For players of Guild Wars 2 the word “quest” is constantly thrown around as a hot topic and flash word where people just mindlessly bash without even thinking what it actually means.
When you hear the word quest you think “oh no I don’t wanna start running around killing 10 wolves”, when in reality that’s not what quest means, that’s just busywork. We already have busywork in the game – it’s called hearts and events.
Things such as “water my plants X times” or “gather X objects and bring them back to me”, those things which people so quickly blame on quests and hate are currently present in the game in the form of hearts and events.
So onto my main point, GW2 needs quests. Once again, I don’t mean “gather X things”, we already have that, we don’t need more.
What I do mean are quests which make you go out, explore, discover and challenge yourself in the world. Right now GW2 is completely barren and empty of substance and content in the open world.
When I’m walking down a road and I see a small cave in the distance and there’s no point of interest, vista, skill point or heart in there, I have literally no motivation to explore there. Now, if there was the possibility of me finding a quest in there which would nicely reward me I might have the motivation to explore the world a bit more.
On top of that the quests themselves could make you explore the world to complete them, as quests usually do.
Think for example you explore a cave to find a dead body in the end with a note on it, you pick up the note which starts a quest. The note ends up being the last written words of the doomed person, in the note he explains how he regrets leaving his family in Lornar’s Pass, who are waiting for him in Pinion Pass.
You now find this note from a mysterious dead man and you have clues (it’s important not to just tell the players ‘go to location X’, let them figure it out but give them decent and simple clues) on where to go and what to do.
Once you meet his family they might reveal something about the dead man’s motivations, why he was there and what happened, etc.
I mean the possibilities are endless, imagine how epic it would be if you found this quest in a Lv1-15 area but had to go to a Lv25-40 area to complete it. Now you have a reason to go to this location, you have something to look forward to when you level up. You’re driven by your desire to find this location and continue on your quest, and imagine how fulfilling it would feel when you’re finally able to find Pinion Pass.
So in conclusion, I think GW2 needs these sort of hidden, mysterious, rewarding, and even challenging epic quests which send you out on an adventure. Also, rewarding is very important, players won’t be bothered unless they have a reward to look forward to. That’s why events feel so mundane after a while, their rewards are very uninspiring.
PS; quests are a great way to tell a story or dish out lore about the game, another thing GW2 currently lacks.
TL;DR – we need epic and challenging quests in the game which make you want to explore the world. Not talking about “gather X things”, we have those in the form of hearts and events already. GW2 is severely lacking depth and something to do in the world, and Living Story hasn’t been cutting it.
Sorry for the horrifically long post too.
(edited by Delryn.7235)