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Posted by: MeGaZlo.9516

MeGaZlo.9516

Seriously, they are terribly(!) annoying. Not difficult. That is A N N O Y I N G. After an hour of running around Orr, I have a headache. I understand that the developers were trying to achieve the effect of city “flooded” by undead. However, there too many of them. They are everywhere! And what … for they made them so fast? Had to fight with them and not run away? Would still have to, aniway. It’s ruin whole atmosphere. In addition, they are behind you faster than you hit them by charge. This is stupid.

They pulling, pushing, poisoning, slowing, immobilizing, burning, blinding, stunning, etc, etc, etc… It is worth taking a few steps, and you have a dozen of these creatures on you. Seriously, reduce their running speed, at least. Twice. I think the curve undead should waddle and shuffle, and not to fly with the speed of sound. =3

Ever tried to fight with five purifiers (Or whatever they are? With anchors.)? More than half of the battle rolled on the ground belly down.

Oh oh! And the eagles? Why pathetic, little bird strikes three times harder than a huge ugly abomination? o_O

(edited by MeGaZlo.9516)

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Posted by: Shuguard.7125

Shuguard.7125

+1 to the Orr death toll. I recommend avoiding Orr and leveling in the other zones, or simply running away from the risen.

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Posted by: Farzo.8410

Farzo.8410

Future content enemies, Risen Karka!

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Posted by: MeGaZlo.9516

MeGaZlo.9516

For the evening I run whole orr by three or four characters, digging ore. And I just, simply, can not enjoy the process. I would love to kill them, but it’s just pointless, because after meter is again dozen of these creatures. =( I love the fight in this game, but I hate to fight with risens

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Posted by: Raine.1394

Raine.1394

Future content enemies, Risen Karka!

Please don’t give them any ideas. I can just imagine Risen Karka’s in jam-packed density with jetpack speed, extra-sensory aggro, and way too much major CC. Sounds like the making of a fun zone.

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Posted by: cargan.5689

cargan.5689

Seriously, they are terribly(!) annoying. Not difficult. That is A N N O Y I N G. After an hour of running around Orr, I have a headache. I understand that the developers were trying to achieve the effect of city “flooded” by undead. However, there too many of them. They are everywhere! And what … for they made them so fast?Had to fight with them and not run away? Would still have to, aniway. It’s ruin whole atmosphere. In addition, they are behind you faster than you hit them by charge. This is stupid.

I think i have a solution to the speed question,

Attachments:

Ulfar SOR

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Posted by: Czinczar.3786

Czinczar.3786

Those eagles … they are really too strong

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Posted by: gennyt.3428

gennyt.3428

LOL at Risen Karka

But seriously the Orr experience needs to be toned down or give players incentive to be there so people can help each other cut into that mess, its not difficult, I find its just unpleasant and annoying. The Risen Acolytes have crazy aggro range and they chase you for quite the distance. The running speed, the respawn rates, the placement density, the CCs, the permacontested WPs (those events come off cooldown so frequently, no one bothers). It’s novelty wore off pretty quickly for me.

Whispers with meat.

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Posted by: Paulytnz.7619

Paulytnz.7619

What they NEED to do is create a seperate Orr for those players who have beaten the game. One that has TRUELY been cleaned up and is a real joy to play in. NO risen at all!

Come on Anet I know you can do this, you had 2 different zones in GW1, Pre and post searing – surely you can do it here!

Since when did this business of being a hero become being a business?

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

For the evening I run whole orr by three or four characters, digging ore. And I just, simply, can not enjoy the process. I would love to kill them, but it’s just pointless, because after meter is again dozen of these creatures. =( I love the fight in this game, but I hate to fight with risens

Here we go. You just want to farm nodes. You don’t care about the risen anyway. About events or whatever. You would probably like the zone best if there were no mobs at all.

Orr is fine. It is a warzone full of zombies. No place to simply farm your ore.

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Posted by: Paulytnz.7619

Paulytnz.7619

For the evening I run whole orr by three or four characters, digging ore. And I just, simply, can not enjoy the process. I would love to kill them, but it’s just pointless, because after meter is again dozen of these creatures. =( I love the fight in this game, but I hate to fight with risens

Here we go. You just want to farm nodes. You don’t care about the risen anyway. About events or whatever. You would probably like the zone best if there were no mobs at all.

Orr is fine. It is a warzone full of zombies. No place to simply farm your ore.

And what is wrong with this if this is true? Remember they said to play the game “our way” and to have fun how we “want” to. Just because you like to enjoy killing these risen and doing events why does it mean that he has to? Simply because you may not enjoy mining or gathering resources does not mean you should hate on those who do.

Since when did this business of being a hero become being a business?

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

And what is wrong with this if this is true? Remember they said to play the game “our way” and to have fun how we “want” to. Just because you like to enjoy killing these risen and doing events why does it mean that he has to? Simply because you may not enjoy mining or gathering resources does not mean you should hate on those who do.

There are other places to farm ore, like Karka Island or Shiverpeaks. If farming ore is what he enjoys, he has like all maps except of the Orr ones, and he can still do it there, with a bit of entertainment.
This is not about enjoying the game, this is about making profit or farming for a legendary, if he takes 4! chars through there.
God forbid it comes with a bit of challenge.

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Orr is just fine unless all you want to do is Farm Nod’s all day and frankly thats not what Orr is about.

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Posted by: Cerbeius.7129

Cerbeius.7129

Problem with Orr… too many pullers!

Lady Cerba, Ascalonian Priestess of Grenth

- Piken Square, [REN][DKAL]

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Posted by: PolarApe.9351

PolarApe.9351

Oh they say the freaking grid pattern of mobs in Orr is by design. No, it’s a pattern, not a design. It’s a checkerboard, a grid. And it’s boring and frustrating and exhausting and unrewarding (thanks, loot nerfs).

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Posted by: Asuka Shikinami.5462

Asuka Shikinami.5462

Awaiting the Ancient Risen Karka boss fractal to counter the players who have allready progressed far in FOTM…

After I’m elected, bribing me will be considered a “gold sink”
- John Smith

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Posted by: CoRtex.2157

CoRtex.2157

i’d like to see the karka island to become the main zone, but we need events over there.

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Posted by: MeGaZlo.9516

MeGaZlo.9516

I’m not about profit. But about special atmosphere. Think about exploration. Same karkas hits hurt and have far aggro. Can be quite tricky as to avoid them as kill them. They are difficult. This is interesting. They behave, in a way, realistic, right? Same story with corrupted in the frostgorge. Just to kill them easier than to avoid them, often. And it’s not bad.

But risen… You killed five – came five more, killed them – came eight new, killed those too – first pack respawns already. Avoid them? Impossible. Run out? They are running, probably with a 150% speed, not less. Every few meters a cloud all conceivable control flies at you. Flock of ridiculously fast zombies annoying pokes you from all sides… and little eagles with strength of the dragon… =P

And fight with them? Half of fight you haul on the ground in different directions. Do not feel like brave hero, who defeats the dragons, but a sack of potatoes.

(edited by MeGaZlo.9516)

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Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

What they NEED to do is create a seperate Orr for those players who have beaten the game. One that has TRUELY been cleaned up and is a real joy to play in. NO risen at all!

Come on Anet I know you can do this, you had 2 different zones in GW1, Pre and post searing – surely you can do it here!

Actually, there’s a better example. The Garden of Seborhin. This would turn to a nice place again after you brought Nightfall to an end.

I’d love to see a change like that as well. But I think it would be a lot more difficult because GW1 was instanced…

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Posted by: Athens.6125

Athens.6125

I have to agree to a point. I am working on my 3rd 80 and I have yet to fully discover the level 70-80 zones. I wish these zones were thinned out just a bit, or at least a little breathing room between mobs.

I love the game regardless, but it sure would make my experience so much more enjoyable.

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Posted by: Morrigan.2809

Morrigan.2809

every one come!
I get chills every time I hear that
But I actually do like Orr- the risen makes sense to me in context and I love the styling of the zones- it really does look like a powerful civilization that was under the ocean for a long time.
I could seriously get behind changing Orr in expansions , so it can be resettled- I think there is a lot of story possibilities there- How it can be done I have no idea though

Gunnar’s Hold

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Posted by: Skugga.5298

Skugga.5298

+1

I can’t see another risen, you are correct they are not hard just annoying.
Plus people like to have some variety, 3 maps filled with just risen,….
They went the right direction with Karka land, some variety in nature there, although I would have liked to see some more creatures.

Oh well, it’s not like they will change Orr anyway.

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Posted by: Rin.1046

Rin.1046

Actually there is quite a lot of variety in Orr. They may all be risen, but you have all manner of risen wildlife, from risen drake, skale, griffon, chickens, all sorts. And they each have their own skills too. The entire island was sunk many many years ago and after Zaitan awoke, and lifted up the island, many of the dead became part of the dragons army and the remaining wildlife and peasants were turned into risen as well and became mindless undead creatures, so what other inhabitants could Orr possibly have? Personally I think they did a great job with Orr, it has a great atmosphere and it feels like a dark and moody place to be.

Personally I think the mobs in Orr are ok and not annoying in the slightest. Maybe they could have a boost in damage, but other than that I think they are fine.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: Sorkas.1865

Sorkas.1865

Summary – Orr has way too many monotonous dead critters too close together and all of the players are in fractals… Dear Anet please either reduce mob density or preferably- give reasons for players to group there…. PS if your server tech is broken and cant handle the number of folks in the zone then start work on that since we are just in year 1 now and this needs to be addressed as part of plan for viability of the game

Tarnished Coast
Direclaw Foerender – Guardian
Moonclaw Emberblast – Engineer

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Posted by: Cathbadb.6079

Cathbadb.6079

I rarely go to Orr anymore. Since the Spark event was nerfed to where you actually have to complete the event in order to farm them I no longer see the point. Risen everywhere and it’s an exercise in futility trying to get access to the karma vendors in the temples when people don’t want to come because they have no breathing room. Beautiful scenery but difficult to enjoy if you’re under constant attack.
Actually since the November 15 patch nerfed t6 drops (except in fractals) I rarely venture outside of LA anymore (unless I’m leveling an alt). But Orr is definitely not on my list of vacation spots. I’ve completed my Personal Story on my Elementalist (killed Zhaitan in Arah story mode) and think it would be great to see a cleansed Orr (which is shown in the cinematics) or at least a less Risen populated as the mopping up operations continue. Why this isn’t done makes little sense to me, As has been stated in GW1 you had the pre-Searing world and then you had the post-Searing world (which was obviously bigger).
The cleansed Orr would be sort of a reward for those people who have completed their personal story and would encourage more players to actually complete it. As it sits I have four other characters who I have no intention of completing the Arah story mode because the reward is a very meh rare weapon who stats aren’t any better than the Exotic weapons I already had. I mean really, I killed Zhaitan (with help from others) and I get a Guild influence scroll, battleplans for PvP siege weapons and a token for a rare weapon that I just salvaged anyway. If anything the token should award an exotic weapon or something above exotic but less than Legendary for the effort it took to get to this point, or minimum new skins that I can buy at a minimum cost and not 20 g each.

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Posted by: Edenwolf.6328

Edenwolf.6328

I am so sick of risen, a cuss outloud everytime I trip over one in orr and cuss in my head when I get to the point in my characters story’s where undead are in every mission(fairly early).

Alistat the White-Guardian, Edenwolf-Thief, Grimtech Jones-Necro Borlis Pass

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Posted by: Ghettoblade.7962

Ghettoblade.7962

I dont mind the amount of risen..what i do mind is the spawn rate..my goodness you kill 2 and 3 spawn..cant even have to to catch your breath

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Posted by: domxnik.1453

domxnik.1453

The amount of risen needs to be reduced in Orr. I was just trying to go around getting orr ore in Cursed Shore, and it’s kitten near impossible. Sure, in other zones I aggro and I expect it, but having a trail of 20 enemies behind me is ridiculous.

Anvixy- 80 Ranger

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Posted by: ZeRen.7265

ZeRen.7265

I agree with first contribution, It´s very frustrating they are everywhere, You kill it turn around and It´s back!! Their speed is incredible
They are not strong, but I have to fight against them every move I do, thats the reason why I dont going to the Ruins of Orr often

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Posted by: Half Tooth.1867

Half Tooth.1867

I have learnt ways to run through Orr now with the least amount of hassle so in that sense it’s ok. I only just wish you could go to a version of orr where everything is starting to become free of Zhaitans influence. It’s so depressing to have fought risen, killed zhaitan and Orr is still full of zombies?

I’d just like to experience some kind of time skip where we can see the future of a zombie free orr, with plant and animal life getting back to normal.

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Posted by: Athens.6125

Athens.6125

I have learnt ways to run through Orr now with the least amount of hassle so in that sense it’s ok. I only just wish you could go to a version of orr where everything is starting to become free of Zhaitans influence. It’s so depressing to have fought risen, killed zhaitan and Orr is still full of zombies?

I’d just like to experience some kind of time skip where we can see the future of a zombie free orr, with plant and animal life getting back to normal.

I would love to see this feature! Maybe even a Infinity Ball setup somewhere to open a portal to an alternate universe in the zone to come back to the pre-defeat of Zhaitan should you choose.

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Posted by: Slyder.9215

Slyder.9215

Well if you were quietly resting in the afterlife and then suddenly been woken up by a bored Dragon, wouldn’t you be angry too?

Wrenchy Mcboomboom
Engineer

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Posted by: Raf.1078

Raf.1078

Risen don’t bother me….dredge, however.

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: VOLKON.1290

VOLKON.1290

That’s one thing I like about the Risen… they make me hate them. Much more absorbing than fighting something with total indifference.

#TeamJadeQuarry

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

With regards to seeing a different timeline of Orr. I agree.

What annoys me is that I have completed my personal story, yet, Orr looks kitten the same!

At least have the landscape texture change in some places. Fable did this well and enjoyed how everything changed with respect to your decisions and play.

Proud member of Legion of Honour XIII

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Posted by: Aerinndis.2730

Aerinndis.2730

Them suckers are fast dead uns….. whatever happened to your slow, stupid eat yer face risen? Though would be kinda cool to have an area where you know the fast ones are at and have to run a gauntlet to get to something like a mega chest……..

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Posted by: MeGaZlo.9516

MeGaZlo.9516

In fact, Orr – a sort of post-nuclear city in the format of fantasy. I think this is what was intended. Look around – dark gray desert, ruins of huge structures, strange-looking arch stretching into the sky. Sharp black rocks, punched out of the fog over the water. Low black clouds, greenish sky. Quiet, insinuating music, like the technical noise.

I think this place is meant as a sinister and desolate. Legion of undead sports, clog all the surrounding space, so no room to swing a cat, significantly spoil the atmosphere. Undead should not be a lot, they have to hide in dark places. Like waiting. And there already, jump and chase after you. Or, if realy need to save a massive amount of undead, they have to be slow. As if press against you all the time, creating a sense that they have no end. That was the choice, cut them out left and right forever, or just run away.

And when they are on all sides, that already dazzled in the eyes, and they run like cheetahs with a jet engine in the kitten the feeling that they are just an unpleasant misunderstanding and simply annoying. The atmosphere is lost. They do not give you to admire surroundings, and you do not want to beat them – it’s pointless and boring, because after a couple of meters is still the same 100 500 of them will pursue you at breakneck speed.

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Posted by: Farming Flats.5370

Farming Flats.5370

i dont’ think there is too many of them …. there are a horde of undeads after all… my problem is they spawn to fast … i don’t mind killing a bunch to get to that mining ore but i would like to have the time to mine the ore before they are on my back again …

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Posted by: Tachenon.5270

Tachenon.5270

The entire island was sunk many many years ago and after Zaitan awoke, and lifted up the island, many of the dead became part of the dragons army and the remaining wildlife and peasants were turned into risen as well and became mindless undead creatures, so what other inhabitants could Orr possibly have?

What Orr needs is a vast array of (threat level: yellow) deer, moas, wasps, etc. standing around waiting to get caught in an AoE. Why would they be there, you ask? Simple! These things have overrun every other zone, there’s no escaping them, so they’d likely find their way onto any ships traveling to Orr, where they’d quickly establish themselves. Just think how much more fun it would be if, while fighting off a couple of dozen Risen (and re-Risen) you were also being pummeled severely about the head and neck by an irate deer!

The table is a fable.

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Posted by: Vaxor.4039

Vaxor.4039

The most confusing thing for me is why unDEAD are so darn fast, especially undead asura?! Only thing they need is scream with high annoying voice ‘muahaha you’re mine’ when they are chasing you.

Gilb Rainyday – Lvl 80 Ranger

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Posted by: Kyosji.8961

Kyosji.8961

I think they need more risen, to be completely honest. They are all rather easy to kill (except for the veterans…Risen veterans seem a bit over powered compared to other areas). The only issue I have is that stupid anchor pull that most of them have. Run into an area and you get pulled 4 different ways within 2 seconds.

If they tone that down and add more Risen, I’d be happy.

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Posted by: Allisa Wonderland.8192

Allisa Wonderland.8192

Orr is like the dungeons. At first, you hate them because you get killed by the first minion before you fire a single shot… but, with patience and determination, you learn how to avoid it and get the drop on them.

I used to despise the thought of being pulled every which way, but now I am a dodge goddess. I’ll happily run into the middle of a swarm of risen, pull out my spike trap and lay on them with rapid sprays from my short bow.

Tips:
1. speed boost! I use the 25% speed boost (the paw icon?) utility all the time
2. run THROUGH the pack, not away from them.
3. dodge
4. run with the zergs. It may not be repeated as often now, but plinx to Penitent fills my bags, my karma and my xp.
5. put away your weapon when you are running. Is it just me, or is there a tiny increase in speed?
6. having a pet is a huge bonus. I spend as much time saying “attack-come to me-attack-come to me” with the “pet takes no damage” utility. The Champion Risen Abomination hates pets

7. never give up. never surrender.

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Posted by: Gaudrath.6725

Gaudrath.6725

The really funny thing is that only ONE type of humanoid Risen has a pull they use as a opening move. One type. Most of them don’t even have any knockdowns, roots and other forms of CC.
But I see how people just beeline it through Orr… of course you’re going to get a train going real quick that way (and dump it on me). Look where you’re going and 99% of the time you won’t have to stop or be stopped.

Uthgar Stormbringer, elementalist
Sigurd Greymane, guardian
~ Piken

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Posted by: Lechtrixx.1053

Lechtrixx.1053

Oh how I hate the risen …. wish I could simply cut their legs off and then move in for the decapitation out of sheer enjoyment.
One spot where a skill challenge is located in a maze on the cursed shore is an absolute madhouse now. Before, it was a matter of getting pass the risen and take on the challenge long enough to beat it, still manage to fight my way back out and survive. Until Recently:
I went in with a friend to go after the challenge and noticed that undead were respawning far faster than before … not to mention that a risen giant somehow ended up in there really complicating things*** …
If that’s not insane enough, during the mayhem and chaos we ***encountered a small group of what we throught were other players … was I ever wrong …
they spawned somewhere in the middle of all the fighting long enough to kill the risen giant and then vanished into thin air. My partner and I got separated in all the confusion and she was killed by the risen after mistakenly following another mysterious “player” that also vanished .. leaving her to fight alone.
Of course due to “scaling” .. the instance became exceedingly more difficult because of the mysterious appearance/disappearance of the others. It suddenly came to mind this was a botting instance and so infuritated me to nearly blind rage.
I managed to fight my own way to the challenge but still hindered by respawning risen … (a couple of veterans adding insult to injury). Just before I was killed by a blasted veteran risen preserver (after having killed it once already in the same spot)
I managed to win the challenge after being downed at least twice.
Yeah, I hate the risen with a passion .. but another problem exists in Orr that I’m certain you all are aware of and we all hate them probably worse than the risen.

Dru Windshadow: Human: Ranger lvl 80
San Twocut: Human Thief lvl 80
Djorn Wolfson: Norn Guardian lvl 80

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Posted by: ExTribble.7108

ExTribble.7108

Never seen a group of more than 2 putrifiers (pulling ones) outside of a DE. If you got more in a group, it’s most likely your fault (aggroing multiple over long distances) or you’re terribly unlucky with spawns.

In these high level areas you need to learn to identify your enemies before you can run through all willy-nilly.
Putrifiers usually open with their pull attack, so when you run past them, watch them and dodge accordingly.
Corrupters usually open with the chill-breath, so give them a wide berth or dodge directly away from them when aggroed, not through them or next to them so you can get out of it’s range.
Plaguebearers use a ranged attack you can’t really dodge (that multiple bite thing), so avoid aggroing these in the first place.
Gorillas’ charge attack leaves a trail that will cripple you when walked over, so dodge over it if you must pass through it.
Grubs/Acolytes have slow projectiles, so just shift a little left or right and they’ll miss.
etc.

Orr was meant to be challenging, and yes, many people see this as annoying. But challenges often involve not being lazy, which in this case would mean you have to actually pay attention to where you’re running in those zones unlike the majority of the world.

“Any lump can hack bad guys to death, but it takes skill
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated

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Posted by: MeGaZlo.9516

MeGaZlo.9516

You should not teach people to avoid them. The question of atmosphere. Also, do not be a hypocrite. You do not know the capabilities of each class with different gear. Perhaps warrior or guardian with knight set easily kill them or run out. But elementalist or necromancer in berserk, for example – the question is different. Here’s a little diorama for you =3 try to count

(edited by MeGaZlo.9516)

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Posted by: kelman.9451

kelman.9451

From my experience the higher level zones are evidence of a rush job in the development process. Not well balanced, and not much variety. The artwork on the other hand is excellent all through out the game.

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Posted by: ExTribble.7108

ExTribble.7108

You should not teach people to avoid them. The question of atmosphere. Also, do not be a hypocrite. You do not know the capabilities of each class with different gear. Perhaps warrior or guardian with knight set easily kill them or run out. But elementalist or necromancer in berserk, for example – the question is different. Here’s a little diorama for you =3 try to count

I do fine as an elementalist. It’s my main and I haven’t had trouble when running S/D or D/D. I used to run a condition/tank build, and now I run a more glass-cannon dps oriented build and both work fine. I don’t really follow the “meta” builds, so what I’m using is likely sub-par. I have also not had problems with a guardian, nor an engineer. I can’t say anything for other classes since those are my only 3 lvl 80s.

It’s a situation of picking your battles. If you choose to run past enemies you need to be sure you can actually get away, otherwise you end up in situations similar to your picture where you have a horde chasing you plus the local mobs, where no amount of burst damage will save you. If you choose to fight, again, expect the accidental over-aggro so you’re not surprised when an extra few risen join the battle. This is something you learn through experience, not something you can instantly do in a new area so you should expect to fail/die multiple times. You just need to be sure you’re learning from it and not just complaining because you refuse to try harder.

My purpose was not exactly to tell people how to avoid them (although in hindsight, I did…), but more to raise awareness that each risen monster is different in a multitude of ways and learning how each one behaves is critical to survival in Orr. Considering the lore behind it, I don’t find Orr to be overpopulated. You’re in a warzone that’s also the enemy’s homeland. You should expect a risen around every last corner of the zone.

“Any lump can hack bad guys to death, but it takes skill
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated

Hate risens before. And now they are awesome!

in Guild Wars 2 Discussion

Posted by: MeGaZlo.9516

MeGaZlo.9516

Sounds smart and reasonably, but, in reality, this is not entirely true. Orr has very(!) few places where you can actually run through the risens, where you will not be persecuted at least five of them constantly. They take half of Guardian’s hp killed in thougness for 8-12 seconds. So, what to talk about glass elementalist freely walks there – sounds like a fairy tale. Try to run from desmina’s hollows to compass plaza, runs through promenade of the gods or north of the royal tombs. Try to run to the west of the temple of Lissa. Count the number of seconds you will run. Many such examples. So, by your logic, have to fight. But there are many dozens of mobs. And the battle turns into an endless carnage of pesky monsters without profit. The first couple of months, it was still fun. But you learn all theyr’s abilities (of which risens have a maximum of three) in a week. And they turn into ordinary pesky critters. Many(!) critters. They do not have any special tactics, like karka have, for example. Often, to get from point A to point B has to kill a couple dozen of them, not stopping for a second. It’s annoying. You try to ignore them – even more annoying. It turns out, as I said in the first post: they are not difficult – they are just annoying.

As for the atmosphere of the warzone – you feel a warzone? I do not. I think if they were grouped in secluded areas, and would not be smeared uniformly dense layer around the whole location – it would be more atmospheric.

And why do they have 150% run speed? Do not you think it’s stupid? But if they shuffled by 66%, or even less – it would be more atmospheric and more like the undead. You want to fight – fight them. Afraid slowly but surely approaching the crowd of ghouls – run. Delicious! Much better than the crowd crazed acrobats, flashing before my eyes from side to side.

If so developers want to force players to kill them, it’s better to add to them a nice loot. All problems solved immediately.

(Offtop) Admit it, rather hypocritically, cutting all the possible ways to earn in the world PvE, and then claim that they did not want to see all sat in fractals, and they want more demand for of the world PvE. =\ Developers are beginning to remind me blizzards. And I do not like it at all.

(edited by MeGaZlo.9516)

Hate risens before. And now they are awesome!

in Guild Wars 2 Discussion

Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

every one come!
I get chills every time I hear that
But I actually do like Orr- the risen makes sense to me in context and I love the styling of the zones- it really does look like a powerful civilization that was under the ocean for a long time.
I could seriously get behind changing Orr in expansions , so it can be resettled- I think there is a lot of story possibilities there- How it can be done I have no idea though

Orr in the current state is an awesome area. The biggest problem I have there, is the spread and respawn rate of the risen. If I kill a foe, having to fight a respawn before even my skills are reset, becomes highly annoying very quickly…