With the late release of the patch yesterday I jumped unto reddit to see how it fared for everyone only to find the only things people cared about was: Gem prices have changed
That couldn`t be right, so I took a look at the patchnotes only to have my fears confirmed: Helloween is the same as last year (mostly)
They have announced it in the recent blog post, but with the high activity of Chris Whitside (actually love his interactions) and his excitement for the patch I hoped for something more. Anything at least.
Last years Halloween and Wintersday got a lot of flag and feedback regarding the whole festival events, which boiled down to these two things:
- Players thought the story is good enough to be continued
- Players do not like it if content in any way is cut back (modified and streamlined to make it more accessable is okay, but not missing)
These were the hopes of players. ANet build a great foundation to build upon and extend , however for this year it is clear: They do not want/are not able to do anything with it
Story: Blood and Madness
The obvious question: Why did you decide to just reuse an event that got praise and flag at the same time last year, without any changes/improvements?
Blood and Madness was well received in its idea, but critisized for its execution and payoff. The bloody princes only involvement being in the very short instance and the gating (for new players, who are forced to grind, instead of being allowed enjoying the story) was just patting.
It could have been soo much more . There were several suggestions on how things could have been better implemented, down to a voting system , in which we players choose a side between the Mad King and the Bloody Prince to change the next years Halloween.
Sadly it seems the only feedback they decided to implement was: It was “fun”
The Event
While we finaly got the Pumpkin Carver title back, it begs the question: Are you really satisfied with your work on these festivities?
LA looks great as usual, but the rest is just the same old stuff we had the last few years. While it is good for new players, I, as someone who experienced the last two years, see no real reason to be excited.
If anything I am just disapointed.
While fun, a little twist here and there. Something to keep it up to date would have done the trick. (Even the Archievments are the same)
I am not saying these are not fun, but it shines a bad light on the developement of the game if we just get a copy and paste (which is even more disheartending, after the Anniversity was also just there and did not feel like an celebration at all)
Improvements
Currency Exchange… I guess there is a big Thread about it already. While the Idea is good, the execution is only half backed… something I start to feel about a lot of the recent changes sadly (For real. This game should be fun, but the last few months it just makes me sad)
Black Lion Weapons
Why are these removed?
I get the Lovestruck weapons, as they are Valentines Day weapons, however the others make no sense.
You went out of your way to make them available through a vendor after a lot of complaining and now you take them away? Please explain.
Aetherblades are still in game, however as long as you don`t plan to integrate them to their loot-pool, removing them is cutting content.
Dragon`s Jade : While the event is apearently resigned, these cool weapons have no other place in the game at the moment. As long as the festival is not guaranteed to come back, they should remain.
Fused and Dreamthisle : Enemy forces are still there. As long as you do not plan to make them a reward in any other way (Season 1 re-integration rewards), cutting them (even temporary) is cutting good content out of the game.
If you have plans, then please communicate them. Please explain changes, so the playerbase is not left confused.