“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”
break. I feel like they should be back by now..”
Would love to see this implemented given they have a raid reward system already in place that fits the end-game perfectly (in my opinion atleast).
With this, raid size groups will be able to venture into instanced version of various zones known with some differences. The scenario will be more difficult than anything but having the majority of the map layout already there, adding a war machine here or a pre-war torn building there. Many buildings in game are already destroyed, these zones will give us a glimpse of what went down.
Each zone will have its own storyline, which many lore fanatics will probably know of from interacting with npc’s and events, with a major event at the end followed by several events prior either being required or being optional but beneficial to complete. Similar to the old bonus events in Gw1 except instead of loot these pre-events can grant anything from a special weapon, buff, or npc support for the final boss.
-Hardcore mode grants no generic loot except for the boss chest at the end. This promotes completion rather than farming the multitude of trash mobs and mini-bosses found throughout. Mini-boss can drop unique crafting items however meant for unique skins or quality of life items themed for that zone, but at a much lower drop rate than the final event chest.
-Pre-events that are required won’t grant any bonus towards the final event as far as buffs or support, only the optional events around grant that so players wanting the bonuses will have to venture a little. These events are also scattered and sometimes won’t be there or will move to another area. This makes the dungeon ever-changing and raid’s can’t run off a script sending them to the same locations everytime for the “best” buff" or “most tokens”.
-End event can either be a boss such as Shadow Behemoth and how it came to be for Queensdale, or a large warzone with Branded enemies in Fields of ruin during the rise of Kralkatoric and its lieutenant The Shatterer in how it came to be.
The Goal of this hardcore mode is to give a little more interactive story telling for each zone and how it was shaped into what it is now with some exquisite rewards such as an account bound Traveling Merchant or bank access, and various end-game skins. Some zones of course don’t need that kind of explaining so doing all 3 zones of Orr would be pointless, but maybe 1 zone right before the rise of orr.
This wont work.
People who want lore in this game seem to be extremely detracted from hard group content.
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