Hello,
I would like to have a look at the GW2 financial results. We now have the numbers we need to get a good view of the long-term results.
[Skip this if you are not interesting in the history behind this comment]
First a small introduction. For a long time I have been very active on this forum. I have always seen GW2 as a game with a good core that had the potential to be one of the big MMO’s out there. Not a WoW-killer but for sure a WoW-alternative.
However, from the beginning I did notice (in my personal view) a few problems with GW2 that I did see as a possible pitfall in the way of being that big MMO, and I have been very vocal about those elements.
Some of those ‘problems’ have been fixed, like temporary content, that was a big problem during season 1.
Other big problems I did see were the missing traditional quest, no seamless zone (what basically results in loading-screen (immersion braking)) but most of all, Guild Wars moving from a Buy2Play (GW1) model to a more cash-shop model (GW2), I always suggested a focus on expansions with a new expansion every year to 1,5 year and no heavy focus on the cash-shop. The current approach resulting in decisions made based on selling items in the gem-store that effect the game negatively, mainly creating a big grind for cosmetics.
In my comments about that, I always said it would be bad for GW2 in the long-term. So it seems fair for me to also look back at it now we have the numbers over the long-term.
I also always made the comparison to GW1 what was an MMO-like game that used a Buy2Play model were the cash-shop had a much smaller role.
[Skip until here]
About a year ago I made the last post here, mainly because my comments always were supposed to be constructive criticism. In my vision HoT (and the first half year after it) was the last opportunity for ArenaNet to solve the problems that made people leave the game. People who left GW2 before, might come back for HoT, but if they leave again (somewhere in the first half year) they will not be likely to come back a third time in my opinion (for a second expansion). Because many of the suggestions made in the comments will take up to half a year to be fully implemented, it would not be very helpful to give more feedback after the first months after the release of HoT.
Getting a good idea about the results would take another year, first the first half year after the release, and then another half years to see the results after that period. That brings us to where we are now.
To get a good idea of the numbers, and being able to compare them to GW1 I collected all the quarterly reports from GW1 and GW2 and put them in Excel. (I would suggest looking at the Excel when reading this post.) In addition I tried to compare GW1 to GW2, and then mainly how they performed over a longer period. Of course keeping in mind that GW1 was a game on a way smaller scope then GW2.
To be able to compare them I used the initial sale-peak to get an idea of the scope of the game and based the results over time on that. There are however two problems I faced there. First is that GW2 initial sale was huge, but dropped fast after that. While these are the true numbers, it might be better to take that out of the equation as it does not seem to give a good indication of the true scope of GW2, depending on how you look at it.
Another problem is that GW1 pretty much lost all support after the first 3 years, while HoT did not get released till after 3 years. Only comparing the first 3 years of both games is not fair because you then do not take HoT into account, and ignore the fact that games will usually lose some popularity over-time. On the other hand, comparing both over the full period is also not fair as you are then comparing a game that is fully supported vs one that is not.
Keep this in mind when looking at the numbers. In the forum I will mainly show the graphs and talk about them. For all the numbers, have a look at the Excel.
(edited by Devata.6589)