Heal. Power scaling like new Cond. Damage

Heal. Power scaling like new Cond. Damage

in Guild Wars 2 Discussion

Posted by: jeezlaweez.6810

jeezlaweez.6810

First of all, I would like to praise all the intentions and effort done by the team in creating a new mechanic for the Conditions and Condition Damage. As a Necromancer player, this sounds like Beethoven to me.

That being said, I would like to suggest that you guys take a look on how Healing Power and Healing Skills work as today, since Cleric and Nomad equips are heavily directed to characters that use Healing Power as a major defensive stat and should not be thrown out like garbage (specially Nomad’s, because it’s a recently inserted stats build and I know that you did have a plan for that).

Like Conditions Damage is now until the new update comes, the high base value that healing skills have gives offensive builds some advantage, because they don’t need to sacrifice something in turn to get a good healing (some healing skills even have low recharge, so at long battles, or even large scale+long battles, those healings can make a Full Berserker survive easily). Since Condition Damage will now scale much more from the stat than the base damage value, I guess that would be something to consider to do to Healing Power and Healing Skills. I know that the proposition of GW2 is not to have a Trinity-based classes or builds, but I think that finding a middle-ground is possible, so that Hardcore contents can benefit from a good balanced party and build.

Thanks in advance and I hope you consider this. The work you done on Condition Damage is great and I trust you’ll find a way so everyone can have fun.

Samuel Hart – lvl 80 Necro and 20 more toons… well. Yeah.