HOH/FOW/UW

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Posted by: Daegen.1039

Daegen.1039

please do as it would be a great addition

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Posted by: Bevillian.1260

Bevillian.1260

I’m not sure why these weren’t implemented from day one. My signature shows you that I have wanted HoH since day one beta. They took away the most beautiful instance of any game I had ever seen. On top of that, they never talk about it anymore, and most players respond by saying ‘get over it’. Hopefully one day we will get true tournament style PvP like HoH, and actual challenging PvE content, in FoW and UW.

Guild Wars 2 Needs Hall of Heroes

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Posted by: Substance E.4852

Substance E.4852

Agreed. The mists doesn’t even feel mystical anymore. It’s just the OOC “PvP zone” and seems to have had all the lore gutted from it because anet was afraid of open world pvp.

Connection error(s) detected. Retrying…

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Posted by: Menzzo Berranzan.8379

Menzzo Berranzan.8379

My most memorable moments from gw1 are of late night/early morning complete UW runs with both friends and pugs. It is to my mind the finest and most challenging group of events i have ever played and Hard Mode made it beyond epic. I am rapidly approaching 35 of gaming and this area has held top spot for “places to go in games” for close on 10 of those years. With the greatest of respect for gw2, nothing in it comes close yet. If anet are ever short of cash and need bankrolling, all they have to do is put UW scrolls in the gem store and i will single-handedly keep them afloat.

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Posted by: CursedShaitan.9720

CursedShaitan.9720

HOH + GVG , and UW +FOW reimagined inside of their new game engine. Sprinkled midst their normal living story updates it could bring a 1 – 2 punch of nostalgia and newness that would surely cement customer loyalty.

I understand they want to try new things but that should be an expansion of the things they already proved were awesome. Not outright replacement. HoH was such a fun ladder that made you feel like your pvp accomplishments mattered when your team was announced. GvG brough unity to guilds. And UW and FOW remain some of my favorite video game dungeons of all time. COSIGN!

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Posted by: kokiman.2364

kokiman.2364

Too much focused on human lore, they don’t want to do that anymore.

“The added complications that come with GW2 being non-human-centric. We’re no longer telling a human story, but a multiracial story, and that means only one of five races have the “gods” as part of their world construct. The lore needs to not only make sense for all races, but actually be relevant to them.”

GuildWars 2

Currently playing Heart of Thorns.

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Too much GW1, no go.

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

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Posted by: Vavume.8065

Vavume.8065

My signature shows you that I have wanted HoH since day one beta.

Did you write it in invisible ink? :P

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Posted by: mercury ranique.2170

mercury ranique.2170

I say no.
I’, perfectly ok with more dungeon type content like FoW and UW. Also new pvp formats like the HoH should be possible. Those formats should look awesome and should be simular in challenge to play. But make them different. Just as great and awesome, but different.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

HoH was located on the battle isles if I recall correctly. In GW2 we have lost access to that region. According to the Movement of the World this area sank due to the rise of Orr. I think we can still see this area on the overall world map, but those flood waters would need to recede in order for that area to be ‘usable’ again.

We have also lost the access to the gods, and their realms. We’d have to see the return of the human gods in order for them to write their realms back into existence. At least logically from the lore stand point.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Legendary Revy.7954

Legendary Revy.7954

I really miss the HOH, that was the real PvP, not this joke on gw2. I’ve spent my best hours playing and trying hard for 1 only match in the Hall of Heroes. And who cares about which heroes. But I don’t think they will create it again thanks to the 5 people team restriction. Not 8, 5. They could call it with another name, change something and keep the tournament mode, but it would be a loooot of work, with new maps, servers and so on. Would be great, but maybe with the next expansion. What about GvG? Lemme ask to you a single question. What’s this game name? Isnt GUILD WARS? Then please, give us some maps, and let the competition begin, with a real tournament and a “looking for a challenger” mode! Sorry for being that rude but I really miss the gw PvP, and I’m not english so…bad english, u know

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Posted by: Harper.4173

Harper.4173

I agree – the game has lost a LOT by not having these added in – still there is hope. In future updates we might finally get these areas in one form or another.

Keep asking for this, keep the spirit of what these places were and what they meant to us alive and we’ll eventually prevail. They can’t ignore us forever.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: CursedShaitan.9720

CursedShaitan.9720

HoH was located on the battle isles if I recall correctly. In GW2 we have lost access to that region. According to the Movement of the World this area sank due to the rise of Orr. I think we can still see this area on the overall world map, but those flood waters would need to recede in order for that area to be ‘usable’ again.

We have also lost the access to the gods, and their realms. We’d have to see the return of the human gods in order for them to write their realms back into existence. At least logically from the lore stand point.

Their return would not be necessary nor would further discussion of their presence in lore require human centric story plot. Gw1 lore and subsequent gw2 lore indicates the humans were not in fact created by the gods nor the first to hold their favor. Humans first fell into the favor of the Gods only after Abaddon released the power of the blood stones and granted magic to all the races of tyria. The races of tyria became engrossed in war and struggle. Its because king doric pleaded with them that the races of tyria, humans included did not posses the restraint to wield such unlimited power. The gods saw the wisdom in this and granted his pleas infuriating abaddon.
It is because of this initial wisdom and the looming threat of an enraged diety the remaining gods came to favor humans over the other races. Abaddon subsequently used this favor to instill jealousy in the other races namely our fluffy friends the charr. By the end of nightfall though, humans had removed the threat of abaddon and begun peaceful interactions with the other races of tyria. Seeing the humans no longer needed their back watched for making that controversial decision to split up the stones decide to distance their selves and let the races of Tyria control their own fates.

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Posted by: CursedShaitan.9720

CursedShaitan.9720

How this all ties in.

The domain of the gods are in the mists. 250 years ago we had to beg the gods to explore their little corner of the mists. In GW2 we are exploring the mists and mapping it out our self with out their help. . It could be easily tied in that on our fractal explorations or rather our WvW conquests we stumble across the halls themselves. Mostly abandoned a number of artifacts and confusing maps are found and research begins immediately. The humans get really riled up over the discovery and decide to throw a tournament in the honor of the when the gods still communed with us. This concerns the other races greatly as many humans start reminiscing about their glory days, and wondering if a prominent enough display could lure the gods back. While extremely skeptical of this it does stir worry into the hearts of the other races primarily the char . As such the other great races insist on taking part in the ceremony implying they only wish to honor human heritage as a reaffirmation of their commitment to peaceful relations. In actuality though they fear gods returning to pick favorites again and wish to be represented as equals and allies should that happen.

It doesn’t, instead at the end of the tournament after the resurrection of the losing team a portal opens and a shadow beast appears. Both sides must engage in a boss fight. The portal closes, the earth shakes. Two voices are heard in unision

They went through such great lengths to hide you from us before they went away.
Menzies and Dhuum now seat their rightful thrones and wish to help the dragons play.

Players get booted to gods lost swamp. Portals open up and the Statues of Grenth and Balthazar start glowing red hot boiling away at least some of the water around them.
Earthquakes rattle all of Tyria and off int he distance a dragons roar is heard signaling another awakening. The gods had sealed off all direct connection to their realms from tyria but the two disgruntled dieties have long been probing the cracks for for something size able enough to push their way through but none of their minions had ever returned(ie we kill shadow behemoth before he has time to report back). Now that they have located us they are attempting to exact revenge by sending an invasion force. They do not have the means to pass through themselves but are committed to assisting the dragons in terrorizing Tyria as much as they can. The priory/asura are able harness the energies being output through the statues by dhuum and menzies against them and create mist portals that allow us to travel back and stem the flow of their armies. It is revealed that all the gods were once exceptional magic practitioners from mortal races that span the mists who came to embody a specific element of the great alchemy and transcended into god hood like kormir and the great dwarf before hand. The mist are full of pantheons who cycle through the worlds they transcended from protecting them. Occasionally some gods set out on their own creating new life from planet to planet. Occasionally the gods go rouge from their pantheons as many of the natural elements of the eternal alchemy are in fact destructive by nature. At least one the gods (possibly melandru explaining the creation myths) of our pantheon originally came from Tyria and that is why we are part of their protection cycle.

This would not only allow the gods to stop being “human gods” but make room for all the varying mythologies to sort of coexist within the story line. It would also help differentiate the dragons and the gods from each other. The dragons are seen as powerful sentient forces of nature predating everything we know. Massive eternally existing sentient destructive forces of nature unquestioning of their own motives the dragons could be seen as the subconscious of the eternal alchemy while the gods are an example of the eternal alchemy’s own waking consciousness. The struggle between them played out in the lives of the races beneath them.

This could all be delivered in a series of living story events that prelude to another dragons awakening.

(edited by CursedShaitan.9720)

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Posted by: CursedShaitan.9720

CursedShaitan.9720

Just realized how much I would love to actually design lore for this game.

PS, this was just an example of how using lore to reintroduce old favorites could be used explain how the game we have now relates to the world we once had in a more satisfying way that would actually free them up in the future to focus on dragon and other race lore in the future because they wouldn’t have to use random gw1 lore to make it feel like convincingly like the same world. It will be convincingly the same world through and through. The fallen gods would never be able to pass to tyria and thus would remain a smaller threat than the dragons continuing the stories distancing from God Slaying and move towards Dragon slaying. It ties off a lot of loose ends, and the large surge of deity magic could be used to explain another dragons awakening.

(edited by CursedShaitan.9720)

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Posted by: Stormcrow.7513

Stormcrow.7513

Agreed OP.
I think it is time for a high risk/high reward dungeon besides the new TA path.
We NEED UW/FoW/DoA style large dungeons to not only keep players interested but also as a nod to GW1.
HoH would be stellar but we arn’t getting that.
GW2 needs many new high end LARGE dungeons…yep plural.
I love the maze style guild puzzle, why not more of that, and why cant part of it be random? Imagine AC with random graveling spawns

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