I say it like it is.
Havent played in forever
I say it like it is.
There are like 5 people playing right now, its very hard to do a dungeon.
There are like 5 people playing right now, its very hard to do a dungeon.
About 80 groups in the past 5 minutes. I really don’t know what the hell you’re talking about.
There are like 5 people playing right now, its very hard to do a dungeon.
So it’s pretty much a ghost town compared to release?
I say it like it is.
So… Has the game gotten any better? It was pretty bad when I left. Way too casual and unrewarding. How’s the playerbase? I haven’t played since about 2-3 months out of release.
If by “casual and unrewarding” you mean “Not like WoW, lacking in raids and not based on vertical gear progression”, then the answer is that the game is still GW2 and has not become WoW yet. Sorry.
As for the playerbase- larger servers are pretty packed. I haven’t seem what the smaller ones look like but Tarnished Coast has a lot of zones that still push me into overflow.
There are 2.5 million players logging in every week. The game is getting new content every 2 weeks and much has been done to improve the core game and rewards systems.
There are like 5 people playing right now, its very hard to do a dungeon.
Heh, I wish. If that were the case I wouldn’t spend most of my time in overflow :-P
There are like 5 people playing right now, its very hard to do a dungeon.
Yeah and I don’t think I’ve made more than $10 or so in the last month from it, so it’s not very rewarding either:(
So… Has the game gotten any better? It was pretty bad when I left. Way too casual and unrewarding. How’s the playerbase? I haven’t played since about 2-3 months out of release.
I left for three months and came back and I don’t see that anything changed except for missing a few living story events (and by missing I mean I wasn’t able to participate, I really didn’t miss anything).
I’m enjoying playing it again right now at least. There are some changes coming in the next patch that seem like they might help. We’ll see.
There are like 5 people playing right now, its very hard to do a dungeon.
Heh, I wish. If that were the case I wouldn’t spend most of my time in overflow :-P
Didn’t see Lion’s Arch on my home server all weekend last week. 3+ hour queue to get into WvW on reset night.
They lifted culling at Claw of Jormag a couple weeks ago and this is what we saw:
Come back on the 6th. Rewards are getting a buff then
https://www.guildwars2.com/en/the-game/releases/august-06-2013/
Ahh come on guys, i was just trolling and it worked like a charm. I mean the OP… if he wants to know if there are still people playing? Why doesnt he log in and take a look.. i mean come on..
The game still doesn’t allow you win with gear rather than skill.
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
Ahh come on guys, i was just trolling and it worked like a charm. I mean the OP… if he wants to know if there are still people playing? Why doesnt he log in and take a look.. i mean come on..
I didn’t bite, but there are a few servers where it definitely feels like there are about 5 people sometimes. Makes me appreciate my home server more when I guest there.
So… Has the game gotten any better? It was pretty bad when I left. Way too casual and unrewarding. How’s the playerbase? I haven’t played since about 2-3 months out of release.
If by “casual and unrewarding” you mean “Not like WoW, lacking in raids and not based on vertical gear progression”, then the answer is that the game is still GW2 and has not become WoW yet. Sorry.
As for the playerbase- larger servers are pretty packed. I haven’t seem what the smaller ones look like but Tarnished Coast has a lot of zones that still push me into overflow.
Working towards better gear is a solid incentive for a player to keep wanting to play a game. It’s a big part of what made WoW, WoW. Not trying to make this a GW VS WoW discussion, but wanted to point that out.
To me GW2 was trying to sell an experience, which although beautiful, does not create enough interest for extremely competitive-minded players like me. Honestly when I played GW2, I got the same feeling I got when I play single player RPGs. I don’t know how to explain it, but I guess I liked the feeling of working towards being recognized for my efforts.
I say it like it is.
So… Has the game gotten any better? It was pretty bad when I left. Way too casual and unrewarding. How’s the playerbase? I haven’t played since about 2-3 months out of release.
If by “casual and unrewarding” you mean “Not like WoW, lacking in raids and not based on vertical gear progression”, then the answer is that the game is still GW2 and has not become WoW yet. Sorry.
As for the playerbase- larger servers are pretty packed. I haven’t seem what the smaller ones look like but Tarnished Coast has a lot of zones that still push me into overflow.
Working towards better gear is a solid incentive for a player to keep wanting to play a game. It’s a big part of what made WoW, WoW. Not trying to make this a GW VS WoW discussion, but wanted to point that out.
To me GW2 was trying to sell an experience, which although beautiful, does not create enough interest for extremely competitive-minded players like me. Honestly when I played GW2, I got the same feeling I got when I play single player RPGs. I don’t know how to explain it, but I guess I liked the feeling of working towards being recognized for my efforts.
You can still do that. Become well known for being more skilled, as opposed to the usual MMO view of being well known for being better geared. For once, you have an opportunity to shine not because of how much free time you have, but because of how good of a player you, personally, are.
There are many players on individual class forums who post videos semi-regularly, or who are well known on their server for doing amazing feats. And they accomplish those feats without the help of bigger numbers, making them actually someone worth being recognized.
Of all the MMOs out there, this is, to me, the best game to try to achieve recognition on.
To me GW2 was trying to sell an experience, which although beautiful, does not create enough interest for extremely competitive-minded players like me.
True extremely competitive-minded people like me want their skill to be on the showcase, not the time they spent raiding to get their set of armor. This is why highly competitive PvP-only games such as MOBAs (Dota2, HoN, LoL), shooters (CounterStrike), or GW2 SPvP don’t give benefits to people who played them for longer.
I have sunk 1k and more hours into this game and I’m perfectly fine with having the same gear as someone new because if I beat him it was due to me being a better player, not having an unfair advantage.
This is the design philosophy GW2 (and many GW2 players) embrace, and I seriously doubt it will ever change.
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
(edited by Wolfheart.1938)
There are 2.5 million players logging in every week. The game is getting new content every 2 weeks and much has been done to improve the core game and rewards systems.
Pulling numbers out of thin air i see.
There are 2.5 million players logging in every week. The game is getting new content every 2 weeks and much has been done to improve the core game and rewards systems.
Pulling numbers out of thin air i see.
It was actually published on the Chinese website.
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
There are 2.5 million players logging in every week. The game is getting new content every 2 weeks and much has been done to improve the core game and rewards systems.
Pulling numbers out of thin air i see.
It was actually published on the Chinese website.
So no official announcement from Anet. My point exactly. And that website made this announcement purely for marketing purposes in China. Anyone can make those numbers up.
There are like 5 people playing right now, its very hard to do a dungeon.
About 80 groups in the past 5 minutes. I really don’t know what the hell you’re talking about.
So what you’re saying is you still need to go to an external website to get a group?
There are 2.5 million players logging in every week. The game is getting new content every 2 weeks and much has been done to improve the core game and rewards systems.
Pulling numbers out of thin air i see.
It was actually published on the Chinese website.
So no official announcement from Anet. My point exactly. And that website made this announcement purely for marketing purposes in China. Anyone can make those numbers up.
If I’m not mistaken, “that website” belongs to Anet.
-BnooMaGoo.5690
There are 2.5 million players logging in every week. The game is getting new content every 2 weeks and much has been done to improve the core game and rewards systems.
Pulling numbers out of thin air i see.
It was actually published on the Chinese website.
So no official announcement from Anet. My point exactly. And that website made this announcement purely for marketing purposes in China. Anyone can make those numbers up.
If I’m not mistaken, “that website” belongs to Anet.
And how that’s that help us? Are we sure that 2.5 actual individual player accounts log in every week or is it like McDonald’s has their x million customers served, meaning they count each log in. So if you log in 10 times, you count as 10 customers….Marketing is a funny thing you see.
There are 2.5 million players logging in every week. The game is getting new content every 2 weeks and much has been done to improve the core game and rewards systems.
Pulling numbers out of thin air i see.
It was actually published on the Chinese website.
So no official announcement from Anet. My point exactly. And that website made this announcement purely for marketing purposes in China. Anyone can make those numbers up.
If I’m not mistaken, “that website” belongs to Anet.
And how that’s that help us? Are we sure that 2.5 actual individual player accounts log in every week or is it like McDonald’s has their x million customers served, meaning they count each log in. So if you log in 10 times, you count as 10 customers….Marketing is a funny thing you see.
Anet posted the statistics, maybe you should ask them.
-BnooMaGoo.5690
Man, this game can’t keep my attention for more than 10 minutes at a time anymore. I used to have fun with the new content, but I started to ask myself what the point was. With every single mmorpg I’ve played, there was always a goal, no matter if it wakittenting max level, getting a certain type of gear, or exploring new areas. I have no goals left at all for Guild Wars 2 once I hit 80 and got exotic gear. I feel like people only play on patch days and the rest of the days are boring with no people playing at all. I just moved on because I felt like I actually had goals in other games.
There are 2.5 million players logging in every week. The game is getting new content every 2 weeks and much has been done to improve the core game and rewards systems.
Pulling numbers out of thin air i see.
It was actually published on the Chinese website.
So no official announcement from Anet. My point exactly. And that website made this announcement purely for marketing purposes in China. Anyone can make those numbers up.
If I’m not mistaken, “that website” belongs to Anet.
And how that’s that help us? Are we sure that 2.5 actual individual player accounts log in every week or is it like McDonald’s has their x million customers served, meaning they count each log in. So if you log in 10 times, you count as 10 customers….Marketing is a funny thing you see.
Anet posted the statistics, maybe you should ask them.
I don’t think Anet posted statistics. The day they do that, hell will freeze over. They infracted so many posts that were asking for statistics on RNG and actual populations of servers.
Man, this game can’t keep my attention for more than 10 minutes at a time anymore. I used to have fun with the new content, but I started to ask myself what the point was. With every single mmorpg I’ve played, there was always a goal, no matter if it wakittenting max level, getting a certain type of gear, or exploring new areas. I have no goals left at all for Guild Wars 2 once I hit 80 and got exotic gear. I feel like people only play on patch days and the rest of the days are boring with no people playing at all. I just moved on because I felt like I actually had goals in other games.
And yet you’re still here trying to make arguments where there are none.
-BnooMaGoo.5690
So… Has the game gotten any better? It was pretty bad when I left. Way too casual and unrewarding. How’s the playerbase? I haven’t played since about 2-3 months out of release.
If by “casual and unrewarding” you mean “Not like WoW, lacking in raids and not based on vertical gear progression”, then the answer is that the game is still GW2 and has not become WoW yet. Sorry.
As for the playerbase- larger servers are pretty packed. I haven’t seem what the smaller ones look like but Tarnished Coast has a lot of zones that still push me into overflow.
Working towards better gear is a solid incentive for a player to keep wanting to play a game. It’s a big part of what made WoW, WoW. Not trying to make this a GW VS WoW discussion, but wanted to point that out.
To me GW2 was trying to sell an experience, which although beautiful, does not create enough interest for extremely competitive-minded players like me. Honestly when I played GW2, I got the same feeling I got when I play single player RPGs. I don’t know how to explain it, but I guess I liked the feeling of working towards being recognized for my efforts.
Working towards better gear works for a percentage of the playerbase and turns another percentage of the playerbase off completely. Akittens height, with very little MMO competition, WoW had 12.4 million subscribers…but that included Asia and the US and when you look at the number of gamers out there, by percentage it’s not that many.
Those who like that sort of thing liked WoW. If WoW had concentrated on other things it might have had 30 million subscribers. No one will ever know.
What we do know is that other games that copy that formula don’t seem to do very well.
If you like platformers, you will love where they have taken the game. It kinda takes theme park to a new level, something like the old arcades. Remember Donkey Kong? Very cool. Yeah, GW2 has that retro feel, 8-bit graphics and all that. I do remember purchasing an MMO and I’m sure they will start that part of it up soon.
It’s exactly the same as release. If you hated the bugs the skill lag etc and left, then gg its the same now.
- Colin Johanson while spamming key 1 in GW2
It’s exactly the same as release. If you hated the bugs the skill lag etc and left, then gg its the same now.
Though it will be interesting to see what the new changes to particle effects do to lag during the next patch. And there’s a whole lot fewer bugs.
Yes all I do is farm cof p1 for gold and level 80s. I have nothing to do.
There are like 5 people playing right now, its very hard to do a dungeon.
its actually 4 people. so when we do a dungeon we guest on some server and each of us calls our RL friends to see if 1 more wants to join. then we hope we can clear the event blocking the dungeon. when that fails we log out for that day.
There are 2.5 million players logging in every week. The game is getting new content every 2 weeks and much has been done to improve the core game and rewards systems.
Pulling numbers out of thin air i see.
It was actually published on the Chinese website.
So no official announcement from Anet. My point exactly. And that website made this announcement purely for marketing purposes in China. Anyone can make those numbers up.
If I’m not mistaken, “that website” belongs to Anet.
And how that’s that help us? Are we sure that 2.5 actual individual player accounts log in every week or is it like McDonald’s has their x million customers served, meaning they count each log in. So if you log in 10 times, you count as 10 customers….Marketing is a funny thing you see.
Anet posted the statistics, maybe you should ask them.
They didn’t post them here in this forum. I am just pointing out that we can’t trust such a reference here and that we need context. The person who posted them here certainly seems to accept these numbers blindly. I am still not convinced Anet really posted them, let alone assume that these numbers mean what the poster is suggesting.
Your reply is completely useless. My point clearly was to question the poster, not Anet.
So… Has the game gotten any better? It was pretty bad when I left. Way too casual and unrewarding. How’s the playerbase? I haven’t played since about 2-3 months out of release.
Its the same as when you left.
Man, this game can’t keep my attention for more than 10 minutes at a time anymore. I used to have fun with the new content, but I started to ask myself what the point was. With every single mmorpg I’ve played, there was always a goal, no matter if it wakittenting max level, getting a certain type of gear, or exploring new areas. I have no goals left at all for Guild Wars 2 once I hit 80 and got exotic gear. I feel like people only play on patch days and the rest of the days are boring with no people playing at all. I just moved on because I felt like I actually had goals in other games.
And yet you’re still here trying to make arguments where there are none.
What argument? He asked for opinions, which I gave.
That pet in the picture. His name is “Brings bad luck” lol, very creative.