Healer + Tank, ever a possibility?

Healer + Tank, ever a possibility?

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Posted by: Yobculture.5786

Yobculture.5786

Far Shiverpeaks

Healer + Tank, ever a possibility?

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Posted by: Aetrion.8295

Aetrion.8295

This is absurd and wrong.
People who have top-tier performance runs have requirements – sure but the game doesn’t. People do.

Please, find me where I said the game should have requirements. You just do max DPS to strawmen don’t you?

Healer + Tank, ever a possibility?

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Posted by: Matryoshka.1607

Matryoshka.1607

Without the stats there wouldn’t be anything to keep people who like the idea of actually being able to distinguish themselves in a roleplaying game interested.

I mean let’s face it, this game has basically eliminated all actual character from your characters. Thousands of build options, yet nobody gets to be unique because it’s so easy to switch from one to the other that you’re always just expected to have whatever the meta is. The only thing you can’t switch on a whim is gear because it takes a significant amount of time to earn the various sets, and even here people don’t want to allow anyone to have a shred of uniqueness.

The whole point of busting up the trinity should be to allow people to play how they want. That’s not what you get with GW2 though. It’s more restrictive than ever. Pre-determined builds, everyone in the same gear, every character is just a blank slate for the meta. Flowing neatly into any mold isn’t freedom. Being allowed to have whatever shape you like is.

This is exactly how I feel about the game. In GW1 I played a Ritualist and healed in PVP, and in PVE I played a Signet of Spirits build, micro managing my spirits and healing my hero party members and spirits. I pretty much hardly ever attacked people unless it was mostly auto attack. I enjoy that kind of play style, it is a lot more interesting to me than everyone just attacking guys like a game of whack-a-mole. I miss all the different play styles you had in GW1 compared to GW2, hopefully the new expansion brings in more and different ones.

Healer + Tank, ever a possibility?

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Posted by: Matryoshka.1607

Matryoshka.1607

ok. look. do have any idea how stupid you look when you buy a game that is advertised as not having set trinity roles and then go into the forum and asking for tank and healer roles?

like, im not going to go on the Black Desert (another mmo i play) forums and ask for weapon swap. it’s against the design of the game that i ‘bought’, and i bought the game knowing it was intentionally not included.

play the game you want to play dude.

I heard they were adding in more challenging PVE content and I hope that meant adding in the need for more healing/support or damage mitigation.

Healer + Tank, ever a possibility?

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Posted by: rotten.9753

rotten.9753

I heard they were adding in more challenging PVE content and I hope that meant adding in the need for more healing/support or damage mitigation.

There’s plenty of damage mitigation already utilised. Heck, I’d say it’s been abused even. What meta group don’t use is reactive support aka red-barring.

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Posted by: KentarouKawasaki.3286

KentarouKawasaki.3286

To be honest my war is a heal/tank war. He can suck the damage from most enemies and even fight several dungeon bosses face on, as well as using either shouts or banners (depending on situation) to keep the more DPS oriented members of the party alive.

Only major problem is of course, the tradeoff means he does almost no damage.

Healer + Tank, ever a possibility?

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Posted by: Narrrz.7532

Narrrz.7532

To be honest my war is a heal/tank war. He can suck the damage from most enemies and even fight several dungeon bosses face on, as well as using either shouts or banners (depending on situation) to keep the more DPS oriented members of the party alive.

Only major problem is of course, the tradeoff means he does almost no damage.

As is the case in other MMOs.
The catch here is that a dedicated person to perform this role is not strictly needed.