Having trouble with a "main"
I saw this happening when I heard that no class (or role) is “needed”. You don’t have a class that has a sole purpose and you fill that niche when you play.
shrug I like both styles of gaming. I love vertical progression and the holy trinity of raiding and I also love this game.
I have 3 mains; One for WvW, one for Dungeon runs, and one for PvE/open world. I have been playing since the betas also and knew then that I would not feel the draw to any one character as I did in other MMOs where I felt I was meeting a need and filling it with my character choice.
Xylani – 80 Ranger | Osoroshii – 80 Warrior
GoM [LGG][COI]
Yeah I don’t know maybe it is a bit of “trinity” lack that I feel. Having played SRO before though, there wasn’t a trinity there either in all reality. It just makes me feel like my character is hollow where as I would bond to some of my characters. FF11, my corsair was amazing. SRO my 2/1 hybrid was unexpectedly useful and fit my aggression. It goes in with pretty much every game I played, like my SinX in RO.
Here, I just can’t get that ‘feel’ if that makes sense. I wish I could just settle on a main lol.
I feel you, believe me. In Guild Wars, I mained a Warrior for almost 7 years while my alt was a Monk that I routinely did SC’s on since Wars really didn’t have many other than FoWSC’s and even then, were usually out-shined by Dervishes or Assassins running a Derv Build.
Coming to GW2, I rolled a Warrior immediately. Leveling was a huge issue, as I kept rolling new toons pretty much everyday; 2 Mesmers, around 4 Guardians, ( for my Monk fix ) I think two Eles, ( I really want to love them, but I just can’t in GW2 ) and one Ranger. No Engineers, Necros or Thieves, because it’s not really my style of playing.
In my opinion, get back on the one that you found the most enjoyable ( Ele, I think ) and stick with it. You got to keep in mind that the game is still young, and there definitely is a feel of overall “blandness” with the classes. New skills are on the horizon, and you do still have an IMS as an Ele in the form of a Signet I believe. It may not be optimal, but in PvE, it shouldn’t hurt too much on your overall build. So stick with it, if you do, I think we both know it’ll pay off in the long run.
Part of the issue is that your character is mainly defined by the weapons you’re carrying. The cooldowns are normally longer on your optional skills and can’t be relied on for your damage/utility.
This has really diminished everyone’s ability to target a specific niche or come up with innovative builds. If I’m a warrior, and I want to do damage, I’m almost certainly carrying an Axe/Mace and a Greatsword. You now know over half of the abilities I use and how I use them. You can also probably guess the last set of abilities as well.
Yes, there were cookie cutter builds in GW1, but, with seven customizable characters you could bring with you, there was still plenty of room to try out a few things.
I just don’t feel the same attachment to my characters here I did there either. They feel very fungible, both because their purpose is all the same and because there is less customization available.
Part of the issue is that your character is mainly defined by the weapons you’re carrying. The cooldowns are normally longer on your optional skills and can’t be relied on for your damage/utility.
This has really diminished everyone’s ability to target a specific niche or come up with innovative builds. If I’m a warrior, and I want to do damage, I’m almost certainly carrying an Axe/Mace and a Greatsword. You now know over half of the abilities I use and how I use them. You can also probably guess the last set of abilities as well.
Yes, there were cookie cutter builds in GW1, but, with seven customizable characters you could bring with you, there was still plenty of room to try out a few things.
I just don’t feel the same attachment to my characters here I did there either. They feel very fungible, both because their purpose is all the same and because there is less customization available.
Like I said though, new skills/traits are coming out in the near-future. They’ve ( ANet ) also mentioned new weapons, and making existing weapon sets available to other classes as well, which opens up more build variety/diversity. Combine that with new Utilities/Elites, and I think we’ll be good by early next year, if not sooner. Just got to stick it out!