(edited by Templar.3418)
Hand position on swords.
I’ve noticed the same thing but I doubt they’ll fix it.
If that makes you wrist hurt how to you feel about those ridiculous ‘Legendary’ surfboards on sticks? I wish their was a setting to make them thinner you like…. well a sword.
Til then I’m stuck swinging cobalt by the very bottom of the hilt!
The argument can be made that it’s more weight when swinging the weapon. It may be a bit more weighty to use, but if the difference is denting leather vs. slashing through leather, you want all the extra advantage you can get.
Though the amount of games that are accurate with anything are quite few.
The argument can be made that it’s more weight when swinging the weapon. It may be a bit more weighty to use, but if the difference is denting leather vs. slashing through leather, you want all the extra advantage you can get.
Though the amount of games that are accurate with anything are quite few.
No, the mechanics of a the sword type that the screenshot is depicting does not work like that.
I could cite numerous modern websites of individuals and groups that study swordplay as both profession and hobby, or point to many historical manuscripts and fechtbuchs, but really in the end, it is pointless.
I agree that to try to argue the accuracy of mechanics of real-world historical swordplay verses the art direction found in a video game is really best left to others who enjoy those types of debates.
I think it’s safe to say that what’s done is done and there will be no ‘fixing’ of previous work. My one wish would be that the artists take a bit more care in future designs and realize that no matter how “cool” a sword design looks, at a certain point the line is crossed into design absurdity.
I agree that to try to argue the accuracy of mechanics of real-world historical swordplay verses the art direction found in a video game is really best left to others who enjoy those types of debates.
Actually, I think its about physics. Since the gravity on Tyria is clearly considerably lower than on Earth, the swords should be easily handled like that. This is also evidenced by their awkward and seemingly unbalanced shapes that’s somehow still usable. The hilt of the blade is just visual, it has little to do with the balance and swing. The scepter on the left is further evidence of this.
Well either that or Anet just borked it.
Did they ever fix the galleon sailing away from Claw Island that look like its about to sink, but speed suggest that it is the only ship on Tyria designed to be a hybrid submarine?
As someone who is trained in stage combat and has been for years it’s not worrisome to me.
My husband has actually just choreographed a melee with 16 people for a stage play of Peter Pan ages of the actors run from 9 to 62 (?). Funny how it’s ok to ask kids how old they are but not adults.
My one wish would be that the artists take a bit more care in future designs and realize that no matter how “cool” a sword design looks, at a certain point the line is crossed into design absurdity.
This
If the OP finds how swords are held painful, he should look into the Merciless rifle. There’s a backward pointing spike that’s hazardous to your health.
ANet may give it to you.
+1 Agree so much with this, even while a minor issue for the game per se, is still an interesting discussion, I practice a sword discipline and I recognize the importance of bot sword griping and combat stances, a more in depth system could be nice, maybe for a future warrior specialization or a possible cloth wearer swordsman with fancy moves to put it in a way that is free of culture specifics.
:3 how political correct am I?
Did they ever fix the galleon sailing away from Claw Island that look like its about to sink, but speed suggest that it is the only ship on Tyria designed to be a hybrid submarine?
Nope, the racing sub-marine galleon is still the same as ever.