Harder, and harder to come back to GW 2

Harder, and harder to come back to GW 2

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Posted by: Humor.5763

Humor.5763

Hello all,

So, after a while, I’m sure it’s been longer than 7 months maybe… I’ve yet found myself coming back to Guild Wars 2, and just like in the past, I’m finding it harder, and harder to keep any attention whatsoever, focused into coming back into this game with ArenaNet’s hopes of me spending any money on their game. Let me explain why.

So, firs of all, I’m someone who’s participated in the Beta, Closed beta, etc, etc. And have played this game on and off, since launch. The only reason really that I quit in the first place, was due to a lack of “content”. This was in the beginning of course, when all there really was to due was finish the Personal Story/Main Story, even before the new dungeon runs, I can’t remember what they’re called either, they were pretty dumb to begin with, oh wait… Fractures, still a dumb idea to begin with.

First of all, myself, and my friends though this game from the start was going to be revolutionary, due to ArenaNet explaining there is no “Holy Trinity” system, and soon after, we found ourselves less tempted to run "Dungeons/Instances more and more, basically due to the fact there was no holy trinity. The way ArenaNet had explained it in the beginning to our understanding was that no one class relied on any type of healer, and could be self sufficient. This however was not the case, in every dungeon attempt from the start of the game consisted of 10+ deaths, for pretty much any team/premade team, until you’ve figured out how the dungeon works. This was incredibly irritating, and eventually made more than a few of my friends leave, only leaving me with one to proceed through the game, and so we did, through every dungeon/story missions. Eventually that came to an end when we found out the weapons/armor, even fractual stuff did next to nothing, and was simply only for “Reskinning purposes”. By this I mean of course, there is no more progression after level 80, you’re the same, but only look different. The difference between gear had halted. And of course this was planned from the very beginning of GW 2, however, I suppose we had pictured this differently in our minds.

Like God…
Only Better…

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Posted by: Humor.5763

Humor.5763

Now, let’s get onto the points where it becomes harder, and harder to come back to GW 2. While yes, I paid for the game, and I am free to come back whenever which is a bonus ot GW 2, I’m finding it way too difficult to come back. Why? Well, firstly, I’ve pretty much seen everything GW 2 has to offer us, it’s been what…. 2-3 years now since launch? (correct me if i’m wrong), and there have been mo major updates, no new personal stories, no new weapons, no new…. Well pretty much anything. The only thing that seems to change, is ArenaNet’s greed. The more they add to the cash shop, the more greed they take in. What do I mean by this? Well, when they first decided to implement “Black Lion Chests”, my heart tore, and cracked a little. I was disappointed that company that produced a game such as Guild Wars 1, would stoop so low as to implement a means to collect/obtain rare gear through a “Cash Shop”, I really didn’t mind it at first, but as time passed, I grew irritated, and found myself to leave the game, after having everything done, and realizing GW 2 was all about greed.

Some months, maybe even a year later I came back to check out what had changed. To my surprise, not a whole heck of a lot. The only thing I had come back to was a watered down “Trait” system where we were restricted, and limited to the amount of traits we could spend, and use to further customize our character, and our builds. Eventually realizing there was nothing to do but fractuals, I soon afterwards left again due to boredom.

I now I came back a couple more times to check out GW 2 further more, but nothing comes to mind. So NOW I come back to Guild Wars 2, and figure what the hell, why not create a new character, and see how it goes. Almost immediately, my heart broke, shattered, and I lost all hope and faith in ArenaNet. What do I come back to you ask? I come back to the very opposite of what ArenaNet had intended to begin with. A generic Mmorpg where I have to level up to obtain new skills, Traits, and pretty much anything, and everything in the game. Correct me if I’m wrong, but was it not ArenaNet’s idea that the more you used a weapon, the more skills you’d unlock, and the better you’d become with it? Now Guild Wars 2 seems like one of those washed up hasbeeen actors who can’t cut it anymore. We’re back to the very basics of Mmorpg’s. Grind for absolutely everything! Skills, Traits, even off-hand weapons for crying out loud. This is the absolute opposite directions ArenaNet is taking, from when they first announced Guild Wars 2. Why…? My firs thoughts is, that they’re too gokitten ed lazy to make what… 1 in a million differ types of weapons and skills, and or maybe add expansions to Guild Wars 2. I remember Guild Wars 1, and how many expansions they had. Sure, one could argue they had a steady income of cash, but surely, they must have more than enough people spending money on costumes, and other stuff in their god-forbidden cash shop, in order to throw out at least one gokitten expansion right? I Mean Final Fantasy 14 has nearly been out ALMOST a year, and is seeing a full blown expansion. Guild Wars 2 has been out what? 2? 3 Years? what good has come from it? Nothing. reduced monsters in the level 80 zone, that’s all I can think of…

Sigh… what happened ArenaNet…? Do you intend on keeping Guild Wars 2 “Just as it is”? This game everytime I come back and want to enjoy it, is just becoming more, and more of a “Chore” as much as I hate to say it. The launch to 5-6 ,months prior had me all about the game, now it’s just… Well, I don’t want to say it, but the game is feeling more, and more like just another generic Garbage Free-To-Play game…

P.S- Don’t get me wrong, I love Guild Wars 2, this is just my own personal out-take/feedback, on how difficult it’s becoming to “Come Back” to Guild Wars 2, after periodic breaks.

Like God…
Only Better…

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Posted by: Shockwave.1230

Shockwave.1230

I understand where you’re coming from even though there are some glaring holes in some things to use stated.

I exclusively pvp now, because PvE is so boring and repetitive. But that’s because I have consumed all the content to the point that I don’t enjoy it anymore in PvE. New content I like, so I am excited about the expansion, whenever it hits. But for now I only set foot in PvE for the Living story

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Fernling.1729

Fernling.1729

I’ve been finding it easier to come back. Likely due to me playing low amounts. I probably play about an hour a day on average and it is all pve. I used to play for 3+ hours a day and it would burn me out enough to take very frequent breaks of 2+ weeks.
It’s possible I will be taking an extended break starting this week, but will still try to log in for my dailies.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

gw2 spvp is good, unfortunately, not very profitable for them, so they abandoned development on that.

gw2 pve may have better monetization options, however, player retention is an issue.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Problem for me:

PvE is boring. My character does not evolve, it is the same old same since release.
All LS missions are now either: 1. spend hours talking or 2. kill stuff until boss appears and kill boss. Those missions feel repetative and interchangeable.
Played The Dragon’s Reach Pt. 2 for the first time yesterday, finished it in one evening. That’s all? Not enough for me.

The new maps are tiny and get old even faster. Nowadays I save up content for 4 monthes to get enough stuff to actually feel like it is reasonable to log on for a week. And then it lasts for a max of three days. That’s really all this game has to offer? I do not feel like this is worth to invest any money in. Or time.

Sorry.

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Posted by: Vayne.8563

Vayne.8563

There are so many flaws with the OP, I’d have to make a post almost as long as the OP to list them. Staring with the wrong name for Fractals, then talking about gear progession like that’s something people came here for, and moving on to people dying in dungeons which made them give up.

If they changed this game to make it something you play, OP, I’d leave. What you want isn’t really what this game was designed to be. It was DESIGNED to be about skins, not stats.

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Posted by: Veydar.5017

Veydar.5017

As far as I know, most of the current MMOs have dungeons that are primarily challenging because you don’t know their mechanics. It’s not like you master combat as in learning how to block, parry and riposte and then simply transfer these skills into dungeons. Instead, you have to know where to stand when the boss does attack x, or what to do when players 1 and 2 have icon y above their head and so on. FF:XIV is a good example for that. Therefore, dying in order to learn a dungeon is to be expected in most current MMORPGs as far as I know.
For the rest of the OPs post, like vayne stated, there’s too many flaws to point them all out before having had breakfast.

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Posted by: Olvendred.3027

Olvendred.3027

OP: ‘We really wanted GW2 to be revolutionary! And now I can’t come back because it’s all “generic MMO” grind. Oh, but the reason I quit in the first place was because there was no Holy Trinity, and there was no vertical progression with dungeon gear.’

I’m honestly wondering if the OP came back at all, or simply created a rant by mashing together all the recurring complaints from these forums.

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Posted by: Cuddy.6247

Cuddy.6247

It was DESIGNED to be about skins, not stats.

And still they release skins at a kitten poor rate and those that are released aren’t much different from all of the past skins they’ve released.

Yeah, this game is about skins but when what it’s about is handled so poorly are you really surprised that people start interjecting their own ideas of an endgame on what is, essentially, a blank slate?

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Posted by: jokke.6239

jokke.6239

It was DESIGNED to be about skins, not stats.

And still they release skins at a kitten poor rate and those that are released aren’t much different from all of the past skins they’ve released.

Yeah, this game is about skins but when what it’s about is handled so poorly are you really surprised that people start interjecting their own ideas of an endgame on what is, essentially, a blank slate?

I don’t think there is another game with as many skins as gw2 after just a little over 2 years.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

There are so many flaws with the OP, I’d have to make a post almost as long as the OP to list them. Staring with the wrong name for Fractals, then talking about gear progession like that’s something people came here for, and moving on to people dying in dungeons which made them give up.

If they changed this game to make it something you play, OP, I’d leave. What you want isn’t really what this game was designed to be. It was DESIGNED to be about skins, not stats.

A rare case where I agree with Vayne.

OP, you’re playing some different game in your head. Maybe GW2 just isn’t for your mindset.

20 level 80s and counting.

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Posted by: wwwes.1398

wwwes.1398

Sorry to hear it, please send me your stuff before you leave!

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Posted by: Mungrul.9358

Mungrul.9358

Something else preventing long-term absentees from returning:
The longer you stay away, the more expensive it becomes to return and play any new content that’s been released.
If you’re a current player, any seasonal content (the only content that actually gets released for this game) is unlocked permanently for your account as long as you log in while it’s active.
However, if you haven’t logged in for a few months or years, if you want to experience content that has been and gone, you have to pay to access it. So you’re immediately presented with exactly the same game you left (this is slight hyperbole, as I’m aware Lion’s Arch and Kessex have gone through hefty changes).
Actual new content is minimal, unless you count the addition of more skins through the gemstore.

This strikes me as being a particularly backward way to attract lapsed players.
It’s basically saying:
"So hey, you haven’t played for a while but you’re interested in trying the game again? Welp, you’re gonna have to pay for that privilege! Yeah, that stuff was free for all those guys who log in every day, even if they are a drain on server load and have cost us more through just playing than you have without. But hey, them’s the breaks! Pay up or get lost!"

It’s an insane business model.

I’ll say it now:
ArenaNet, if you make past previous content freely available for all customers rather than just those who log in, I’ll re-install.

Somehow, I don’t think you’ll do it.

And for those guys who go on about people who threaten to leave but then continue playing, go ahead and add me in-game. I think you’ll find I haven’t played in well over a year now.

Edit: In response to Vayne:

Actually there are two new zones that you don’t need to pay for to access. The only thingt you can’t access is the story prior to the current story. And technically you can access those if you want to tag along with someone who already unlocked them.

So if you don’t care about the rewards and achievements from those stories, you can play them for free. I’ve run a couple of people through them.

Still, my point stands: charging people for content that’s still available to others for free purely based on whether they’ve logged in or not is insane.

I may take time replying to posts, as due to restrictions placed on my forum account, I am only allowed to make one post per hour.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

(edited by Mungrul.9358)

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Posted by: Crossaber.8934

Crossaber.8934

The reason made OP leave, is the same reason that kept me hooked. I play GW2 for skins, LS, and open world contents. Never loved dungeon or fractical contents that required to party up.

Organized open world combat is fun. Battles that you can walkin in the middle and walkout anytime without breaking up the whole fight is very comfortable to me. I don’t have most of the dungeon skin because it require many loops of exp mode which i rather spent time explore the world, doing events, fighting world boss. Therefore i have more gem store skin than dungeon skin in my wardrobe…

I like GW2 the way it is and i am sorry that it is not your cup of tea.

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Posted by: Vayne.8563

Vayne.8563

Something else preventing long-term absentees from returning:
The longer you stay away, the more expensive it becomes to return and play any new content that’s been released.
If you’re a current player, any seasonal content (the only content that actually gets released for this game) is unlocked permanently for your account as long as you log in while it’s active.
However, if you haven’t logged in for a few months or years, if you want to experience content that has been and gone, you have to pay to access it. So you’re immediately presented with exactly the same game you left (this is slight hyperbole, as I’m aware Lion’s Arch and Kessex have gone through hefty changes).
Actual new content is minimal, unless you count the addition of more skins through the gemstore.

This strikes me as being a particularly backward way to attract lapsed players.
It’s basically saying:
“So hey, you haven’t played for a while but you’re interested in trying the game again? Welp, you’re gonna have to pay for that privilege! Yeah, that stuff was free for all those guys who log in every day, even if they are a drain on server load and have cost us more through just playing than you have without. But hey, them’s the breaks! Pay up or get lost!”

It’s an insane business model.

I’ll say it now:
ArenaNet, if you make past previous content freely available for all customers rather than just those who log in, I’ll re-install.

Somehow, I don’t think you’ll do it.

And for those guys who go on about people who threaten to leave but then continue playing, go ahead and add me in-game. I think you’ll find I haven’t played in well over a year now.

Actually there are two new zones that you don’t need to pay for to access. The only thingt you can’t access is the story prior to the current story. And technically you can access those if you want to tag along with someone who already unlocked them.

So if you don’t care about the rewards and achievements from those stories, you can play them for free. I’ve run a couple of people through them.

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Posted by: Wizzlock.3492

Wizzlock.3492

There are so many flaws with the OP, I’d have to make a post almost as long as the OP to list them. Staring with the wrong name for Fractals, then talking about gear progession like that’s something people came here for, and moving on to people dying in dungeons which made them give up.

If they changed this game to make it something you play, OP, I’d leave. What you want isn’t really what this game was designed to be. It was DESIGNED to be about skins, not stats.

Hello again
Please do point me to a part of OP rant, where he’s all about “stats”, You know.
I really would like to give You 2 advice, that You are like to spread all around other topics:
1) Don’t put words in someone else mouth. What OP wrote and what You are saying are two totally different things. You blame him/her, for Your own interpretation (or even over-interpretation) of his words. Funny. But not so much
2) State own opinions. Do note, that OP is stating his genuine opinon. There’s no statments like “we” or “this is wrong”. He’s talking about his own expirience and feelings. Have guts to respect that, especially when You demand it from people with most of threads I’ve seen You.
Cheers

(I do not agree with all flaws that OP mentioned, my leave was dictated by other subjective reason)

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Posted by: Vayne.8563

Vayne.8563

There are so many flaws with the OP, I’d have to make a post almost as long as the OP to list them. Staring with the wrong name for Fractals, then talking about gear progession like that’s something people came here for, and moving on to people dying in dungeons which made them give up.

If they changed this game to make it something you play, OP, I’d leave. What you want isn’t really what this game was designed to be. It was DESIGNED to be about skins, not stats.

Hello again
Please do point me to a part of OP rant, where he’s all about “stats”, You know.
I really would like to give You 2 advice, that You are like to spread all around other topics:
1) Don’t put words in someone else mouth. What OP wrote and what You are saying are two totally different things. You blame him/her, for Your own interpretation (or even over-interpretation) of his words. Funny. But not so much
2) State own opinions. Do note, that OP is stating his genuine opinon. There’s no statments like “we” or “this is wrong”. He’s talking about his own expirience and feelings. Have guts to respect that, especially when You demand it from people with most of threads I’ve seen You.
Cheers

(I do not agree with all flaws that OP mentioned, my leave was dictated by other subjective reason)

What do you make of this paragraph from the OP?

“Eventually that came to an end when we found out the weapons/armor, even fractual stuff did next to nothing, and was simply only for “Reskinning purposes”. By this I mean of course, there is no more progression after level 80, you’re the same, but only look different.”

There are only two things that will differentiate a piece of armor or a weapon. It’s looks or it’s stats. The OP is complaining that it only looks different. That means he wants more stats.

Unless of course you can find some other meaning in that paragraph.

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Posted by: fireflyry.7023

fireflyry.7023

I kind of agree OP.

Just finishing mapping on my second character and it’s getting pretty hard motivation wise. Just that switch from when you get home from a hard days work and the first thing you want to do is chow dinner down and jump online to play GW to “ehhh…might just check in before I go play something else”. It’s a subtle shift but it’s been voiced by the community a lot lately, it’s a trend that is no doubt multifaceted, and yet I don’t think it should be so easily brushed off or ignored by the vets either.

It’s a trend now.

Gaming fatigue plays a large part to-be-sure and yet in the 7-8 years I played GW1 it was really a non-issue. In saying I think instanced zones and goals dictated the need for teaming, at least till heroes became a big thing. This game is very solo focused and forgiving which overall I think has a large part to play in many players becoming disillusioned or bored with the game.

I always had to stuff to do and motivation to play in GW1 but in GW2 it’s becoming a concerted effort to keep interested, even with the LS and new skins. I mean…I’m having more fun playing Dead Island smashing zombie skulls in.

Meh.

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

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Posted by: Thiagugu.9682

Thiagugu.9682

I’m sorry OP, but have you heard of the Living Story? And since you played GW1 you should really love the latest episode.

“Don’t be discouraged, darling. You can’t help being inferior.”

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Posted by: caveman.5840

caveman.5840

no matter how long u take a break u come back and the game feels like nothing happened when u where gone …

except maybe for lions arch because it looks like a trash dump now

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Posted by: Wizzlock.3492

Wizzlock.3492

What do you make of this paragraph from the OP?

“Eventually that came to an end when we found out the weapons/armor, even fractual stuff did next to nothing, and was simply only for “Reskinning purposes”. By this I mean of course, there is no more progression after level 80, you’re the same, but only look different.”

Well -frankly I was thinking about new abilities of weapons (You know – attributes, special abilities) – expanding the flat progression. I don’t know what You were thinking about. New level cap? New weapon tier? I don’t like those ideas. OP didn’t specify his idea of “progression”, so I will be nice enough to not put any words in his mouth.

There are only two things that will differentiate a piece of armor or a weapon. It’s looks or it’s stats. The OP is complaining that it only looks different. That means he wants more stats.

Unless of course you can find some other meaning in that paragraph.

Sure I can. To be honest – I haven’t thought about what You thought… which says something about both of us, don’t You think?
Basicly – we have 4 Primary attributes, and 5 Secondary attributes. I think there is room for some special effects. I could give and example from Diablo 3, where we’ve got so much crapy weapons with crapy stats, but some have really cool bonus effects (armor for obtained coins, %chance for coin burst enemy etc.) in contrast to GW2 weapons which, You know – are so special, every and each of them, that actually non of them is. They are all the same – few choices, less viable etc. And there is always place and time to think outside the box… especially when Tyria box seems to be shrinking!
I do not say same system will work in GW2 – no no no. But I do say I would welcome some diversity for this long stale layout we have.

(edited by Wizzlock.3492)

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Posted by: Vayne.8563

Vayne.8563

What do you make of this paragraph from the OP?

“Eventually that came to an end when we found out the weapons/armor, even fractual stuff did next to nothing, and was simply only for “Reskinning purposes”. By this I mean of course, there is no more progression after level 80, you’re the same, but only look different.”

Well -frankly I was thinking about new abilities of weapons (You know – attributes, special abilities) – expanding the flat progression. I don’t know what You were thinking about. New level cap? New weapon tier? I don’t like those ideas. OP didn’t specify his idea od “progression”, so I will be nice enough to not put any words in his mouth.

There are only two things that will differentiate a piece of armor or a weapon. It’s looks or it’s stats. The OP is complaining that it only looks different. That means he wants more stats.

Unless of course you can find some other meaning in that paragraph.

Sure I can. To be honest – I haven’t thought about what Youthought… which says something about both of us, don’t You think?
Basicly – we have 4 Primary attributes, and 5 Secondary attributes. I think there is room for some special effects. I could give and example from Diablo 3, where we’ve got so much crapy weapons with crapy stats, but some have really cool bonus effects (armor for obtained coins, %chance for coin burst enemy etc.) in contrast to GW2 weapons which, You know – are so special, every and each of them, that actually non of them is. They are all the same – few choices, less viable etc.
I do not say same system will work in GW2 – no no no. But I do say I would welcome some diversity for this long stale layout we have.

He doesn’t want things JUST FOR APPEARANCE. A special affect is appearance. He wants stats. It’s clear from what he’s saying.

Sorry you can’t see that.

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Posted by: Wizzlock.3492

Wizzlock.3492

What do you make of this paragraph from the OP?

“Eventually that came to an end when we found out the weapons/armor, even fractual stuff did next to nothing, and was simply only for “Reskinning purposes”. By this I mean of course, there is no more progression after level 80, you’re the same, but only look different.”

Well -frankly I was thinking about new abilities of weapons (You know – attributes, special abilities) – expanding the flat progression. I don’t know what You were thinking about. New level cap? New weapon tier? I don’t like those ideas. OP didn’t specify his idea od “progression”, so I will be nice enough to not put any words in his mouth.

There are only two things that will differentiate a piece of armor or a weapon. It’s looks or it’s stats. The OP is complaining that it only looks different. That means he wants more stats.

Unless of course you can find some other meaning in that paragraph.

Sure I can. To be honest – I haven’t thought about what Youthought… which says something about both of us, don’t You think?
Basicly – we have 4 Primary attributes, and 5 Secondary attributes. I think there is room for some special effects. I could give and example from Diablo 3, where we’ve got so much crapy weapons with crapy stats, but some have really cool bonus effects (armor for obtained coins, %chance for coin burst enemy etc.) in contrast to GW2 weapons which, You know – are so special, every and each of them, that actually non of them is. They are all the same – few choices, less viable etc.
I do not say same system will work in GW2 – no no no. But I do say I would welcome some diversity for this long stale layout we have.

He doesn’t want things JUST FOR APPEARANCE. A special affect is appearance. He wants stats. It’s clear from what he’s saying.

Sorry you can’t see that.

Sorry – now You are putting words in MY mouth. I do not like this and I do not appriciate this. let me give You example:
You say – “A special affect is appearance”
I say – “special effects. I could give and example […] armor for obtained coins, %chance for coin burst enemy etc.”

And again – You say what OP wants – “He wants stats. It’s clear from what he’s saying”. But it’s based on Your interpretation of his words, NOT his actual words. Good luck in real world with that attitude. So please point me to a place where he wrote:
“He wants stats. It’s clear from what he’s saying.”
Because I don’t see it. I see where Your interpretation comes from, and maybe You are right, but without clarification from OP, You sir are over-interpreting, or in other words – lying.
Sorry that I can see more, than just “I don’t agree with him = he’s wrong!!!” game. I’m so so soooo sorry.

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Posted by: Vayne.8563

Vayne.8563

What do you make of this paragraph from the OP?

“Eventually that came to an end when we found out the weapons/armor, even fractual stuff did next to nothing, and was simply only for “Reskinning purposes”. By this I mean of course, there is no more progression after level 80, you’re the same, but only look different.”

Well -frankly I was thinking about new abilities of weapons (You know – attributes, special abilities) – expanding the flat progression. I don’t know what You were thinking about. New level cap? New weapon tier? I don’t like those ideas. OP didn’t specify his idea od “progression”, so I will be nice enough to not put any words in his mouth.

There are only two things that will differentiate a piece of armor or a weapon. It’s looks or it’s stats. The OP is complaining that it only looks different. That means he wants more stats.

Unless of course you can find some other meaning in that paragraph.

Sure I can. To be honest – I haven’t thought about what Youthought… which says something about both of us, don’t You think?
Basicly – we have 4 Primary attributes, and 5 Secondary attributes. I think there is room for some special effects. I could give and example from Diablo 3, where we’ve got so much crapy weapons with crapy stats, but some have really cool bonus effects (armor for obtained coins, %chance for coin burst enemy etc.) in contrast to GW2 weapons which, You know – are so special, every and each of them, that actually non of them is. They are all the same – few choices, less viable etc.
I do not say same system will work in GW2 – no no no. But I do say I would welcome some diversity for this long stale layout we have.

He doesn’t want things JUST FOR APPEARANCE. A special affect is appearance. He wants stats. It’s clear from what he’s saying.

Sorry you can’t see that.

Sorry – now You are putting words in MY mouth. I do not like this and I do not appriciate this. let me give You example:
You say – “A special affect is appearance”
I say – “special effects. I could give and example […] armor for obtained coins, %chance for coin burst enemy etc.”

And again – You say what OP wants – “He wants stats. It’s clear from what he’s saying”. But it’s based on Your interpretation of his words, NOT his actual words. Good luck in real world with that attitude. So please point me to a place where he wrote:
“He wants stats. It’s clear from what he’s saying.”
Because I don’t see it. I see where Your interpretation comes from, and maybe You are right, but without clarification from OP, You sir are over-interpreting, or in other words – lying.
Sorry that I can see more, than just “I don’t agree with him = he’s wrong!!!” game. I’m so so soooo sorry.

I’m pretty sure most reasonable people would agree with my interpretation. Bottom line is this is what I believe he meant and this is what I’m responding to.

I won’t be responding to any more for your posts.

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Posted by: KngGilgamesh.3481

KngGilgamesh.3481

What makes you believe that he meant special gear abilities rather than stats? Don’t we have runes and sigils for that?
You seem to be stretching his words a lot.

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Posted by: Vayne.8563

Vayne.8563

In this case I believe Occam’s Razor is the best policy. Stats are the simplest explanation. If he meant something else, he should have said so.

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Posted by: Thaddeus.4891

Thaddeus.4891

Personaly, I found it easy to come back to gw2. It’s to stay in the game that become more and more difficult. I already did most of the stuff that I wanted to do in the game and new content enter the game at a low pace. I don’t blame them. I still prefer that low pace and no monthly fee. But if for 2 years I wasn’t so much pro-expansion, I think it time that they ask the community to pay for a good chunk of content or else they gonna lose more and more players over time.

I left the game for about 2-3 months, came back 3 weeks ago and I already start to play other games more. And if I didn’t have a active guild with a lot of my friends in it, i wouldn’t play the game for a long time.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Einlanzer.1627

Einlanzer.1627

GW2 is a great game with two fairly large flaws:

Number one is that they just do not release new content fast enough. Despite what white knights would say, it’s badly outclassed in this department even by most small niche MMOs, much less AAA rated ones. Hopefully there’s something big on the horizon, otherwise they’re going to struggle to maintain a sizable player base.

Number two is that they just don’t do enough with the classes. There is not enough variety in skills to make acquisition and experimentation as fun and addictive as it should be. It seems a lot of games fall into this trap for the sake of balance when balance is not nearly as important because it’s always iterative and can never be perfect. In addition to new content, they badly need to introduce many new skills and weapon types for all classes.

Everything else is comparatively trivial.

(edited by Einlanzer.1627)

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Posted by: fireflyry.7023

fireflyry.7023

The number one problem with the game is that they just do not release new content fast enough. Despite what white knights would say, it’s badly outclassed in this department even by most small niche MMOs, much less AAA rated ones. Hopefully there’s something big on the horizon, otherwise they’re going to struggle to maintain a sizable player base.

The number two problem is that they just don’t do enough with the classes. There is not enough variety in skills to make build experimentation as fun and addictive as it should be. In addition to new content, they badly need to introduce many new skills and weapon types for all classes.

Everything else is comparatively trivial.

Nail on the head imo.

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

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Posted by: Lynne.8416

Lynne.8416

If you don’t find any enjoyment in the game anymore, then move on. There’s no shame in being disappointed that you feel you have to move on. Anet/NCsoft will continue to get new players into the game. And they will probably continue to evolve the game into something that “sells”. Even if I quit tomorrow, I’d be okay with that because I have gotten my “monies worth” so to speak.

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Posted by: Wizzlock.3492

Wizzlock.3492

What makes you believe that he meant special gear abilities rather than stats? Don’t we have runes and sigils for that?
You seem to be stretching his words a lot.

Actually I wrote about what I was thinking while reading OP words. It’s not streaching, I really was thinking about it (too much D3 latley).
To say that what I was thinking was exactyl what OP had in mind? It would be to write “arrogant” on my forehead. But I’m not to hasty to jump to conclusions.

Whot I ment is – I don’t agree with Vayne, because I automaticly had other interpretation. If his interpretations is right or not – it doesn’t matter without more data. There are other interesting aspects of OP rant, that we can look at.

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Posted by: KngGilgamesh.3481

KngGilgamesh.3481

In this case I believe Occam’s Razor is the best policy. Stats are the simplest explanation. If he meant something else, he should have said so.

Hmm – that would call for OP to be realy familiar with game. If You wrote such thing – I would agree with Your interpretation. But we are talking about someone who doesn’t recall correct name for Fractals. So You want me to belive he follows correct path of knowledge right for a hardcore gamer?
I don’t say You are wrong – I say You are missinterpreting his words. At least with that much data we have.

And above that all – it’s OP opinion. Even if Your interpretation is right, he have right to his opinion. You can take it or leave it – Your choice.

So your interpretation is based on a single word? Not very substantial. He told us that he has been playing since beta on and off so i doubt that he doesn’t know what runes and sigils are.
These aren’t things that only a hardcore player would know. You are grasping at straws it seems.
Anyway would a new player not be able to ask for gear abilities in a straightforward way rather than in a way that makes the simplest explanation be that he wants more stats?
Why can’t we oppose an opinion and must accept or avoid it? This especially if it trying to have an effect on the game and trying to spread.

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Posted by: Ashandar.2570

Ashandar.2570

Am I the only one who finds it strange that there are so many ´people on this forum that claim to love the game but in the next breath states that they haven’t played for a year or doesn’t even have the game installed?

Anyway, my advice to OP: try to find another game that you like. From your post I draw the conclusion that you do not like this game anymore, You love an idea about how you want GW2 to be, and that will only lead to disappointment.
I’m not saying it to be mean or anything, I just think you’ll be happier if you move on.

In due time, all will serve the asura.

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Posted by: fireflyry.7023

fireflyry.7023

If you don’t find any enjoyment in the game anymore, then move on. There’s no shame in being disappointed that you feel you have to move on. Anet/NCsoft will continue to get new players into the game. And they will probably continue to evolve the game into something that “sells”. Even if I quit tomorrow, I’d be okay with that because I have gotten my “monies worth” so to speak.

Why post?

I mean no offense but this format and forum is exactly the place and medium given for players to discuss such semantics. If your happy with the game…carry on.

I don’t get people stating “if you don’t like it just move on”.

There is nothing constructive to gain from such an attitude in a medium directly created for player feedback and critique.

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

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Posted by: Wizzlock.3492

Wizzlock.3492

In this case I believe Occam’s Razor is the best policy. Stats are the simplest explanation. If he meant something else, he should have said so.

Hmm – that would call for OP to be realy familiar with game. If You wrote such thing – I would agree with Your interpretation. But we are talking about someone who doesn’t recall correct name for Fractals. So You want me to belive he follows correct path of knowledge right for a hardcore gamer?
I don’t say You are wrong – I say You are missinterpreting his words. At least with that much data we have.

And above that all – it’s OP opinion. Even if Your interpretation is right, he have right to his opinion. You can take it or leave it – Your choice.

So your interpretation is based on a single word? Not very substantial. He told us that he has been playing since beta on and off so i doubt that he doesn’t know what runes and sigils are.
These aren’t things that only a hardcore player would know. You are grasping at straws it seems.
Anyway would a new player not be able to ask for gear abilities in a straightforward way rather than in a way that makes the simplest explanation be that he wants more stats?
Why can’t we oppose an opinion and must accept or avoid it? This especially if it trying to have an effect on the game and trying to spread.

What word exactly?
We didn’t understood each other. I say I had different interpretation and didn’t care that much. I was more interested in other things OP wrote. There are many things in OP rant I do not agree with, I do not need to “insert” anything he could or could not be thinking.

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Posted by: Lynne.8416

Lynne.8416

If you don’t find any enjoyment in the game anymore, then move on. There’s no shame in being disappointed that you feel you have to move on. Anet/NCsoft will continue to get new players into the game. And they will probably continue to evolve the game into something that “sells”. Even if I quit tomorrow, I’d be okay with that because I have gotten my “monies worth” so to speak.

Why post?

I mean no offense but this format and forum is exactly the place and medium given for players to discuss such semantics. If your happy with the game…carry on.

I don’t get people stating “if you don’t like it just move on”.

There is nothing constructive to gain from such an attitude in a medium directly created for player feedback and critique.

I post because I’m supporting the OPs disappointment in the game. It’s okay to feel disappointed. The OP is not the only person to feel this way about the game. I also welcome these types of posts that say WHY they feel disappointed in the game. And I added MY two cents as well. I’m not telling the OP to move on…nor am I telling them to stay. Just saying it’s okay if the person feels that way.

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Posted by: Tiffany.8576

Tiffany.8576

GW2 is fine. This isn’t WoW, which is a good thing.

Endless gear treadmills suck and so do dungeons where it’s impossible to die even as a completely new player with no idea what’s going on.

Tiff | [TW] Tempest Wolves | WvW Staff Tempest Guide
NA/EU sPvP Elementalist

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Posted by: Tachenon.5270

Tachenon.5270

The two major things that are making it harder and harder (for me) to stick with GW2 and that might also impact potential returnees are (IMO) the trait system redesign and LS.

The problems with the trait system redesign should be obvious to anyone who has created an alt since it was implemented. There’s a brobdingnagian thread about it here in this very section of the forums for anyone who has missed out and would like to be apprised of all the embarrassing details.

As for the LS, the problem is that with S2, LS is for level 80s, which means there’s nothing new, really, in the pre-80 parts of the game for low level characters. There’s actually fewer old things for new characters to do now, thanks to the NPE. The starting zones have had most of the flavor and texture strained out of them, and the latter portions of the personal story have been so poorly ‘reorganized’ that one can scarcely comment on it without offering personal insult to whoever did it. Even so, there’s an elephantine thread about it here in this very section of the forums for anyone who remains unaware. Be advised, however, that any questions which may arise once you peruse this thread will likely remain as unanswered as all the questions which have arisen before.

I suggest that the trait system redesign be redesigned again to bring it more into accord with the launch version, which was elegantly affordable and allowed for build experimentation without undue discomfiture of player derrieres.

I suggest that the scope of the LS be broadened to include all levels; alternately, include new LS-independent content for lower levels alongside the LS, so new players and old player with new alts can all join in on the episodically living fun while it’s hot and fresh.

Portions of this post consist of personal opinion, which may or may not accurately reflect the metrics of the matters personally opined upon. Thank you.

The table is a fable.

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Posted by: fireflyry.7023

fireflyry.7023

I’m not telling the OP to move on…nor am I telling them to stay. Just saying it’s okay if the person feels that way.

All good and I agree. Your blanket statement of….

If you don’t find any enjoyment in the game anymore, then move on.

….lead me to respond otherwise. Rock on \m/

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

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Posted by: Clerigo.9475

Clerigo.9475

Again, the primary concern of posters/players is whether the target person wrote/explained something in perfect english or gave an opinion on a given subject that matches 100% your own.

No one really cares, again, what can be done to keep players happy and increase player base, or at least stop it from bleeding heavily. Saw this kind of behavior in other AAA tittles that are no more.

GW2 is not, currently, the game that the majority of people was expecting it to be when they first bought it, or it wouldnt have only less than 400k players when the sales got as high as 3.5k.

The game is not in good shape, for all the reasons everyone knows. And when the next 2 major AAA mmorpg launch and with WOW WoD expansion coming up, GW2 will take another blast to its shell.

People need to start to listen to other players and start coming up with solutions than can be met at middle ground so that everyone is happy to some extent.

Inviting players to leave is just wrong, as im sure no one will have fun if GW2 servers go empty someday.

Learn to listen, learn to share.

“When in doubt, choose change.” Leung
“All great changes are preceded by chaos.” Chopra
‘No matter what people tell you, words and ideas can change the world’ Robin Williams

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Posted by: Vayne.8563

Vayne.8563

Again, the primary concern of posters/players is whether the target person wrote/explained something in perfect english or gave an opinion on a given subject that matches 100% your own.

No one really cares, again, what can be done to keep players happy and increase player base, or at least stop it from bleeding heavily. Saw this kind of behavior in other AAA tittles that are no more.

GW2 is not, currently, the game that the majority of people was expecting it to be when they first bought it, or it wouldnt have only less than 400k players when the sales got as high as 3.5k.

The game is not in good shape, for all the reasons everyone knows. And when the next 2 major AAA mmorpg launch and with WOW WoD expansion coming up, GW2 will take another blast to its shell.

People need to start to listen to other players and start coming up with solutions than can be met at middle ground so that everyone is happy to some extent.

Inviting players to leave is just wrong, as im sure no one will have fun if GW2 servers go empty someday.

Learn to listen, learn to share.

What evidence do you have that Guild Wars 2 has less than 400k players? You say a lot of stuff, but I’m not sure you can back it up.

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Posted by: Clerigo.9475

Clerigo.9475

Again, the primary concern of posters/players is whether the target person wrote/explained something in perfect english or gave an opinion on a given subject that matches 100% your own.

No one really cares, again, what can be done to keep players happy and increase player base, or at least stop it from bleeding heavily. Saw this kind of behavior in other AAA tittles that are no more.

GW2 is not, currently, the game that the majority of people was expecting it to be when they first bought it, or it wouldnt have only less than 400k players when the sales got as high as 3.5k.

The game is not in good shape, for all the reasons everyone knows. And when the next 2 major AAA mmorpg launch and with WOW WoD expansion coming up, GW2 will take another blast to its shell.

People need to start to listen to other players and start coming up with solutions than can be met at middle ground so that everyone is happy to some extent.

Inviting players to leave is just wrong, as im sure no one will have fun if GW2 servers go empty someday.

Learn to listen, learn to share.

What evidence do you have that Guild Wars 2 has less than 400k players? You say a lot of stuff, but I’m not sure you can back it up.

It was in the yearly report launched about digital games. I myself have also my doubts, because i find it hard to believe gw2 has that many active players.

You can find the report all over the internet and also in major gaming forums like mmorpg.com, ign , tenton etc etc.

“When in doubt, choose change.” Leung
“All great changes are preceded by chaos.” Chopra
‘No matter what people tell you, words and ideas can change the world’ Robin Williams

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Posted by: Vayne.8563

Vayne.8563

Again, the primary concern of posters/players is whether the target person wrote/explained something in perfect english or gave an opinion on a given subject that matches 100% your own.

No one really cares, again, what can be done to keep players happy and increase player base, or at least stop it from bleeding heavily. Saw this kind of behavior in other AAA tittles that are no more.

GW2 is not, currently, the game that the majority of people was expecting it to be when they first bought it, or it wouldnt have only less than 400k players when the sales got as high as 3.5k.

The game is not in good shape, for all the reasons everyone knows. And when the next 2 major AAA mmorpg launch and with WOW WoD expansion coming up, GW2 will take another blast to its shell.

People need to start to listen to other players and start coming up with solutions than can be met at middle ground so that everyone is happy to some extent.

Inviting players to leave is just wrong, as im sure no one will have fun if GW2 servers go empty someday.

Learn to listen, learn to share.

What evidence do you have that Guild Wars 2 has less than 400k players? You say a lot of stuff, but I’m not sure you can back it up.

It was in the yearly report launched about digital games. I myself have also my doubts, because i find it hard to believe gw2 has that many active players.

You can find the report all over the internet and also in major gaming forums like mmorpg.com, ign , tenton etc etc.

I’ve looked at many reports and I’ve never seen that statistic. The only time I’ve seen the number 400,000 was in a report during the first year, when it claimed that Guild Wars 2 at one point had 400,000 concurrent players.

That means at that one moment, logged in at the same time, 400,000 people were playing. Obviously not everyone who plays is going to be logged in at the same time. Some people live in different time zones. Some play only a couple of days a week. Some go on vacation.

At any rate, I’ve not seen any site at all that says the number of people playing this game, so if you’ve got a link, by all means, I’d love to see it.

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Posted by: Iris Ng.9845

Iris Ng.9845

I feel pity that the OP has missed a lot of game aspects and only see emptiness in his vision. I was playing exclusively (organized) WvW when the game started in 2012, then I left for a year before coming back to it last Christmas. By then PvE didn’t change as much as now; living story was pumped out at a very slow rate (once a month), dungeons were still difficult to me and prices were inflating tremendously after the great gold farmer ban. I found my purpose to stay was to make my first legendary. I lurked the dungeon forum, befriended people and took effort in learning how to run dungeons efficiently. I was shown a different world by a great community. Learning how to play a class efficiently is fun! It quickly pushes my curiosity to try other classes and to understand them for a better group experience. Next thing I knew, I was having fun camping epic world bosses (Marionette, Tequatl, Wurm) with my friends, gradually learning it and eventually helping organize a map. The people who guided me in dungeons also taught me how to make profit in the Trading Post and held my hands while I was tottering in PvP. There I gained more confidence and skills required for my smooth transitions to organized WvW raids. The season was a blast as I played all major nights and weekends. And now, I’m casually logging in to enjoy the live Living story with a minimal attention and effort. I’m happy with that.

Why am I here and telling my come-back story? Because I feel the way we enjoy the game differently has impacted our perception of the game (success or not) in a very biased way. Guild Wars does have flaws as it tries too hard to cover every aspect of the game (PvE, PvP, WvW) while keeping the players’ interest afloat. If the player only plays one game mode, he will feel bummed at the little piece of ‘cake’ that he receives and feels left out. But when the players assimilate to all other communities, they will learn about many great little things that they have never paid attention to.

Do you know that:
- Dungeon guilds like [DnT], [SC], etc can finish a dungeon path in an average 1/5 times as fast as the LFG self-advertised zerker only groups? For example, AC in 5 minutes, CM in 3 minutes, Arah in 7 minutes. Ever curious about how they executed their speed run?
- Do you know that there are three Community-made, ArenaNet-supported Dungeon/Fractal Speed Clear Tournament? The crowd favorite (an a runner-up) was actually a PuG team who were made in the forum and had practiced every day for their success.
- Do you know that TTS encompasses 5 or 6 massive guilds and they actually recommend wearing zerker for Triple Troubles?
- Do you know that the success of a server in WvW season depends on their communication and goal? I have accounts in both a top-dog server and under-dog server and they both outdid themselves last season.
- Do you know the current WvW meta is power meta? Long was the day that condition meta so prevalent in WvW.
- Have you watched PvP tourney streamed by Anet? Like the All-Stars, the World Tourney series qualification, the weekly Go4Gw2. Even if you never set foot into PvP, they are extremely entertaining. Names like TCG, MiM, CheeseMode, Absured, Abjured, etc. are setting the future of the PvP scene.
- Did you miss the shout-casting of Blu and Helseth last Sunday? Poor you…

  • Edit for clarification.
  • Edit for emphasizing I’m not negating OP’s PoV. My opinion is OP did not enjoy the game because he only focused on a single PvE/Grinding aspect and has missed out many great others. This is not the game fault. The game doesn’t make it harder for old players to return. Purely <<perception>>.
“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

(edited by Iris Ng.9845)

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Posted by: fireflyry.7023

fireflyry.7023

Speed clearing dungeons and WvW/sPvP tournies don’t really negate the OP’s point or opinion. That’s subjective counter-argument.

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

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Posted by: Gele.2048

Gele.2048

I honestly wanna play mmo whit more progression, in my mind from start i knew that not having dedicated healer class will make the pve to be totally boring and not changeling but i liked gw 1 so much and i liked to test it here . Been playing gw 2 since start i do have almost 19k AP and i still very bored not that i’m burned but there is no progression and content to keep me so much inside the game .Today iv bout warlords of draenor ill stay there for a while i’m not leaving gw 2 but its harder to log day by day .I still believe that not having trinity is the biggest flaw in this game also skins don’t motivate me to play ,my friend list is 2 loged from 100 people , real life friends stooped playing long time for wow or another mmo and i keep telling them to return like some desperate fun-boy kid and i keep seeing the flaws on the combat and no real progression and i’m so desperate to stay here cuz i love the IDEA of gw2 and the potential that gw 2 has ,but in game is different story .Also i bet there are more people that will play games for progression then skins , and i know some people are hard to defend the idea of skins and they are active on the forums more then the rest ,you know why cuz the majority that likes progression are long gone and not even gonna try to change nothing whit the forums and i remember the days when this game had 40/50k views on twitch when hard core raiders from WoW streamed the game and then they hit end game and boom long gone
I like the idea of story driven MMO its really good but you cant make that much content as single player games and as well people dont start mmo for story but mainly raiding pvp dungeons ,also major part of story was removed whit the system NOT having quests ?

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Posted by: Yargesh.4965

Yargesh.4965

Don’t want to play but want to fill up pages on the games forums with what frankly you will never get seems to be a disconnect with reality going on. Interesting.

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Posted by: Sir Egil The Bull.7869

Sir Egil The Bull.7869

Don’t want to play but want to fill up pages on the games forums with what frankly you will never get seems to be a disconnect with reality going on. Interesting.

I’d like to think that the goal of this thread, & other threads like it, is to get a better game. Maybe it will be Guild Wars 2; maybe it will be Dragon Age: Inquisition; maybe it will be something else. Whatever happens, at least our opinions are out there.

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Posted by: Yargesh.4965

Yargesh.4965

Don’t want to play but want to fill up pages on the games forums with what frankly you will never get seems to be a disconnect with reality going on. Interesting.

I’d like to think that the goal of this thread, & other threads like it, is to get a better game. Maybe it will be Guild Wars 2; maybe it will be Dragon Age: Inquisition; maybe it will be something else. Whatever happens, at least our opinions are out there.

Opinion is great but if I was looking for what you want I would have no problem finding it. Just not in this game and they never have wanted to put it into this game.