Harvesting tools

Harvesting tools

in Guild Wars 2 Discussion

Posted by: Tamariel.6074

Tamariel.6074

So we all know that when using harvesting tools, if you try and harvest something above the level, you get a ruined/unusable scrap of whatever, logs, fiber, etc. With this in mind, I think that when harvesting materials so much lower than your tool level that it shouldn’t consume a use of the tool.
For example harvesting copper ore with an orichalcum pick uses up as many uses as it does harvesting orichalcum ore. If you can’t harvest materials above the level of your tool, there should be some benefit to having a higher level tool, especially if the requirement for using orichalcum tools is being level 60 in the first place.

Harvesting tools

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Posted by: Dusty Moon.4382

Dusty Moon.4382

So we all know that when using harvesting tools, if you try and harvest something above the level, you get a ruined/unusable scrap of whatever, logs, fiber, etc. With this in mind, I think that when harvesting materials so much lower than your tool level that it shouldn’t consume a use of the tool.
For example harvesting copper ore with an orichalcum pick uses up as many uses as it does harvesting orichalcum ore. If you can’t harvest materials above the level of your tool, there should be some benefit to having a higher level tool, especially if the requirement for using orichalcum tools is being level 60 in the first place.

No, That is the point. If you harvest below your level (you are leveled to that map) and I don’t see a problem. It would cause an issue with the economy. If you can’t afford the 4 silver for each of the lvl 60 tools, you have more problems than just paying for the tools.

No I don’t like this kitten idea.

Harvesting tools

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Posted by: Shaogin.2679

Shaogin.2679

Besides, we already have unlimited tools that work great and have nice animations.

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Harvesting tools

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Posted by: Solori.6025

Solori.6025

So we all know that when using harvesting tools, if you try and harvest something above the level, you get a ruined/unusable scrap of whatever, logs, fiber, etc. With this in mind, I think that when harvesting materials so much lower than your tool level that it shouldn’t consume a use of the tool.
For example harvesting copper ore with an orichalcum pick uses up as many uses as it does harvesting orichalcum ore. If you can’t harvest materials above the level of your tool, there should be some benefit to having a higher level tool, especially if the requirement for using orichalcum tools is being level 60 in the first place.

No, That is the point. If you harvest below your level (you are leveled to that map) and I don’t see a problem. It would cause an issue with the economy. If you can’t afford the 4 silver for each of the lvl 60 tools, you have more problems than just paying for the tools.

No I don’t like this kitten idea.

How does it ruin the economy when the economy is already broken?

Secondly, the point is for harvesting to be progressive, great, but then you get to a point where it’s not rewarding at all.

Thirdly, it’s not a matter of money, you can get 10g a day doing a couple of hours of hardcore karka farming.
What is a problem is having no reward for getting high harvesting tools.
Better suggestion, why not have the tools act similair to the salvaging kits. The higher lvl the tool the better chances for critical harvesting you get ( 2-3 ore per swing instead of one).
As it stand’s now, its more rewarding to do a dungeon and buy the materials instead of spending the hours needed to farm them in a zone.
And also more profitable.


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Harvesting tools

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

So we all know that when using harvesting tools, if you try and harvest something above the level, you get a ruined/unusable scrap of whatever, logs, fiber, etc. With this in mind, I think that when harvesting materials so much lower than your tool level that it shouldn’t consume a use of the tool.
For example harvesting copper ore with an orichalcum pick uses up as many uses as it does harvesting orichalcum ore. If you can’t harvest materials above the level of your tool, there should be some benefit to having a higher level tool, especially if the requirement for using orichalcum tools is being level 60 in the first place.

No, That is the point. If you harvest below your level (you are leveled to that map) and I don’t see a problem. It would cause an issue with the economy. If you can’t afford the 4 silver for each of the lvl 60 tools, you have more problems than just paying for the tools.

No I don’t like this kitten idea.

How does it ruin the economy when the economy is already broken?

Secondly, the point is for harvesting to be progressive, great, but then you get to a point where it’s not rewarding at all.

Thirdly, it’s not a matter of money, you can get 10g a day doing a couple of hours of hardcore karka farming.
What is a problem is having no reward for getting high harvesting tools.
Better suggestion, why not have the tools act similair to the salvaging kits. The higher lvl the tool the better chances for critical harvesting you get ( 2-3 ore per swing instead of one).
As it stand’s now, its more rewarding to do a dungeon and buy the materials instead of spending the hours needed to farm them in a zone.
And also more profitable.

It is not broken – how is the economy broken? Just because prices for certain items are high – that is supply and demand. The players set that.

It is initially progressive, harvesting, but once you start using the ori tool, it stops being progressive. So no, I don’t think one should have rewards like that. No game has that – it is too kitten for words.