Havok physics engine
ArenaNet already uses Havok Cloth in their engine.
I’m not too technically inclined but I would think constantly calculating physical reactions in the game world and sending them over an internet connection might be a bandwidth issue.
Yeah, while it would be cool to get some more use out of the engine, I don’t think that most players have computers good enough to handle it. Remember, ANet wants/needs a very large amount of people to play this game, and if they add too much then they run the risk of have an overly demanding game.
Mind you that the game could use a bit a tone down in some regard…
I believe this would be a good ending for Scarlet. This game needs some ship on ship combat and a good farewell cutscene for it’s first villain. In her own way she is exactly like Cutler Beckett but more mad. However, yes, I do think it is quite underused. We’re getting some love with the next update.
http://www.youtube.com/watch?v=MXcLybhbChQ
(edited by Nightarch.2943)
I have to agree with your points actually, about how it might overtax the game and become too demanding for many computers, but at least like, the sylvari plant lifts in the Grove should be updated.
Also, i like the idea about the ship battle haha, but with air ships of course
I suggested the use of TressFX for Hair months ago: https://forum-en.gw2archive.eu/forum/game/suggestions/TressFX-for-Hair-Effects/first#post1646326
Not exactly related to Havok though, but just something else
Whatever newer engines are added though, I just hope PhysX isn’t even considered. If anyone thinks performance is low already, just think about slapping on another engine that’s purposely un-optimized, and grossly proprietary.
Havok would get my vote for being an unbiased engine (for the most part anyway; don’t use Intel’s compiler). Same with TressFX (DirectCompute works fine on both AMD and NVIDIA).
There’s no hope for physics in this game, Havok is only there for the show. Just look at how poorly walls in wvw are destroyed lol N64 had the same kind of destruction.
ah, no wonder GW2 put a lot of stress on CPU.. the havok engine algorithm calculation … if they use PhysX, the load will be transferred to the physic co-processor which is located at the Nvidia graphic card……
Archeage = Farmville with PK