Hard mode dungeons

Hard mode dungeons

in Guild Wars 2 Discussion

Posted by: JPSnow.8296

JPSnow.8296

This game really needs harder pve. The new dungeon is a step in the right direction but still to easy and there should be multiple difficulties. One maybe a bit easier then this was for people that aren’t into a challenge or are just not good at video games. Then another hard mode for people that like a challenge, with harder boss mechanics. I mean really hard like no one can beat it for a few days of trying kittene thing I really miss coming from other MMOs is a sense of accomplishment for doing something few others have. Almost everything in this game you can roll your face across the keyboard and win. Also maybe give out armour with more effects as a reward for doing the hard mode version.

JPSnow (main) – Necro, Sir Mezalot – Mesmer
Lieutenant Stabs – Thief
Night Vision (NV) – Blackgate

Hard mode dungeons

in Guild Wars 2 Discussion

Posted by: JPSnow.8296

JPSnow.8296

Yes I know high level fractals are hard, but I don’t like having to do same thing over 20 times to get harder/ just use a bad mechanic agony as gear gateway

JPSnow (main) – Necro, Sir Mezalot – Mesmer
Lieutenant Stabs – Thief
Night Vision (NV) – Blackgate

Hard mode dungeons

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

the new dungeon is not harder.

Is just a clone of a ’70 shoot em up game with NO party gameplay and stuff

The number of players just change the time required.

Also making HP, CC and thoughness even more useless than ever except the part where the npc use an attack that if existed in PvP we read a 1000 pages cry about….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.