Hard mode w/ agony.
Not really. Locking anything behind a lot of grind + time gates is just kind of gross.
Also, the whole agony thing, that’s really very dull idea and mechanic. It kinda yells: “We don’t want to impress you with something meaningful, just want to make this harder”.
Also, the whole agony thing, that’s really very dull idea and mechanic. It kinda yells: “We don’t want to impress you with something meaningful, just want to make this harder”.
That’s why I said “one of” the mechanics.. I’m sure they would do various environmental effects, etc.. but that’s beyond the point I was trying to make so I didn’t feel the need to include that.
Agony is a lame mechanic because agony resistance trivializes it.
Also, the whole agony thing, that’s really very dull idea and mechanic. It kinda yells: “We don’t want to impress you with something meaningful, just want to make this harder”.
That’s why I said “one of” the mechanics.. I’m sure they would do various environmental effects, etc.. but that’s beyond the point I was trying to make so I didn’t feel the need to include that.
Well, imho, agony should have never been implemented in-game, as well as the whole ascended crap.
There’s much more ways how to make a new content challenging and rewarding as well, and this is not the right way to do it, and it totally denies the whole idea of what the devs proclaimed before the release.
Also, the whole agony thing, that’s really very dull idea and mechanic. It kinda yells: “We don’t want to impress you with something meaningful, just want to make this harder”.
That’s why I said “one of” the mechanics.. I’m sure they would do various environmental effects, etc.. but that’s beyond the point I was trying to make so I didn’t feel the need to include that.
Well, imho, agony should have never been implemented in-game, as well as the whole ascended crap.
There’s much more ways how to make a new content challenging and rewarding as well, and this is not the right way to do it, and it totally denies the whole idea of what the devs proclaimed before the release.
So I’m going to take that as you wouldn’t be more receptive and that would put a major damper on your hard moding experiences then
Also, the whole agony thing, that’s really very dull idea and mechanic. It kinda yells: “We don’t want to impress you with something meaningful, just want to make this harder”.
That’s why I said “one of” the mechanics.. I’m sure they would do various environmental effects, etc.. but that’s beyond the point I was trying to make so I didn’t feel the need to include that.
Well, imho, agony should have never been implemented in-game, as well as the whole ascended crap.
There’s much more ways how to make a new content challenging and rewarding as well, and this is not the right way to do it, and it totally denies the whole idea of what the devs proclaimed before the release.So I’m going to take that as you wouldn’t be more receptive and that would put a major damper on your hard moding experiences then
Well, to be honest, I don’t even know if I will be playing when something like “hard” mode becomes true, but I certainly know that if I won’t like it, I won’t play it, simple