(edited by lordhelmos.7623)
Handicapped Players and Accessibility in Gw2
Seems like a reasonable suggestion, although I’m uncertain how viable it would be to implement. A client-side handler for adding something like “multi-click cancellation” or something which just puts all actions on a separate timer might make this work, possibly allowing for expand-ability for users to be able to define the length allowed between registered double-click events.
Good luck with the suggestion!
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
They really have no concern for handicapped. Mandatory JPs are proof of that.
So is the stealth LS episode =/
Forever known as “that slow guardian who can’t jump worth crap”.
Apologies for the necro-post but I am in pretty much the same boat when it comes to my having epilepsy. Usually it is controllable (or I am not playing a game) but sometime I am otherwise fine with a slight tremor in either my focus or hand. Which makes mandatory JPs and anything that requires being in an exact spot (like the metrica province stealth LS) maddening! I do agree a client-side solution would be best as different people have different needs and would want different tolerances.
There are some things in operating systems that improve accessibility, including handling double clicks. You may want to look if any of those options would work for you.
Flashing ds is useful for self fury stacking in pve, just saying.
This suggested change would make the game feel much less smooth and far more clunky for me. As Oxtred mentioned for non DS focused Nec builds flashing DS for fury can be quite a notable increase in damage.
An optional system to prevent this issue would be great, but preventing quick play for everyone… well… no thanks.
The idea presented in the thread was not a change to the server but to the client (or even the OS). It would not affect anyone else.