Hard and soft CC traits and poor balance

Hard and soft CC traits and poor balance

in Guild Wars 2 Discussion

Posted by: Firelysm.4967

Firelysm.4967

Ranger:
TRAIT: Shared Anguish 60s CD
Incoming disables are transferred to your pet instead. Disables include: Stun, Taunt, Daze, Knockback, Pull, Knockdown, Sink, Float, Fear, or Launch.

Thief:
TRAIT:Don’t Stop 10s CD
Cripple and chill applied to you have reduced effectiveness -50%. Periodically ignore incoming immobilize effects, becoming crippled instead.

This is just unrealistic. What it basically makes is way to easy immobilize removal and they have to do nothing to ignore it! This trait should have 40+sec cooldown or entangle should reapply in intervals!

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

Hard and soft CC traits and poor balance

in Guild Wars 2 Discussion

Posted by: Haleydawn.3764

Haleydawn.3764

Erm, Entangle does apply Immobilised on a 1.5sec interval. The only issue is if the initial attack of Entangle is blocked, the vines don’t spawn. This is a bug.

Kitten.

Hard and soft CC traits and poor balance

in Guild Wars 2 Discussion

Posted by: Firelysm.4967

Firelysm.4967

Then i’ll report it thx. Because i was shocked when me and the thief had covnersation what he’s actually doing, so basically my perfect setup for entangle was 1 passive that was always ready. Rofl.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..