Hardest/most annoying enemies
The toxic who get downed. the most annoying enemies IMO
Icebrood Wolves.
Dredge. Play enough of that fractal and everything else will be a blessing in comparison.
1. Lyssa. Hands down my least favorite fight in the entire game. Incredibly annoying.
2. Taidha Covington – she’s a tank and a half, and hits like a wrecking ball.
3. Anything that uses confusion
4. Anything that does long stuns/knockdowns
Raingarde – Level 80 Necromancer
Twisted Horrors and Reef Drakes. For what they are, they’re way more trouble then they’re worth.
Part-time Kittenposter
Most champs/legendary’s will usually be a pain. and also, the huge waves of ice spikes from the Claw of Jormag fight, that’s pretty bad too, so is the frozen de-buff that u get when ur close to an ice pillar.
The spiders in TA are also quite a nuisance
Krait. My god I just don’t know what to expect from them until it is too late. Very fun and frustrating at the same time.
Zhaitan. Spamming 2 so many times is hard work.
The asura (underwater) that have an evade on auto attack, resulting in “evade” 90% of the time as long as you stay in melee range.
Most annoying underwater are Krait. First you see one, then three more suddenly appears out of nowhere, they all stay scattered around and have that pulling harpoon attack with about 10 seconds cooldown. Chain pulled every 5 seconds all over the ocean. :P
The asura (underwater) that have an evade on auto attack, resulting in “evade” 90% of the time as long as you stay in melee range.
One of the risen is like that too.
I can’t stand the Aetherblade Strikers. They’re so kitten cheap.
Most often the camera.
Anything underwater. Also the veterans risen in cursed shore calling everything around them.
Dont know if this counts but, Dzhudin Stormbreak in one of the story quests. Did they even do any testing on him? How did they think it was a good idea? He does little to no damage, has tons of health, teleports, and then it’s stun, stun, and more stun. Whoever designed this guy needs to be fired. Its not fun or challenging, just annoying and boring.
Healing Signet Warriors… But I am a WvWvW player, not really PvE.
Oh and Thieves… Them bastids are annoying as hell.
Ressources needed to craft ascended stuff.
The Leveling & Open World Compendium
Marshal Trahearne.
Yanonka the Rat Wrangler
Seafarer’s Rest EotM grinch
In general, trash mobs that can dish out an infinite amount of ridiculously long movement impairing conditions. Like everything in Orr (get chilled, crippled, stunned,…) and Hyena’s in Ascalon. (15+ second cripple…yeah..)
As a boss, I cant stand the “uber-bosses” like Tequatl and havent even tried Wurm. It’s just the nature of the fight and extremely long preps. you need to undertake to finally get in the fight and fail lol.
Perma stealth thief
[DKJ] – Jade Quarry
Gravelings in AC. Knockdown spam isn’t hard. It’s just horrendously frustrating to deal with.
That annoying troll that ALWAYS spawns when I do AC.
Ascended gear is my most hated enemy.
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.
Toxic alliance mobs by far. They’re not hard, but just annoying. Immobilize, torment, cripple, every condition in the game that makes them annoying to run by if I dont want to fight them.
In the noob zones, Oakhearts are the first really annoying enemies you run into, with their non-stop stun, root, knockdown spam. The packs of immob spamming Risen in Orr that have always on super run speed are probably the most annoying I’ve run into in open world higher level zones.
The one area in Malchor’s Leap or Straits where the risen cast like a gazillion Chaos Storms on you constantly. So annoying
Molten Protectors. I don’t know if these guys go to the Underworld but if they do I hope Grenth has a special torture room just for them.
That and any mobs that knock me down six times in a row at 3-4 seconds each.
I also hate how tough the chickens and roosters in Ebonhawke Stronghold are.
And the version of Tequatl that you fight on Claw Island that loves to spam that 20 second fear
Risen Spiders due to that irritating as hell pullback (running through a group is such a hassle if you can’t spam cleanses enough or get stability), the Risen mesmer mobs that spam conditions on you, and Risen Gorillas, because they hurt like kitten.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
That annoying troll that ALWAYS spawns when I do AC.
My guild calls him the Cool-Aid Troll…..and I always imagine him saying “OH YEeeaaaah” as he busts through the wall.
Not hard, but very annoying.
Canyon Spiders.
Every trash mob in Orr seems to be primarily designed to be annoying.
I’d have to say the risen gorrilas in the Lyssa event are the mob I hate the most of any in the game, especially the champ.
It varies on content, but for the current LS stuff, Molten Protectors. Extra fun if there’s two of them so they protect each other. Hope you have an kitten of pulls/knockbacks, or you’re in for the duration.
DREDGE!
Krait. No question about it.
https://forum-en.gw2archive.eu/forum/game/gw2/Forum-Classes/first#post3577563
Toxic alliance mobs by far. They’re not hard, but just annoying. Immobilize, torment, cripple, every condition in the game that makes them annoying to run by if I dont want to fight them.
And when you kill them they are downed first… pfff they irritate me.
Dredge (immune to blind can be annoying at times)
Risen (in large groups they are relentless)
Karka (^%
$#
$!#!!)
Toxic alliance mobs (because of that stupid downed mechanic that has no place on pve mobs at all…)
~Sincerely, Scissors
Dredge always seemed easy enough for me, even at higher fractal levels.
I dislike toxic mobs because of the spamming of conditions. The ill-timed confusion as I’m bursting is annoying as well as the downed position.
Toxic alliance condition spammers(7 – 10 stacks of torment, a few stacks of confusion, amongst other things, reapplying them after cleansing it off, fun. /sarcasm) and courtiers downed state gimmick— krait/courtiers rezzing their downed, no rally for you on your own.
Destroyer crabs that attack a million times a second and apply burns constantly.
Tengu. Make it happen.
Toxic alliance mobs by far. They’re not hard, but just annoying. Immobilize, torment, cripple, every condition in the game that makes them annoying to run by if I dont want to fight them.
And when you kill them they are downed first… pfff they irritate me.
Adding the downed state to the toxic guys was a really lame attempt at bringing some aspect of PvP into the PvE realm. It should be left for PvP.
Those guys that run around in WvW in large packs (sometimes you can find them alone)… Defenders/Invaders…
Dredge. I avoid all areas where they are, if at all possible.
Skelks, hate them, very glad they are principally found in lowbie areas because they are already annoying enough there. They are like the murlocs of GW2.
how about in Diessa Plateau heavily congested with ascalonian ghosts and catapults/cannons?
Dredges. Especially when they come in horde. Someone needs to call the pest control!
- doranduck, 2016 on Lore in Raids
The target dummies omg. I can set it to auto attack and go afk for an hour and they’re standing when I come back!!!!!
Target dummies are OP Devs, Please Nerf!!!!
To me there really isn’t one other than their annoying crippling effects and snares as your running around in Tyria . Also, maybe some of the things they constantly say like the undying of ‘more come here.’