(edited by Aethelbert.1497)
Hair simulation issue
I reported a clipping issue with my character’s hair like 2 years ago. They never fixed it so don’t hold your breath (I’ve been using low animation ever since.)
Unfortunately, things like this are in the “idon’tgiveakitten” tier on their list of priorities.
-ArenaNet
I reported a clipping issue with my character’s hair like 2 years ago. They never fixed it so don’t hold your breath (I’ve been using low animation ever since.)
Unfortunately, things like this are in the “idon’tgiveakitten” tier on their list of priorities.
Clipping with a hair is a different story. Unless you will add to my gallery and prove it’s something that I couldn’t think of.
Frankly, I don’t get why certain spell animations (gunshots, as prime example), hair simulation and certain asura gates animation complexity (some remain on “high” quality no matter what) are controlled by single option. I sincerely believe it could be separated without losing resources to the point where it’s not worth it. QoL changes are always welcome.
At least that one has animations, there are still hairstyles from the latest batch added to the game that do not have any animations at all.
At least that one has animations, there are still hairstyles from the latest batch added to the game that do not have any animations at all.
I’d rather have no animation than this. Hence the desire to have an option or a fix.
No! Don’t say that! Don’t let them think we’ll settle for low quality! There’s nothing worse than a hair-helmet. It’s gotta move! They just need to be better about it.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
That hair is clearly working as intended. The asura simply used far too much gel :P