Hardcore mode
This would not have the effect that you’re thinking of.
They already have hardcore mode. Solo dungeons and fractals without choosing to skip as much as possible.
Meh, too many ways of abusing it. We already have tomes of knowledge. We already have Edge of the Mist. Assuming both would be disabled, you could probably still just log out when in downed state and ‘save’ your char. And then hardcore mode would be legendary grind mode..
Imo zerker meta is caused by 3 things…
1)Too high base armor/hp/healing. Even in pure glass cannon you can still take quite a few hits from anything but some champs and legendary creatures. And even if you take dmg, you can easly heal it up without investing even a single point in healing power.
2)Fire field blasting too effective. It gives too much might and said might is on too long duration. This is pretty much the cause of class racism, cuz classes with blasts and fire fields are much better than the rest, bah, obligatory even.
3)Design problems…monsters are stupid(line-of-sight AI exploit) and predictable(every attack which is even remotely dangerous is telegraphed with at least one second, sometimes even more..) usually having just one gimmick you need to avoid and your golden.
This hardmode doesnt solve any of these problems…at least in my opinion.
Sorry OP, but as others have said ToK ding you to 80, and what happens if you die and you have ascended gear and legendary weapons and other high value items on the now dead character? How peeved are people going to be that they lost all that stuff. With high reward comes high risk.
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ToK to 80 may work once or twice but you will soon run out, that’s better than them being only useful for key farming right now. I would think the ability to share a bank slot or transfer x many items from your hardcore player to a normal one should be workable. As for people having to much armor/hp/healing that’s true on weaker fights with currently crappy drops… shatterer would be safe no matter what we did to the player but teq in full zerk takes a little more skill when anyone who dies will lower the amount of people in the zerg. EoM may have to be worked around but that’s why these chats exist… to solve issues. Fire fields will be an issue until devs do something about them, with less zerkers running around they would be less of an issue than they are now. Saying it would not work due to bugs currently in game is painful… they should fix bugs not alter content so that can work better with current known bugs.
ToK to 80 may work once or twice but you will soon run out, that’s better than them being only useful for key farming right now. I would think the ability to share a bank slot or transfer x many items from your hardcore player to a normal one should be workable. As for people having to much armor/hp/healing that’s true on weaker fights with currently crappy drops… shatterer would be safe no matter what we did to the player but teq in full zerk takes a little more skill when anyone who dies will lower the amount of people in the zerg. EoM may have to be worked around but that’s why these chats exist… to solve issues. Fire fields will be an issue until devs do something about them, with less zerkers running around they would be less of an issue than they are now. Saying it would not work due to bugs currently in game is painful… they should fix bugs not alter content so that can work better with current known bugs.
Ok I’ll say this again. What about the gear you spent gold on. It will all be gone. Everything you might have worked for gone. As if it’s dead, not trip to the bank to drop stuff off. Nope dead and gone. Yeah I can see people throwing hundreds of gold away at a time to regear there HM toons every time one dies on the way to 80 or when it’s 80 doing a high level fractle. The tears would be real.
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If you do not want to risk losing gear you would not check the box. Other ways exist to get everything else in the game, if the risk is too much for you then why should you be able to get the bonus rewards? I don’t see people spending 100’s of gold on this type of character but if they do and did not know they could lose everything that is their problem and not the concern of anyone else. Nothing in this post said force people to select this option, just make an option for people willing to take the risk.
If you do not want to risk losing gear you would not check the box. Other ways exist to get everything else in the game, if the risk is too much for you then why should you be able to get the bonus rewards? I don’t see people spending 100’s of gold on this type of character but if they do and did not know they could lose everything that is their problem and not the concern of anyone else. Nothing in this post said force people to select this option, just make an option for people willing to take the risk.
So people doing the “hard mode level 50 fractles” from your original post are going to be fine with risking losing the ascended gear? And if you don’t gear your character with exotics, your not really playing hard mode are you, you are running around I greens rolling the dice on your party being able to carry you through content so you get the max reward with out any real risk. Other than throwing your time away that the May have spent leveling said character.
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(edited by BrotherBelial.3094)
And if everyone does that no one will get anything, no harm done… at least greens would be worth equipping again as oppose to exotic zerker or better or go home. It sounds like you are afraid that this idea would do exactly what it would be designed to do.
And if everyone does that no one will get anything, no harm done… at least greens would be worth equipping again as oppose to exotic zerker or better or go home. It sounds like you are afraid that this idea would do exactly what it would be designed to do.
No not afraid. It’s just clear you have not thought your idea through. there is no and in what I said. This idea is rolling back to Magic find on armor, where others would leach of people running the right gear for the job(not saying zerker of gtfo). If anything this idea would probably add to the the problem of zerker or go home. You’ll have group telling people to die to make sure they are not carrying a “head mode scrub.”
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So hardcore mode and hide in the zerg? Also, you can logout at any moment to avoid death.
A hardcore mode can only work when only hardcore mode players are involved. In the open world, you’re simply a burden and griefing everyone else. If you just want increased loot, add a challenge mode to dungeons/instances. Remove the leash on mobs and disable respawning/reviving.
So hardcore mode and hide in the zerg? Also, you can logout at any moment to avoid death.
A hardcore mode can only work when only hardcore mode players are involved. In the open world, you’re simply a burden and griefing everyone else. If you just want increased loot, add a challenge mode to dungeons/instances. Remove the leash on mobs and disable respawning/reviving.
Yeah. Like in GW1 with UW and FoW. Party wipe get kicked out and have to start all over again.
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Was chatting in LA map chat and we had an idea to break the zerker meta. What if a hardcore mode was implemented? Make an option at char creation to only be able to die once and in return all loot tables are shifted up one level for that char. This would allow an alternative path to legendary items (anything that currently drops ascended) and would give a great outlet for high end players to test their skills. Of course you could also add special titles and skins for anyone that gets to certain levels in this mode (frac 50 hardcore anyone?) and would up the value of non-zerker gear.
this would be good to see in pve . and with out the aid of any zerg party,s at all . and make it more like it was in GW1 when you hit 20 and beat the game pve . you got HM =hardmode . you even had heros and henchman to help you really good if you gave them the right skill builds . now something like that in this game with out a question would really make this game 10x more fun . and like i said NO zerg party,s at all allowed!!!! just you and your skills and if they add heroes too you could not honestly ask for a more better game of fun and adding to the game as well too
Was chatting in LA map chat and we had an idea to break the zerker meta. What if a hardcore mode was implemented? Make an option at char creation to only be able to die once and in return all loot tables are shifted up one level for that char. This would allow an alternative path to legendary items (anything that currently drops ascended) and would give a great outlet for high end players to test their skills. Of course you could also add special titles and skins for anyone that gets to certain levels in this mode (frac 50 hardcore anyone?) and would up the value of non-zerker gear.
this would be good to see in pve . and with out the aid of any zerg party,s at all . and make it more like it was in GW1 when you hit 20 and beat the game pve . you got HM =hardmode . you even had heros and henchman to help you really good if you gave them the right skill builds . now something like that in this game with out a question would really make this game 10x more fun . and like i said NO zerg party,s at all allowed!!!! just you and your skills and if they add heroes too you could not honestly ask for a more better game of fun and adding to the game as well too
So you want a GW2 version of GW1. Why not just play Dark Souls and be done with it? I mean for a start this would split the player base, and go against everything ANet have done to try and get more people to game together(mega servers).
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I can’t see this working out favorably for ANet or for the community.
The Secksy Monk [Guild Wars 1]
Stormbluff Isle – Storm Slayer Dragons [SDS]
Was chatting in LA map chat and we had an idea to break the zerker meta. What if a hardcore mode was implemented? Make an option at char creation to only be able to die once and in return all loot tables are shifted up one level for that char. This would allow an alternative path to legendary items (anything that currently drops ascended) and would give a great outlet for high end players to test their skills. Of course you could also add special titles and skins for anyone that gets to certain levels in this mode (frac 50 hardcore anyone?) and would up the value of non-zerker gear.
this would be good to see in pve . and with out the aid of any zerg party,s at all . and make it more like it was in GW1 when you hit 20 and beat the game pve . you got HM =hardmode . you even had heros and henchman to help you really good if you gave them the right skill builds . now something like that in this game with out a question would really make this game 10x more fun . and like i said NO zerg party,s at all allowed!!!! just you and your skills and if they add heroes too you could not honestly ask for a more better game of fun and adding to the game as well too
So you want a GW2 version of GW1. Why not just play Dark Souls and be done with it? I mean for a start this would split the player base, and go against everything ANet have done to try and get more people to game together(mega servers).
ahh now i got to say this is most welcomed and refreshing to see some one who gets it. and to answer your question yes and i know there are others out there that would love to have what was promised to them . and that is a GW2 version of GW1 fully and with out a question . and put it like this the first mmo i ever played in my life was GW1 . i got fed up fully with first person shooters . and went to this mmo game called Guild wars . i can say i looked at other games but found them not to my liking or interests compared to guild wars . and to a point guild wars 2 as well . so no way i can change games . if i did tho it would have to be a non internet game and system like Mario and that is something i got to put up with on the mega servers deal even tho i honestly hate having other people on the same map as me at the same time unless they are helping in a quest or mission . and i still play gw1 too as well .
I can’t see this working out favorably for ANet or for the community.
not really if they lets say put this stuff on a pvp or wvw if you will and left the pve alone . every thing will be fine but if they try to add it to pve. then i see more problems
Problem is that the entire game isn’t designed for singleplayer instanced maps.
I would think it would be possible to keep the hardcore people separated from others… they managed this with beta, pvp, wvw, and all the other servers so I do not see this being an issue. Hardcore players would likely prefer the less crowded conditions as lag would suck for this game mode, but if it was deemed to mix the players with the open world players I am sure there could be a tag on their name like they have with world comp, titles, guilds, everything else.
If the bug/lag/troll ridden community of diablo 2 could figure out how to check for players not pulling their weight and our gw2 community can’t I think a few people need to lose their gear. People being dumb is not an excuse when you’re looking to up the level of gameplay, dumb people should be filtered out and stuck at lower levels of play so they can learn.
As for the “log out to live” issue, a simple timer can fix that… they have done that in many games before, this is not a new issue.
With higher risk there should be higher reward. That is the idea behind stepping the loot tiers up. If you limit the ability to transfer the loot to open characters this should not be an issue (limit not cancel out), as is people can craft any stat set at any tier they want legendaries are purely cosmetic. If they want to put in the time to “farm” a legendary using this method more power to them, current fights that normally drop ascended items would be very hard fights if you cannot ever die, if people figure out how to often, buff the fights or change the drop rates. Odds are people who play this method would not be playing it for the gear for the most part. Having something to show off when you manage to hit very high-end game achievements without ever dyeing is just a nice thing to have. How many people currently in the game can brag that they leveled to 80 and killed teq without dyeing once?
I would think it would be possible to keep the hardcore people separated from others… they managed this with beta, pvp, wvw, and all the other servers so I do not see this being an issue. Hardcore players would likely prefer the less crowded conditions as lag would suck for this game mode, but if it was deemed to mix the players with the open world players I am sure there could be a tag on their name like they have with world comp, titles, guilds, everything else.
If the bug/lag/troll ridden community of diablo 2 could figure out how to check for players not pulling their weight and our gw2 community can’t I think a few people need to lose their gear. People being dumb is not an excuse when you’re looking to up the level of gameplay, dumb people should be filtered out and stuck at lower levels of play so they can learn.
As for the “log out to live” issue, a simple timer can fix that… they have done that in many games before, this is not a new issue.
With higher risk there should be higher reward. That is the idea behind stepping the loot tiers up. If you limit the ability to transfer the loot to open characters this should not be an issue (limit not cancel out), as is people can craft any stat set at any tier they want legendaries are purely cosmetic. If they want to put in the time to “farm” a legendary using this method more power to them, current fights that normally drop ascended items would be very hard fights if you cannot ever die, if people figure out how to often, buff the fights or change the drop rates. Odds are people who play this method would not be playing it for the gear for the most part. Having something to show off when you manage to hit very high-end game achievements without ever dyeing is just a nice thing to have. How many people currently in the game can brag that they leveled to 80 and killed teq without dyeing once?
I got to level 80 with out dieing once and killed teq with out dieing. Got to love ToK. You don’t seem to.grasp what you are asking for. ANet didn’t want to add the old maps in to your PS as they where worried about the size of the GW2 dat file. Not to mention the other shards they would have to make on there servers for them. It took a long time to get that put in the game. So.my fear is that hardcore would require a copy of the entire game, that would double the dat file. Not to mention the work that would have to go into it. Its a.nice idea, but not.one I can see happening, ever. Id suggest you go and play GW1. It has a hard mode, and it quite a challenge to do. Vanquishing is also a challenge. Its where you have to kill all mobs on a map.
Also in GW1 they had a title called survivor. It was awarded fo getting to a given amount of XP with out dieing. Dieing use to holt progress and you could no longer complete it. But a patch changed it so you could continue it once you got.back to the same amount of XP as you had before.your death. That would have been a cool thing to add to GW2. You could have your HardCore mode that way. If there was a way so ToK would not count towards it, and you only gained xp through mobs of your level. That would be a challenge. But I don’t think it would be doable in GW2.
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(edited by BrotherBelial.3094)
Before they changed survivor in Guild Wars 1, the people working on it were the worse to have in your party. They were risk adverse and would log out at the first sign of things going wrong. Why bring this back? People who have a lot to lose are the ones that won’t commit to playing fully. They hang back and let others take the risk.
ANet may give it to you.
You can get ascended chests from PvP. Are you implying that you can only die ONE time in PvP before the character gets deleted? What happens if you die at the start of the match? Is your team SOL?
The problem with this idea is that it simply will not work in this kind of game. It might work in an ARPG like Diablo where single player exists and you can slowly scale difficulty to reduce the risk of dying, and where even legendaries now drop very often. But it just won’t work in a game that requires group play for a lot of content, has no scaleable difficulty outside of fractals, and has more grind for higher level gear.
What are you going to do if your non-hardcore party wipes during a fractal and you’re left alone in an arena with a boss that you might not be capable of killing on your own? Considering as a hardcore player, you’ll mostly be using defensive gear, chances are you won’t do enough damage to kill the boss within any reasonable amount of time on your own.
Or what if you’re doing scarlet fractal and, heaven forbid, you fall through the floor during the boss phase, resulting in instant death? What if you get knocked off a cliff during harpies to your immediate death (it does happen)? What if you swim into a mine during aetherblade fractal or your party fails at protecting the villagers in grawl fractal (which also results in instant death for everyone). What if you get zerged in WvWvW? What if you die during a JP? What if you get latency during Tequatl and get killed while lying in a damage field? Etc, etc.
This game really just isn’t something that was catered around a mechanic like hardcore mode or permanent deaths. They’d have to rework a lot of mechanics for it to even have a remote chance of being a viable form of play.
(edited by Tenrai Senshi.2017)
YEAH; PLEASE GIVE ME!!!!
ok, I wont run with pugs anymore, at least with this hardmode char.
The Problem is: high skilled player on current content dont die.
Or at least ehen they die they know why at how to get around it if they do now want to.
So It’s like giving good player better loot, which would be great concept!
Hardmode players: checking out a potentially risky situation then making a strategic retreat when the odds of surviving become unfavorable.
ANet may give it to you.
yeah i’ve got almost 200 tomes of knowledge, could make a hardcore char, instantly level to 80 and then farm world bosses with zergs XD
This specific idea is really bad. Giving players an incentive to play like cowards hurts the teamwork aspect of the game. We should want players to take risks, not reward them disproportionately for letting others take those risks.
That said, I do like the idea of adding “hardcore” modes for instanced content like dungeons. Fractals already do this naturally as their difficulty rating ramps up, but it would be cool to be able to play through CoF p1, for example, and not have it be a total joke as long as everyone’s run it once before.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
1) If the idea of being able to use items you earned confuses you there is something very wrong with the game. Yes some people will use tomes to level, then those tomes will be gone. If they have 200 tomes laying around that is an issue and players should be given a way to use them (without key farming on 20 alts). People only use less than 1% of the items in the game. Everything else is trash or salvage. This is bad game design and needs to be fixed yet the idea of a change fixing this a little seems to scare people.
2) The dat file would stay the same size. You don’t have to add new maps for this as it is the same game. Anet separates people all the time, if they could not manage it this time they need to hire a new developer. This “issue” is shown to be a nonissue by how often the separate player base as is. Not even sure how you jump to the “old maps” comparison as no one anywhere on this thread said anything about using different maps just possibly different instances (no one ever currently hops into different instances for teq and silverwaste right?)
3) A game should not be designed around bugs… bugs should be fixed.
4) EoM may have to be worked around… this was stated a long time ago in this thread. That said, if people take hardcore characters into PvP environments they need to lose their gear.
5) If it is feared that these people would “mess up pve” they can be placed in their own instance. They do this all the time anyways.
6)
The Problem is: high skilled player on current content dont die.
And? If they got to that skill level, good for them they should be rewarded for their skill. If a type of loot is dropped to often rebalance the modifier associated with the hardcore “buff.” This is not a new concept to development teams.
Hardcore: Where the cliffs are more dangerous than the monsters. :P
Assessment: Nah, this doesn’t offer enough to the player base to make it worth it.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
1) If the idea of being able to use items you earned confuses you there is something very wrong with the game. Yes some people will use tomes to level, then those tomes will be gone. If they have 200 tomes laying around that is an issue and players should be given a way to use them (without key farming on 20 alts). People only use less than 1% of the items in the game. Everything else is trash or salvage. This is bad game design and needs to be fixed yet the idea of a change fixing this a little seems to scare people.
2) The dat file would stay the same size. You don’t have to add new maps for this as it is the same game. Anet separates people all the time, if they could not manage it this time they need to hire a new developer. This “issue” is shown to be a nonissue by how often the separate player base as is. Not even sure how you jump to the “old maps” comparison as no one anywhere on this thread said anything about using different maps just possibly different instances (no one ever currently hops into different instances for teq and silverwaste right?)
3) A game should not be designed around bugs… bugs should be fixed.
4) EoM may have to be worked around… this was stated a long time ago in this thread. That said, if people take hardcore characters into PvP environments they need to lose their gear.
5) If it is feared that these people would “mess up pve” they can be placed in their own instance. They do this all the time anyways.
6)
The Problem is: high skilled player on current content dont die.
And? If they got to that skill level, good for them they should be rewarded for their skill. If a type of loot is dropped to often rebalance the modifier associated with the hardcore “buff.” This is not a new concept to development teams.
Wow. You really can’t see that this is a badly thought out idea can you. Never mind.
/thread.
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Bad idea or not, it is an idea. There are some people that whine about problems and some people that propose solutions that can be built upon and modified into a working system that fixes the problem. Currently I see a lot of people whining but not many people providing ideas. The people who do propose ideas often get smacked around until they back off by people who whine about problems. When a person complains about a problem, they should also propose possible solutions.
As much as I hate to put it in jerk terms, but here’s the quote:
This looks like “a solution looking for a problem,” instead of the other way around. It fails to address the actual core issues that created the zerker meta, which generally applies to years-old dungeons and other well-rehearsed content.
It’s also an extreme suggestion to a problem that would be better served with careful consideration of the combat environment. Many other, more practical suggestions have been in place: adjusting enemy attack speed, improving AI by giving more player-like abilities, etc.
Criticism aside, I could see there being a sort of instance contest sort of thing where death means you’re ejected from the instance and with no waypoints. Or perhaps a randomized dungeon that forces the party to start over if they wipe. Give it some unique rewards, and it becomes a skill challenge to stay alive under increasingly difficult conditions, meaning more balanced gear selections as burst tactics become exhausted.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
When a person complains about a problem, they should also propose possible solutions.
I actually disagree.
Everyone is the ultimate authority on what they don’t like, but not everyone has aptitude in game design. Pointing out something you don’t like or which doesn’t seem to you to be working is very useful and important because it (potentially) helps the developer triangulate true problems. We are very good at this. We can also offer solutions, but those are far less likely to be helpful because knowing there’s a problem doesn’t mean you know how to fix it.
If I’m coughing up blood, I should probably go to the doctor and let them know, but the doctor doesn’t want to hear how I think I have ebola or lung cancer.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Hardcore modes never work out in online games because people lag.
One dropped packet during a fractal and all your progress is lost.
Also, since you cant come back the rest of the group suffers aswell. Nobody will even want to play with you because if you die theyre left with 4 people.
This looks like “a solution looking for a problem,” instead of the other way around
useless items has been an issue for over 20 years in games. GW2 attempted to address part of this issue by disallowing levels to raise in their games. The lack of death penalties allowed the issue to shift to a zerker meta instead. Have you ever heard the phrase “wp if you’re dead?” That is due to everyone running glass cannon builds a literally face rolling into content until it is dead. Some type of death penalty would stop this dead in its tracks.
Everyone is the ultimate authority on what they don’t like, but not everyone has aptitude in game design.
without stating what they think they may like in return or offering ideas to correct the issue we are expecting game developers to be mind readers. If they could do that they would not need to work as game developers. Often the people coding these games have high levels of social awkwardness (no offence devs I work with coders and they can be… odd at times) even though they can program almost anything given the time that does not mean they know what the average person is looking for. Even if the offered solutions are not optimal they offer a general consensus that can be modified. Nothing in this game is unique it has all been borrowed from other ideas in other games and modified in this form.
Hardcore modes never work out in online games because people lag.
except death penalties have been used in some form (yes even as far as one time death) for 20+ years now. If they can make it work on dialup internet, I am sure they could make it work now.
Control+shift+h
Hardcore mode enabled.
This looks like “a solution looking for a problem,” instead of the other way around
useless items has been an issue for over 20 years in games. GW2 attempted to address part of this issue by disallowing levels to raise in their games. The lack of death penalties allowed the issue to shift to a zerker meta instead. Have you ever heard the phrase “wp if you’re dead?” That is due to everyone running glass cannon builds a literally face rolling into content until it is dead. Some type of death penalty would stop this dead in its tracks.
Everyone is the ultimate authority on what they don’t like, but not everyone has aptitude in game design.
without stating what they think they may like in return or offering ideas to correct the issue we are expecting game developers to be mind readers. If they could do that they would not need to work as game developers. Often the people coding these games have high levels of social awkwardness (no offence devs I work with coders and they can be… odd at times) even though they can program almost anything given the time that does not mean they know what the average person is looking for. Even if the offered solutions are not optimal they offer a general consensus that can be modified. Nothing in this game is unique it has all been borrowed from other ideas in other games and modified in this form.
Hardcore modes never work out in online games because people lag.
except death penalties have been used in some form (yes even as far as one time death) for 20+ years now. If they can make it work on dialup internet, I am sure they could make it work now.
I know theyve been used.
They dont work, is what im saying.
Hardcore modes never work out in online games because people lag.
One dropped packet during a fractal and all your progress is lost.
Also, since you cant come back the rest of the group suffers aswell. Nobody will even want to play with you because if you die theyre left with 4 people.
you sure never played guild wars 1 . in that game with HM it never was a problem at all and no lag what so ever or any thing that you speak of . and there was no fractal
on top of it . all there was pvp and they did not let hard mode happen at all in pvp. also too people did not play together on the same map like they do in guild wars 1 every one had there own maps . and every thing was good even in missions too
They dont work, is what im saying.
And the real world disagrees with you. Most games have a death penalty and some of the longest running games have very harsh penalties.
http://www.engadget.com/2013/02/28/eve-online-hits-500-000-subscribers-heads-into-second-decade/
Here is a short list for you if you like http://www.engadget.com/2011/03/24/the-perfect-ten-death-penalties/
Yes, hardcore may be a little hardcore for the current population in these forums but there are many options that are far greater than nothing.
They dont work, is what im saying.
And the real world disagrees with you. Most games have a death penalty and some of the longest running games have very harsh penalties.
http://www.engadget.com/2013/02/28/eve-online-hits-500-000-subscribers-heads-into-second-decade/
Here is a short list for you if you like http://www.engadget.com/2011/03/24/the-perfect-ten-death-penalties/
Yes, hardcore may be a little hardcore for the current population in these forums but there are many options that are far greater than nothing.
Eve online isn’t even hardcore in the sense what we’re talking about.
When you die in Eve you return to a body in a clone. You don’t lose everything. Only implants and the ship and cargo you were carrying, while the rest of your ships, money, and items were safely tucked away in a station somewhere. You don’t start over.
That’s not permadeath like this thread is suggesting.
Death penalty (or even harsh death penalty) =/= permadeath
What are you even talking about bro. Have you even read the OP?
(edited by Envy.1679)
You have never played eve online have you? I have seen an entire alliance of 3 corporations lose everything due to one person dyeing in that game. And yes I said we should have the option for a one time death character that people could opt into at creation, I also said this was a base idea and many times stated that we will need to mold it to fix issues and work. Do you have a hard time reading or are you just lazy?
What are you even talking about bro. Have you even read the OP?
If you look very close at the OP you may be able to figure this out.
(edited by xiune.9812)
You have never played eve online have you? I have seen an entire alliance of 3 corporations lose everything due to one person dyeing in that game. And yes I said we should have the option for a one time death character that people could opt into at creation, I also said this was a base idea and many times stated that we will need to mold it to fix issues and work. Do you have a hard time reading or are you just lazy?
What are you even talking about bro. Have you even read the OP?
If you look very close at the OP you may be able to figure this out.
Dude you’re making 0 sense.
OP is asking for a permadeath with presumably losing the gear you were wearing at the time.
In order to compare this to Eve online when you die you have to completely lose your skill advancement, which you dont.
You never played Eve online have you?
Please read the OP post and then reread what you wrote. Once you do, you’ll realize how much hot air you’re spewing.
Hardcore modes never work out in online games because people lag.
One dropped packet during a fractal and all your progress is lost.
Also, since you cant come back the rest of the group suffers aswell. Nobody will even want to play with you because if you die theyre left with 4 people.
you sure never played guild wars 1 . in that game with HM it never was a problem at all and no lag what so ever or any thing that you speak of . and there was no fractal
on top of it . all there was pvp and they did not let hard mode happen at all in pvp. also too people did not play together on the same map like they do in guild wars 1 every one had there own maps . and every thing was good even in missions too
The hardmode in GW1 is not even close to what OP is asking for. Jaysus, you guys aren’t even reading the OP post.
AS I AM THE OP I KNOW WHAT WAS SAID BY THE OP!!!! there, now that I hope you read that READ EVERYTHING ELSE IN THE THREAD. Can I make it more clear? https://secure.hookedonphonics.com/offers/learn-to-read-scrn-2stp.aspx
Hardcore modes never work out in online games because people lag.
One dropped packet during a fractal and all your progress is lost.
Also, since you cant come back the rest of the group suffers aswell. Nobody will even want to play with you because if you die theyre left with 4 people.
you sure never played guild wars 1 . in that game with HM it never was a problem at all and no lag what so ever or any thing that you speak of . and there was no fractal
on top of it . all there was pvp and they did not let hard mode happen at all in pvp. also too people did not play together on the same map like they do in guild wars 1 every one had there own maps . and every thing was good even in missions tooThe hardmode in GW1 is not even close to what OP is asking for. Jaysus, you guys aren’t even reading the OP post.
been too long of a day :P. at frist i did not even read his posts till now. and yeah i see that sigh but you know what hm is in gw1 so ahh i think it would be a good fit for gw2 if they had it for pve. as long as they did it close to the old hm but we know they would not do it. but still it would be fun . think that is why i still enjoy gw1 including the maps with just you and your heroes on them
AS I AM THE OP I KNOW WHAT WAS SAID BY THE OP!!!! there, now that I hope you read that READ EVERYTHING ELSE IN THE THREAD. Can I make it more clear? https://secure.hookedonphonics.com/offers/learn-to-read-scrn-2stp.aspx
I was using OP as in, the original post. Not Original poster.
The ORIGINAL POST suggests permadeath.
You then link Eve online which does not even have that mechanic.
What actually are you?
Add in a mode which will undoubtedly be hailed as the ‘real’ way to play, further dividing the community and marginalizing casual players, or anyone who doesn’t want hundreds or thousands of hours to be lost to a momentary lapse in attention?
yeah, THIS is what this game needs…
You are not the brightest light bulb in the factory are you? You have to read the thread to see how things get modified as people add input. For example, one person suggested this idea may make for a fun “tower” type instance where people see how far they can get as a group without dyeing. there have also been talk of allowing limited item transfers, diss-allowing pvp, having it like hm in gw1, and other things. This is how ideas work, people state an idea and it gets input and is modified, you will learn this concept in kindergarten when you get there (sorry if I spoiled it). This is why you need to read the entire thread… not just the first post and start blabbing. As far as eve goes, if you are dumb in it or play anything more that 5.0 you risk losing everything, play the game if you don’t believe me. This fight alone cost 300k real life money http://www.forbes.com/sites/erikkain/2014/01/29/massive-eve-online-battle-could-cost-500000-in-real-money/ I would rather lose a gw2 character.
If any of those people had their clones on the local stations, they likely lost those too so bye bye skills (They are redoing clones so not sure how this would play out now but when that fight happened people lost skills that took a very long time to get). In gw2 skills are passively gained right now, a level 80 will have all the skills they want. This is not the case in games like EVE where it can take 25+ years to max skills (http://oldforums.eveonline.com/?a=topic&threadID=1494071 ). If you cannot see why a chance to save skills would be welcome there but not needed here then you are just too dumb to be reasoned with. It sticks to the common theme in this thread, people doing dumb things need to lose items and there needs to be some type of risk to have diversity.
Add in a mode which will undoubtedly be hailed as the ‘real’ way to play, further dividing the community and marginalizing casual players, or anyone who doesn’t want hundreds or thousands of hours to be lost to a momentary lapse in attention?
Funny you say that as many have said there would be no people that wanted to play it.
You are not the brightest light bulb in the factory are you? You have to read the thread to see how things get modified as people add input. For example, one person suggested this idea may make for a fun “tower” type instance where people see how far they can get as a group without dyeing. there have also been talk of allowing limited item transfers, diss-allowing pvp, having it like hm in gw1, and other things. This is how ideas work, people state an idea and it gets input and is modified, you will learn this concept in kindergarten when you get there (sorry if I spoiled it). This is why you need to read the entire thread… not just the first post and start blabbing. As far as eve goes, if you are dumb in it or play anything more that 5.0 you risk losing everything, play the game if you don’t believe me. This fight alone cost 300k real life money http://www.forbes.com/sites/erikkain/2014/01/29/massive-eve-online-battle-could-cost-500000-in-real-money/ I would rather lose a gw2 character.
If any of those people had their clones on the local stations, they likely lost those too so bye bye skills (They are redoing clones so not sure how this would play out now but when that fight happened people lost skills that took a very long time to get). In gw2 skills are passively gained right now, a level 80 will have all the skills they want. This is not the case in games like EVE where it can take 25+ years to max skills (http://oldforums.eveonline.com/?a=topic&threadID=1494071 ). If you cannot see why a chance to save skills would be welcome there but not needed here then you are just too dumb to be reasoned with. It sticks to the common theme in this thread, people doing dumb things need to lose items and there needs to be some type of risk to have diversity.Add in a mode which will undoubtedly be hailed as the ‘real’ way to play, further dividing the community and marginalizing casual players, or anyone who doesn’t want hundreds or thousands of hours to be lost to a momentary lapse in attention?
Funny you say that as many have said there would be no people that wanted to play it.
glad i never played this eve online game. and 300k hell that makes me want to keep the 300k in the bank . and go back to playing Mario :P.