming, will it just need one person channeling or will there be a minimum number who have to gather around the crystal?

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Frankly?

The two existing guild halls are supposed to be for “guilds strong enough to hold the terrirtory.”

A three-man guild can’t hold squat.

I like the notion of pocket halls/hideouts, as Arioso said. Perhaps an instanced room in the Guild Initiative building or some other magic door in Lion’s Arch where small guilds can go to gain an abbreviated version of the regular guild hall benefits, because it frankly makes no sense for a three-man guild to be entrusted with garrisoning an entire zone from the Mordrem.

Yes yes, I know, gameplay > lore. Here’s the thing – this is Guild Wars. Nobody cares about their MMO’s lore more than GW players. It bothers me tremendously that penny-packet guilds who don’t even PvE are demanding that they be given the same rights, resources, and gamespace as folks who are actually there to play Heart of Thorns, generally without having to bother earning it.

By all means, introduce a means for smaller, PvP-oriented guilds to gain the PvP bonuses without having to deal with guild missions. PvP players have been able to ignore the majority of the game completely so far, why make them deal with playing it now? Sort of a bait-and-switch I can understand why they’d get upset over.

But y’know what? If you want a full-up guild hall, if you want to control your own little patch of the Maguuma? Maybe you should have to earn it, just like everyone else does.

So…. Destiny’s Edge, the guild in the GW2 universe..which is 5 people… is not a guild then? At their strongest they were 6, and no one had an issue considering them a guild. Now we’re saying unless your at least 15, you’re not? So much for lore..

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Um, what the F? How is that no one has pointed out that you can use the Guild Recruitment Hall as your Guild Hall if you either don’t have HoT or are not big enough/good enough to claim your own? It will have all the core features of a Guild Hall with all the same available buffs, just without the customization, and probably lacking the PvP Arena.

So, now that Colin has specifically pointed out that if you’re into PvP you can earn rep through PvP and if you’re into WvW you can earn rep through WvW, what exactly is the problem?

Do you need a Guild Hall because they exist? Like a Legendary? You don’t be complete as a person in your heart of hearts if someone else has something you don’t have? I would love to get a Guild Hall. I got Ultimate Edition, which means I got a special decoration for it. A decoration that’s probably ugly that I won’t want to use, but that’s not important. I have it, and won’t be able to use it because I am a solo guild and there’s no way I’ll be able to claim a hall of my own.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Frankly?

The two existing guild halls are supposed to be for “guilds strong enough to hold the terrirtory.”

A three-man guild can’t hold squat.

I like the notion of pocket halls/hideouts, as Arioso said. Perhaps an instanced room in the Guild Initiative building or some other magic door in Lion’s Arch where small guilds can go to gain an abbreviated version of the regular guild hall benefits, because it frankly makes no sense for a three-man guild to be entrusted with garrisoning an entire zone from the Mordrem.

Yes yes, I know, gameplay > lore. Here’s the thing – this is Guild Wars. Nobody cares about their MMO’s lore more than GW players. It bothers me tremendously that penny-packet guilds who don’t even PvE are demanding that they be given the same rights, resources, and gamespace as folks who are actually there to play Heart of Thorns, generally without having to bother earning it.

By all means, introduce a means for smaller, PvP-oriented guilds to gain the PvP bonuses without having to deal with guild missions. PvP players have been able to ignore the majority of the game completely so far, why make them deal with playing it now? Sort of a bait-and-switch I can understand why they’d get upset over.

But y’know what? If you want a full-up guild hall, if you want to control your own little patch of the Maguuma? Maybe you should have to earn it, just like everyone else does.

So…. Destiny’s Edge, the guild in the GW2 universe..which is 5 people… is not a guild then? At their strongest they were 6, and no one had an issue considering them a guild. Now we’re saying unless your at least 15, you’re not? So much for lore..

Does Destiny’s Edge have a Guild Hall the size of Queen’s Dale? No? Then I guess they’re not a good example, huh?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Frankly?

The two existing guild halls are supposed to be for “guilds strong enough to hold the terrirtory.”

A three-man guild can’t hold squat.

I like the notion of pocket halls/hideouts, as Arioso said. Perhaps an instanced room in the Guild Initiative building or some other magic door in Lion’s Arch where small guilds can go to gain an abbreviated version of the regular guild hall benefits, because it frankly makes no sense for a three-man guild to be entrusted with garrisoning an entire zone from the Mordrem.

Yes yes, I know, gameplay > lore. Here’s the thing – this is Guild Wars. Nobody cares about their MMO’s lore more than GW players. It bothers me tremendously that penny-packet guilds who don’t even PvE are demanding that they be given the same rights, resources, and gamespace as folks who are actually there to play Heart of Thorns, generally without having to bother earning it.

By all means, introduce a means for smaller, PvP-oriented guilds to gain the PvP bonuses without having to deal with guild missions. PvP players have been able to ignore the majority of the game completely so far, why make them deal with playing it now? Sort of a bait-and-switch I can understand why they’d get upset over.

But y’know what? If you want a full-up guild hall, if you want to control your own little patch of the Maguuma? Maybe you should have to earn it, just like everyone else does.

So…. Destiny’s Edge, the guild in the GW2 universe..which is 5 people… is not a guild then? At their strongest they were 6, and no one had an issue considering them a guild. Now we’re saying unless your at least 15, you’re not? So much for lore..

Does Destiny’s Edge have a Guild Hall the size of Queen’s Dale? No? Then I guess they’re not a good example, huh?

That’s not the point though. The point is that they are essentially saying unless you are ‘x’ number of people (in this case 15) you are not a guild. If that is in fact the case, then DE and DE2.0 are not guilds (which they are classified as such) and that kittens the lore set forth. He set forth that GW2 players love their lore, which setting a minimum guild size of 15 screws that lore. Obviously if lore is important (to the players and the devs) and a minimum guild size is indeed required, then it should be set at 5.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Xar.1387

Xar.1387

We are a guild of 3 guys

Nope, ur not a guild.
You’re just a a group that calls itself a guild.

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Frankly?

The two existing guild halls are supposed to be for “guilds strong enough to hold the terrirtory.”

A three-man guild can’t hold squat.

I like the notion of pocket halls/hideouts, as Arioso said. Perhaps an instanced room in the Guild Initiative building or some other magic door in Lion’s Arch where small guilds can go to gain an abbreviated version of the regular guild hall benefits, because it frankly makes no sense for a three-man guild to be entrusted with garrisoning an entire zone from the Mordrem.

Yes yes, I know, gameplay > lore. Here’s the thing – this is Guild Wars. Nobody cares about their MMO’s lore more than GW players. It bothers me tremendously that penny-packet guilds who don’t even PvE are demanding that they be given the same rights, resources, and gamespace as folks who are actually there to play Heart of Thorns, generally without having to bother earning it.

By all means, introduce a means for smaller, PvP-oriented guilds to gain the PvP bonuses without having to deal with guild missions. PvP players have been able to ignore the majority of the game completely so far, why make them deal with playing it now? Sort of a bait-and-switch I can understand why they’d get upset over.

But y’know what? If you want a full-up guild hall, if you want to control your own little patch of the Maguuma? Maybe you should have to earn it, just like everyone else does.

So…. Destiny’s Edge, the guild in the GW2 universe..which is 5 people… is not a guild then? At their strongest they were 6, and no one had an issue considering them a guild. Now we’re saying unless your at least 15, you’re not? So much for lore..

Does Destiny’s Edge have a Guild Hall the size of Queen’s Dale? No? Then I guess they’re not a good example, huh?

That’s not the point though. The point is that they are essentially saying unless you are ‘x’ number of people (in this case 15) you are not a guild. If that is in fact the case, then DE and DE2.0 are not guilds (which they are classified as such) and that kittens the lore set forth. He set forth that GW2 players love their lore, which setting a minimum guild size of 15 screws that lore. Obviously if lore is important (to the players and the devs) and a minimum guild size is indeed required, then it should be set at 5.

Who is saying that? Not ANet and they’re the only ones who matter. ANet hasn’t provided any numbers at all.

What they are saying is that small guilds of indeterminate size will most likely not be strong enough to complete the content necessary to claim a map zone all their own. For those that are unable to do so there are accommodations available in Lion’s Arch to suit their needs, but without the added customization.

In addition to this, however. If you’re willing to suck it up, maybe, and ask for some help, it is possible for even small guilds to claim their own zone space.

It took the whole Pact Fleet to help Destiny’s Edge kill Zaitan. It took a whole extra dragon for them to fight Kralkatorik, and they failed. Your five guys shouldn’t be guaranteed to win this fight.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: MiniEquine.6014

MiniEquine.6014

Why does it seem unreasonable for small guilds needing to band together to accomplish tasks that are challenging for 300-person guilds? Honestly, that sounds like it’s really quite fun. Instead of just getting handed a guild hall, you need to form alliances and take out the threat. If that doesn’t much appeal to you, then, well, I dunno. PvE doesn’t appeal to a number of PvP or WvW players, but Guild Halls are a PvE thing or a GvG thing (located in PvE maps, intended for use by guilds that do a lot together).

It really seems like a whole lot of a stir over not a whole lot of an issue…

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Posted by: Torsailr.8456

Torsailr.8456

Any indication on group size required for capture mission?

Will they have to be in the guild to help?

We’re still debating minimum size, you can see a lot of discussion down in the guild CDI thread that’s helping us inform some of those decisions.

And no – you don’t need people to be in your guild to help you capture it. Bring friendly guilds to help you out, ask nicely in Lion’s Arch, etc.

Why have a minimum size at all? Is there any reason why you can’t let 1 man guilds do this? It seems like setting a minimum size just creates an arbitrary cut off for a guild and anything below that either isn’t a guild or not big enough for you to care about.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Who is saying that? Not ANet and they’re the only ones who matter. ANet hasn’t provided any numbers at all.

Comments from the stream put us at 15. Obviously yes this could change, but that’s what we’re working off of for now.

What they are saying is that small guilds of indeterminate size will most likely not be strong enough to complete the content necessary to claim a map zone all their own.

And why is this? To quote ‘Walter’ “We have the technology!” Since this is likely a type of meta event across this map to obtain this hall, there is no reason why it should not scale. The rest of the kitten game does.

For those that are unable to do so there are accommodations available in Lion’s Arch to suit their needs, but without the added customization.

I’m sorry, but I’m not ok with not having access to what is considered a primary feature of an expansion I’m paying for just because some random person suddenly decided small guilds are no longer desired in the game. Beyond that, considering they are writing our guilds into the story of HoT, that’s an even further kick in the teeth.

In addition to this, however. If you’re willing to suck it up, maybe, and ask for some help, it is possible for even small guilds to claim their own zone space.

Its not about sucking it up. It’s not about asking for help. Its about the principle involved. This is setting forth that small guilds under ‘x’ size are in fact NOT guilds.

It took the whole Pact Fleet to help Destiny’s Edge kill Zaitan. It took a whole extra dragon for them to fight Kralkatorik, and they failed. Your five guys shouldn’t be guaranteed to win this fight.

Well it’s a good thing we aren’t facing a dragon here, now is it not. We’re taking on his minions and his champions. Something DE was able to successfully do with just 5-6 people. Before the Pact was even thought of and before they went after Glint.

Edit: Stupid filter

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

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Posted by: Majic.4801

Majic.4801

We are a guild of 3 guys

Nope, ur not a guild.
You’re just a a group that calls itself a guild.

This is one of the reasons why I don’t join guilds.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

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Posted by: nEmM.3076

nEmM.3076

Any indication on group size required for capture mission?

Will they have to be in the guild to help?

We’re still debating minimum size, you can see a lot of discussion down in the guild CDI thread that’s helping us inform some of those decisions.

And no – you don’t need people to be in your guild to help you capture it. Bring friendly guilds to help you out, ask nicely in Lion’s Arch, etc.

Why have a minimum size at all? Is there any reason why you can’t let 1 man guilds do this? It seems like setting a minimum size just creates an arbitrary cut off for a guild and anything below that either isn’t a guild or not big enough for you to care about.

1 man guild? Where does it end? A guild is a group of players anything 5 or less shouldn’t be a guild honestly. I have a three person “guild” and I am more than willing to join a large one to accomplish something like this. Not everything in this game has to be handed to you. At some point some of the content should have different requirements.

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Posted by: DevilLordLaser.8619

DevilLordLaser.8619

[Snip for space]

Let me turn this around on you then, Lanfear. Since the system is apparently borked and broken and guilds of five are the norm.

Who are you to tell me that my guild of ~170 doesn’t get to enjoy the benefits of having enough numbers to do all this cool stuff? That we need to choke ourselves down to 5 members because penny-packet guilds are pantsbruised that they can’t own their own entire map?

You want the game to center on Destiny’s Edge-sized ‘guilds’? Well hey – as said, Destiny’s Edge doesn’t have a guild hall the size of Queensdale. They needed to make alliances with Glint, and then with the Pact, to take on their biggest challenges. Hell, against Zhaitain the Destiny’s Edge folks weren’t even the primary thrust of the attack. They were basically escorts for high-profile airships and a big morale booster. In the lore, DE doesn’t have any sort of guild hall – they’re a wandering guild that sleeps wherever they find themselves and do not have a fixed place considered ‘theirs’.

They’re also legendary characters considered to be vastly more powerful than the average Joe or the average Joe’s guild.

If you want Destiny’s Edge to be the model for what a small guild should be, then hey! You’re in luck! You’re already there; use the Guild Initiative building’s services to gain your buffs and stuff – good catch on that by the way, Kal, I’d totally forgotten that the GI building was there for that. Awesome – and voila! You get access to all the numerical/PvP benefits of having a guild hall.

But continuing to insist that anyone, even a one-man bank guild, should be able to easily complete the stakes-claiming mission and lay claim to their own personal Queensdale?

Don’t you think that’s diminishing both the achievements of larger guilds who have the manpower for a truly epic fight and the efforts of smaller guilds to work up the alliances they need to make a coalition attempt at the claiming? Both of those make for a great story. “I badgered the devs until they scrapped the stakes-claiming mission idea so all I needed to get my own personal Queensdale was some gold” is not a great story. It’s an awful story. I don’t want to tell that story.

If you want it, Lanfear? EARN. IT. The same way the rest of us have to.

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Posted by: PookieDaWombat.6209

PookieDaWombat.6209

At one point my guild was about 28 strong with about 6-10 of us on at any one point.

Now there are 3 of us that get on randomly and usually its me thats on the most.

I don’t have the time due to real life to try to bolster my numbers again especially since megaservers killed recruitment along with the billion other guilds vying for people. So basically because my guild lost active members I should be penalized and told I can’t get a core feature of the expansion unless I plead for help from others?

I earned everything that I had for my small guild in GW1. My wife and I almost single handledly unlocked every feature of that guild hall and we used it a place for solace and to jump to places we wanted to play in GW1. It was ours and we had pride in that. No, the place in LA is not the same thing.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

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Posted by: noraia.8570

noraia.8570

@ColinJohanson Thank you! I mean, thank you for the information in either case but particularly thank you because those answers sound like really good things, to me anyway. My boyfriend has been very doom-y about our prospects of progressing in the new system (we are four people) so it’s great to hear that you are looking into multiple ways for people to earn favor. As long as small and steady progress is possible, it’s ok, we will get there someday

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

[Snip for space]

Let me turn this around on you then, Lanfear. Since the system is apparently borked and broken and guilds of five are the norm.

Who are you to tell me that my guild of ~170 doesn’t get to enjoy the benefits of having enough numbers to do all this cool stuff? That we need to choke ourselves down to 5 members because penny-packet guilds are pantsbruised that they can’t own their own entire map?

You want the game to center on Destiny’s Edge-sized ‘guilds’? Well hey – as said, Destiny’s Edge doesn’t have a guild hall the size of Queensdale. They needed to make alliances with Glint, and then with the Pact, to take on their biggest challenges. Hell, against Zhaitain the Destiny’s Edge folks weren’t even the primary thrust of the attack. They were basically escorts for high-profile airships and a big morale booster. In the lore, DE doesn’t have any sort of guild hall – they’re a wandering guild that sleeps wherever they find themselves and do not have a fixed place considered ‘theirs’.

They’re also legendary characters considered to be vastly more powerful than the average Joe or the average Joe’s guild.

If you want Destiny’s Edge to be the model for what a small guild should be, then hey! You’re in luck! You’re already there; use the Guild Initiative building’s services to gain your buffs and stuff – good catch on that by the way, Kal, I’d totally forgotten that the GI building was there for that. Awesome – and voila! You get access to all the numerical/PvP benefits of having a guild hall.

But continuing to insist that anyone, even a one-man bank guild, should be able to easily complete the stakes-claiming mission and lay claim to their own personal Queensdale?

Don’t you think that’s diminishing both the achievements of larger guilds who have the manpower for a truly epic fight and the efforts of smaller guilds to work up the alliances they need to make a coalition attempt at the claiming? Both of those make for a great story. “I badgered the devs until they scrapped the stakes-claiming mission idea so all I needed to get my own personal Queensdale was some gold” is not a great story. It’s an awful story. I don’t want to tell that story.

Check my posts Devil. I have said we want to earn it, but size should not be the defining factor in doing so. I have also never said that your guild of 170 shouldn’t have the privilege of enjoying a hall or any other component. You will still earn your hall easier. You will earn favor faster. You will upgrade faster. However, there is no reason that a smaller group should not be able to work for the same goal. They, themselves. Not themselves and ‘x’ number of random people they begged or paid to help them.

My point with DE is that they are FIVE people and they considered a guild. What the rest of you are saying is that groups that small are NOT guilds. By the lore set forth, that assessment is wrong. The hall factor isn’t actually a part of that specific argument. That argument is specifically about the size factor and what does or does not qualify as a guild. Additionally, DE did not need the alliances mentioned when they took down dragon minions and champions, as I have already stated, which for the hall claiming is what we will be doing.

The statement has already been made that player guilds are to have a larger part in the HoT story. If they are now telling us that you must have ‘x’ people to even be considered a guild, how does this now affect the story? We suddenly have no value at all. Its conform or gtfo.

You talk about small guild alliances, and coalitions to mount these expeditions, but there is 0 support for that in game. You talk about “epic stories” – “I used LFG to get enough people” makes for such a great story right?

If you want it, Lanfear? EARN. IT. The same way the rest of us have to.

WE want to earn it. But we’re not being given the option to. Our options are join a larger guild, or find randoms. That’s not us earning it.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Donari.5237

Donari.5237

It depends on how you define “earning” it. I think that getting people interested in helping you has its own merit.

Sorry for a slightly heavy bit here: I’m about to lose my dad to leukemia. I just spent the weekend visiting him. All the rest of the family is coming at intervals to keep him company to the end, and doing it out of desire rather than obligation. Dad earned that support by being a wonderful father, husband, and human being, a man that people want to aid and comfort.

If I get people to help me with JPs or guild hall claims or LS achieves, I feel gratified to know that they want to help me because I’ve been helpful and decent to them. In a game designed around teamwork, I’m grateful to find people willing to team up with me to accomplish goals and I will certainly feel I (and my guild) earned the help.

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Posted by: Torsailr.8456

Torsailr.8456

1 man guild? Where does it end? A guild is a group of players anything 5 or less shouldn’t be a guild honestly. I have a three person “guild” and I am more than willing to join a large one to accomplish something like this. Not everything in this game has to be handed to you. At some point some of the content should have different requirements.

My point can be just as easily applied to a guild of 15+ that only has 1 or 2 people on at a time. There are a lot of reasons why a guild won’t have 15 people for a claiming. Anet’s solution to this is to force guilds to pair up to get a guild hall which doesn’t feel like a good solution to everyone. So my questions, why have a minimum size? Why not let all guilds participate on their own?

If the scaling hasn’t been set yet, then there’s literally no additional work needed to make guild halls more open. Is there any compelling reason to not do it? All I’m seeing is peoples opinion on what defines a guild, which to me, isn’t a compelling reason. It’s just an opinion.

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Posted by: Palador.2170

Palador.2170

We’re still debating minimum size, you can see a lot of discussion down in the guild CDI thread that’s helping us inform some of those decisions.

Given the lore behind the addition of Guild Halls, and how it points to Destiny’s Edge as a prime example of what a guild can do, it will be a bitter irony if you make it a system that Destiny’s Edge couldn’t use.

It should require no more than 5 people.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

It depends on how you define “earning” it. I think that getting people interested in helping you has its own merit.

To each their own. Some won’t mind asking people to help them. Others sometimes like to keep to themselves and achieve things on their own or with people they know/trust.

Sorry for a slightly heavy bit here: I’m about to lose my dad to leukemia. I just spent the weekend visiting him. All the rest of the family is coming at intervals to keep him company to the end, and doing it out of desire rather than obligation. Dad earned that support by being a wonderful father, husband, and human being, a man that people want to aid and comfort.

I’m sorry to hear about your father, and I’m glad he has such a loving family to be there for him.

If I get people to help me with JPs or guild hall claims or LS achieves, I feel gratified to know that they want to help me because I’ve been helpful and decent to them. In a game designed around teamwork, I’m grateful to find people willing to team up with me to accomplish goals and I will certainly feel I (and my guild) earned the help.

Some people feel they lose that sense of accomplishment when they take that helping hand. Especially when it is something that they should be able to do themselves. Some call it being stubborn. Some call it setting a value on that feeling of achievement.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: noraia.8570

noraia.8570

@Lanfear I agree with you that small guilds are equally valid, and Destiny’s Edge is a perfect example. I do wonder if people who are not in any guilds will feel left out of the story, but on the other hand, possibly in a story context, your characters will be in the Braham/Rox/so forth guild?

At any rate, why assume your guild won’t be able to claim the guild hall by yourselves? I guess it depends if it ends up having a mechanical minimum of participants or a “scaled for a minimum of” difficulty. If it’s the latter, it might be really painful with three people but, I hope they allow it so that people who feel the way you do can enjoy it
Personally, I’m really looking forward to helping guilds claim guild halls though because unlike the temporary nature of most events, you’re helping people permanently get this cool thing and that just sounds potentially very gratifying. I’ve even seen some talk elsewhere of people forming a helping-guilds-claim-guild-halls-guild

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Posted by: DevilLordLaser.8619

DevilLordLaser.8619

[GTFC] puts together a team of ~15 on a designated “get your butts online” day and fights hard for three hours to vanquish the map and claim our stake. Everybody who was there feels awesome, as well as exhausted, at having earned our ground.

Lanfear logs on, solos the event in twenty minutes because of massive, drastic downscaling, and claims the same stake, earning the same ground for his twobie guild

Tell me – why, exactly, did we waste our three hours again, when it would have been enormously quicker and easier to just send one designated dude to go and get the unlocking out of the way?

That’s what bothers me – the penny-packet guilds are basically demanding that ArenaNet remove the stakes-claiming requirement entirely, and are furthermore demanding that any sort of content which might require more than one player to complete also be made entirely optional. If I wanted to do solo content all day I’d just play the regular game and chatter with my buddies on Vent or Mumble or whichever platform they’re on that day.

I love the idea of the stakes-claiming fight. I think it’s absolutely amazing, and it’s honestly one of the things I’m looking forward to most in all of Heart of Thorns – the drawn-out, epic struggle with your team to push back the Mordrem and reclaim your own piece of the jungle. That sounds absolutely amazeballs and I want to do it so freaking badly...and yet here’s Lanfear, or other folks, demanding that ArenaNet scrap the idea so that the husband/wife duos, the three-beer-buddies guilds, and all the rest can get their guild halls basically for free and start working on their upgrades, without having to rely on finding help from outside their guild.

That’s bogus.

Put another way: I don’t particularly like Wuv. In fact I rather hate Wuv, because every single time I set foot in Wuv I am immediately overrun by a five hundred-man enemy zerg and thus I spend all of my time in that mode, whenever the guild manages to convince to “just give it one more try” resurrecting and repairing my armor. Every single time. It’s gotten to the point where they tell me to keep my jinx to myself, and have considered using me as a tactical tool by sending me to wherever they want the enemy zergs to be at any given time.

Do you see me in the Wuv forums, demanding that ArenaNet Do Something to make zerging in Wuv impossible, so that my solo-player self can go and enjoy what most consider to be fully a third of the game I purchased in my own special way?

Of course not. If I did I’d get laughed right on back out of the Wuv forums, and for very good reason. Those gigantic fights are part and parcel of Wuv, a defining characteristic of the mode. I paid for Guild Wars 2, and as such I have the same access to Wuv as anyone else who paid for GW2. That doesn’t mean the mode needs to be designed specifically to appeal to me and me alone – it’s pretty clear that the Wuv portion of the game is content that just isn’t meant for me.

The important part is that I have the same access to that content as anyone else. Whether I actively play it or gain as much benefit from it as a dedicated Wuv player is immaterial. I have the exact same level of access. Nothing in the game is stopping me from entering Wuv and doing the same thing any other player can save for my own lack of Wuv skills – and my bizarre zerg-magnet curse, but hey.

Same thing with guilds and guild halls – you pay for Heart of Thorns, you have the exact same access to the guild hall content as anyone else. Yes, that content may be out of the immediate reach of a trio of guys who WvW exclusively and have no experience with the PvE game they’ve spent the last three years scorning and deriding, but ye know what? The new Edge of the Mists Wuv maps that are also a core part of HoT are out of my immediate, and all conceivable future, reach. I’m never going to see that content, despite having paid for it.

I’m not starting threads demanding that ArenaNet gut that content such that I can go and do it whenever I feel like. Why do those exact same demands hold more weight here than they would in Wuv?

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Posted by: mulzi.8273

mulzi.8273

This whole system will just get exploited. Here is how it will play out: Guild ‘X’ will gather all their members and get their guild hall/upgrades. Once thats done, Guild ‘x’ will represent each of their individual members ‘personal’ guilds, and these members 1-man guilds will get their halls/upgrades.

So basically, the big guilds will get their hall, and indirectly get their members their personal 1-man storage guilds their halls too. The only thing this change affects are the casual people who have their own guild or in a small guild.

Not sure why the influence is being changed so drastically. If they want to prevent small guilds and/or 1-man storage guilds, they should prevent you from having a guild with just one person in it. If they want to promote more guild activities, thats great, but they are other ways to go about it rather than alienating a large group of players. Casual players already get the short end of the stick (eg. fractals, dungeons, etc require a decent guild ‘usually’.)

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

1) I never said solo it. Yes, I did say duo – trio it. I could even live with it being scaled for “as small as” 5 people. That would still potentially make it duo/trio -able. People do dungeons that way all the time.

2) I never said it should be any easier. Challenging content can be done in a way that scales both ways. It should be challenging, I agree. However, having a specific number of, or finding competent, people should not be the challenging component.

3) Guild Halls were supposed to be “for everyone” which is why they are making consessions for WvW and PvP guilds, so they can earn favor without necessarily having to do the pve guild missions. Its why guildmates that don’t own HoT can still access them after being claimed.

4) You aren’t actually paying for the new WvW borderland map. It is releasing with the expansion, yes, but you do not have to have to expansion to play it (or the new pvp stronghold map). It’s free to everyone. Not a good option to compare with.

5) I am female.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Puma.7934

Puma.7934

Edited to add: Everyone will have to do the actual mission to capture the guild hall once per hall though no matter what.

So… can we have both guild halls?

Barqueros del Estigia[Styx]

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Posted by: CorrynnStarr.7942

CorrynnStarr.7942

I’m not trying to sound uncaring, but this game wasn’t built to work around 3 man guilds… or even 5 man guilds. It has been stated already that its initial design was for 10+. I understand Anet is trying to accommodate your size, however I feel you should be making equal effort to grow your guild to help as well. and as stated a few times before, there are still things you can already do to get what you need to take the guild hall. That includes getting the favor needed to deco after as well.

Keep in mind here that YOU are choosing to restrict your guild to 3 players… it doesnt have to be that way. Add more friends… if you dont have any, make an effort to make a few new ones then. you have several months at current estimation to get them. It was never Anets intention to have 1-3 man guilds. Another idea is to team up with another small guild your size, and maybe help each other take a guildhall, that way you were important to theirs and they are important to yours… maybe even stay teamed up and combine guilds if you become friends?

To me it just seems like you want all the benefits of a large job… without being a large crew… If you want the same million dollar payout of a large business’s job, you cant expect to get it as a 3 man business and earn as much as a larger business doing 3 times the work…

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Posted by: CorrynnStarr.7942

CorrynnStarr.7942

Edited to add: Everyone will have to do the actual mission to capture the guild hall once per hall though no matter what.

So… can we have both guild halls?

no, you will have to be a part of at least 2 guilds to be able to use both types, including its armor/weapon sets.

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Posted by: Randulf.7614

Randulf.7614

Don’t you think that’s diminishing both the achievements of larger guilds who have the manpower for a truly epic fight and the efforts of smaller guilds to work up the alliances they need to make a coalition attempt at the claiming? Both of those make for a great story. “I badgered the devs until they scrapped the stakes-claiming mission idea so all I needed to get my own personal Queensdale was some gold” is not a great story. It’s an awful story. I don’t want to tell that story.

I would find it a worse story to have a group of non guild members help complete a guild challenge – again it could come down to “all we needed was gold to pay off some people to do it for us”. That seems to be the design intention though. It’s a great option to fall back on, but should not be the reliable option for small guilds. We suggested a long time ago any attempt to obtain a Guild Hall should always be scaleable to ensure fairness to all sizes. Hopefully that feedback has been taken on board.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I’m not trying to sound uncaring, but this game wasn’t built to work around 3 man guilds… or even 5 man guilds. It has been stated already that its initial design was for 10+. I understand Anet is trying to accommodate your size, however I feel you should be making equal effort to grow your guild to help as well. and as stated a few times before, there are still things you can already do to get what you need to take the guild hall. That includes getting the favor needed to deco after as well.

Keep in mind here that YOU are choosing to restrict your guild to 3 players… it doesnt have to be that way. Add more friends… if you dont have any, make an effort to make a few new ones then. you have several months at current estimation to get them. It was never Anets intention to have 1-3 man guilds. Another idea is to team up with another small guild your size, and maybe help each other take a guildhall, that way you were important to theirs and they are important to yours… maybe even stay teamed up and combine guilds if you become friends?

To me it just seems like you want all the benefits of a large job… without being a large crew… If you want the same million dollar payout of a large business’s job, you cant expect to get it as a 3 man business and earn as much as a larger business doing 3 times the work…

I have 8 in my guild atm, only 2-3 of us ever seem to be on. People have lives, jobs, family, school…so its hard to coordinate.

You assume I have never tried to grow my guild, which is an inaccurate assumption. Twice previously we’ve grown, upwards of 30 players at one point. However, all it takes is one person to rip it apart, and having been stabbed in the back twice now, yes I’m rather a bit more picky about who is allowed into our little circle.

I’m sorry I’m not one of those facebook people that just accepts everyone that requests a friend invite so that I can have a body count to make myself feel better. Some of us just don’t function that way.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Mireles Lore.5942

Mireles Lore.5942

Gawd forbid a MMO have OPTIONAL content that encourages people to reach outside thier small circle of friends and include, communicate, coordinate with other people.

Arena Net isnt alienating anyone. The vast majority of pve content is aimed towards 5 player parties. Its absolutely your choice not to grow your guild membership or reach out to others that limits you. You exlude yourself from large scale content by refusing the effort to become large scale. Thats fine stick to dungeons, fractals, and living story. Thats your small “guild” content.

Now people want to make sure its not large scale and demanding that you are able 3-5 man it? Thats just selfish. Why even go large scale if u can just 5 man it like everything else? Guilds that actually reach out to people that don’t have spouses and pre-established friends in this game and built a community need goals to band together for that can include everyone at once. We dont have that beyond the the handful of stale over 2 year old guild missions.

The only thing stopping people from guild content is themselves. The choice is there to grow your guild or join another for everyone. Just because you refuse the choice doesnt mean Arena net is alienating you or should cater the content to your choice.

I really hope the devs are not taking this thread seriously. Guilds need large scale content that actually require large scale coordination.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

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Posted by: Torsailr.8456

Torsailr.8456

[GTFC] puts together a team of ~15 on a designated “get your butts online” day and fights hard for three hours to vanquish the map and claim our stake. Everybody who was there feels awesome, as well as exhausted, at having earned our ground.

Lanfear logs on, solos the event in twenty minutes because of massive, drastic downscaling, and claims the same stake, earning the same ground for his twobie guild

Tell me – why, exactly, did we waste our three hours again, when it would have been enormously quicker and easier to just send one designated dude to go and get the unlocking out of the way?
/snip

By your logic, 500 man guilds that can fill a map quickly and can zerg roll everything in their path because the system doesn’t upscale well enough will cheapen your efforts to get a guild hall and thus shouldn’t be allowed to have one.

Your first point that scaling doesn’t work very well isn’t a good reason to tell small guilds they can’t have a guild hall. It’s a reason to get anet to fix scaling.

Your second point that someone elses achievements make your efforts feel less somehow is on you. I don’t care what other guilds do or how easy it was for them to get a guild hall. All I’ll remember is how hard I had to work to get one with my guilds and I’ll feel satisfaction getting it.

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Posted by: Khisanth.2948

Khisanth.2948

I think so limits for minimum is fine but hard limit is bad.

Soft limit:
Fight is designed for X people, you have only have X – Y people. The fight will be more difficult but not necessarily impossible.

Hard limit:
You need X people standing on X pressure plates simultaneously. If you don’t have X people then you just can’t do it.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Gawd forbid a MMO have OPTIONAL content that encourages people to reach outside thier small circle of friends and include, communicate, coordinate with other people.

Arena Net isnt alienating anyone. The vast majority of pve content is aimed towards 5 player parties. Its absolutely your choice not to grow your guild membership or reach out to others that limits you. You exlude yourself from large scale content by refusing the effort to become large scale. Thats fine stick to dungeons, fractals, and living story. Thats your small “guild” content.

Now people want to make sure its not large scale and demanding that you are able 3-5 man it? Thats just selfish. Why even go large scale if u can just 5 man it like everything else? Guilds that actually reach out to people that don’t have spouses and pre-established friends in this game and built a community need goals to band together for that can include everyone at once. We dont have that beyond the the handful of stale over 2 year old guild missions.

The only thing stopping people from guild content is themselves. The choice is there to grow your guild or join another for everyone. Just because you refuse the choice doesnt mean Arena net is alienating you or should cater the content to your choice.

I really hope the devs are not taking this thread seriously. Guilds need large scale content that actually require large scale coordination.

There is 0 reason this cannot scale. They are trying to make guilds more important.. so why is it that only large guilds get to be important? Because they have more bodies? More != better.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: DevilLordLaser.8619

DevilLordLaser.8619

To address each point (save the last. My apologies there):

1) I never said solo it. Yes, I did say duo – trio it. I could even live with it being scaled for “as small as” 5 people. That would still potentially make it duo/trio -able. People do dungeons that way all the time.

I’ve done a three-man dungeon run. It took four times longer than a typical five-man run did and was significantly more difficult. Is that acceptable to you? If it isn’t, then we’re right back where we started.

LanfearShadowflame:

2) I never said it should be any easier. Challenging content can be done in a way that scales both ways. It should be challenging, I agree. However, having a specific number of, or finding competent, people should not be the challenging component.

Again – I’ve lowballed content designed for more people before. While doable, it is generally significantly more difficult. Are you okay with that? Are you prepared to set aside an entire afternoon for torturously working your way through content designed for more people than you’ve got? Because the alternative, as is always the case, is that content which scales is always always always always ALWAYS easiest/most efficient to do at the lowest number of people which it scales to – in this case, your one-man requirement. That is simply how GW2’s weird, mostly-nonsensical scaling system works. If one man can do the claiming mission faster and more easily than the planned fifteen-man expedition team, then you have officially defeated the purpose of the stakes-claiming expedition and may as well scrap it.

I don’t want them to scrap it. This is the one single instance in the entire game where a raid-style battle actually makes sense. Normally I despise raids with the fiery blazing passion of ten thousand angry suns because they’re all contrived pointless junk ripped wholesale from World of Boredcraft. This is the first time I’ve encountered big-team content that doesn’t sound like it’s going to be absolute Torment to play, and gadfrag it I want to try it. So does everyone in my guild I’ve spoken to, despite GTFC being the verymost casual-est bunch of casuals in gaming.

Please, Lanfear. Do not wreck this for the larger guilds so the solo bankguilds can lay claim to their own personal Queensdale.

LanfearShadowflame:

3) Guild Halls were supposed to be “for everyone” which is why they are making consessions for WvW and PvP guilds, so they can earn favor without necessarily having to do the pve guild missions. Its why guildmates that don’t own HoT can still access them after being claimed.

They are for everyone. If you buy HoT you have the same access as everyone else. I don’t see what that has to include scrapping the stakes-claiming expedition so that solo bankers can own entire maps. If you’re a two-man guild truly dedicated to owning your own Queensdale, then there will be ways for you to squeak the expedition. It’ll happen, somebody’ll find some clever exploit or what-have-you to let folks solo the thing so they can be the lord of their own land. This is Guild Wars – the franchise has a long and proud* history of people finding ways to solo content designed to be difficult for entire groups of players. Ask any GW1 vet about ArenaNet’s decade-long losing struggle with containing the 55 Monk.

You may not get your guild hall on launch day, but you’ll get it. So why ruin a really cool piece of content for everyone else?

LanfearShadowflame:

4) You aren’t actually paying for the new WvW borderland map. It is releasing with the expansion, yes, but you do not have to have to expansion to play it (or the new pvp stronghold map). It’s free to everyone. Not a good option to compare with.

Sure, the new map’s releasing to the general Wuv population. That’s my comparison – I bought the original game for a hundred and fifty dollars, and with that purchase came access to the World vs World game mode.

I get no benefit from that access whatsoever. None. I do not Wuv, I cannot Wuv, despite Wuv being a massive ‘core’ component of the Guild Wars 2 game I purchased. That is my problem, not ArenaNet’s. No one piece of content can appeal to absolutely everyone. Many players who have no guild whatsoever are still paying for access to the guild content in Heart of Thorns, and deriving even less benefit from it than you are.

Once again I ask you: why should guilds with membership counts higher than five lose out on their cool stuff? Why can’t they have awesome new content designed for them? Why is it bad that not everything in the game can be handled by one solo player?