Healers armor please

Healers armor please

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Posted by: guildabd.6529

guildabd.6529

Healing Power (highest), Toughness, Vitality.
Pls make it happen.

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Posted by: Agemnon.4608

Agemnon.4608

My thief has two pieces of ascended zealot’s in PvP and a piece of crusader’s and his self-heal adds a good chunk. The rest of my equipment is marauder’s.

My ele is in full celestial and has good healing.

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Posted by: Lightsbane.9012

Lightsbane.9012

My thief has two pieces of ascended zealot’s in PvP and a piece of crusader’s and his self-heal adds a good chunk. The rest of my equipment is marauder’s.

My ele is in full celestial and has good healing.

cool story bro
(relevance?)

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Samnang.1879

Samnang.1879

I don’t think we need a (highest) healing gear in GW2, most things are dodgeable.

I find it funny when people blame my healing in raids, when… 100% of things are dodgeable/avoidable, rofl….

Please nerf bag types instead of class skills!

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Posted by: Agemnon.4608

Agemnon.4608

My thief has two pieces of ascended zealot’s in PvP and a piece of crusader’s and his self-heal adds a good chunk. The rest of my equipment is marauder’s.

My ele is in full celestial and has good healing.

cool story bro
(relevance?)

The relevance is the healing is just fine without a major healing stat or even without having all pieces with healing power.

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Posted by: simplesimon.2084

simplesimon.2084

You’ve got cleric gear which is healing power, power, toughness. At least with that you will kill it at some point.

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Posted by: Iason Evan.3806

Iason Evan.3806

Have you thought about going with a set of Giver’s? It’s a great healers set.

http://wiki.guildwars2.com/wiki/Recipe:_Ventari%27s_Warfists This is the stuff you’re looking for though. http://wiki.guildwars2.com/wiki/Ventari%27s_Nomad_Inscription

I know you want the healing to be the highest, but you can still do great until they add it.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Astralporing.1957

Astralporing.1957

In fact, due to the poor scaling of healing power, this hypothetical “healer” set would not be better than Nomad.

Actions, not words.
Remember, remember, 15th of November

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Posted by: LegACy.1296

LegACy.1296

I don’t think we need a (highest) healing gear in GW2, most things are dodgeable.

I find it funny when people blame my healing in raids, when… 100% of things are dodgeable/avoidable, rofl….

…you can’t dodge the boss aura.

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Posted by: Drakz.7051

Drakz.7051

I gave up on doing the raids after like the first hour, as after 20 mins people where already selling runs and wouldn’t accept your money even before looking at your gear, and pugs where stupid or didn’t communicate at all.

Nothing wrong with the Cleric gear, just go with that xD

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Healers armor?

Did you ever look at Minstrel?

TOUGHNESS, HEALING POWER, Vitality, Concentration (=Boon Duration)

should be extremely close to what you want. combined with the rune of the monk should provide a decent start


Example, note: this is using signet of mercy providing added healing.
http://gw2skills.net/editor/?vVAQNApdSl0AhOhYrQwWIQTEH1D1NAShXAXDBxUkHxTsJA-TxxGQBk7JA6Don6PDZ/BCqMAPKBXiSPAcKACAcA44jP+4jPu3P+9jP+4SB43UL-e

This should be an ample guardian melee healing/support build…. I have a guardian using a mix of clerics and minstrels (weapons,chest, legs,helm ) and I can make 4 berzerkers facetank anything till lvl 70+ fractals anyways, no need to dodge, ever. (Except maybe Thaumanova Boss due to environment….)

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

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Posted by: guildabd.6529

guildabd.6529

Cleric, Minstrel and Nomad aren’t enough. I want to have as much healing as possible yet not losing any surviability.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

well vitality is pretty useless, as your survivability should come via condition cleansing not through a huge healthpool, toughness will mitigate some dmg, protection way more.

More healing then e.g. Clerics will never happen as it is main stat healing. the end.

The best way to continue is delicious riceballs, sigil of transference, runes of the monk or benevolence(like) traits for AOE heals, (being healer) or things like mango-saffron icecream and potions of karka toughness and soldiers runes for self (if you’re trying to be a tank whcih is mostl;y useless) for tank purposes which are generally unwanted and unneeded and I’ll be frank Minstrel will likely be more effective then Clerics or nomads here, as your dependency on boons will rise.

wanting more is only possible trough runing/sigils and getting the perfect food combo for your purpose

BTW the healer/booner build posted above can keep[ glass buil;d alive vs high level bosses by reducing dmg and refiling 100(0)‘s of HP’s a sec.

If you wat more distance and be a healer, you’d enter the realm of full spec water (healing) ele’s either zealot/zerk (or cleric) (glass, semi tanky), celestial (semi tanky) or full minstrel/clerics (well pretty tanky.)

Problem with nomads and minstrel only (as far as possible) is the fact they can be killed but have no damage potential of their own, so in the end wth these builds you can kill nobody, maybe just support a bit, but you -will- die through pressure (mostly condi burn) eventually, showing again the potential of condi cleanses with these stats.

Ofcourse

  • (Dual) Staff Druid (or variants) (runes of the monk or druid)
  • D/F & Staff Necro (Transfusion, Vampiric Aura, Well and Mark of Blood (on dodge) focus 4) runes of Dwayna
  • A/Wh & Hmr Shout-Heal Warrior, with Inspiring Banner of Tactics, runes of the soldier

are also support-healers

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

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Posted by: guildabd.6529

guildabd.6529

My point is… I don’t want to deal damage, or apply boons. Just heal as long as possible. Vitality is not useless in that case.

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Posted by: Astralporing.1957

Astralporing.1957

My point is… I don’t want to deal damage, or apply boons. Just heal as long as possible. Vitality is not useless in that case.

But you would be.

Actions, not words.
Remember, remember, 15th of November

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

yes it is. vitality seems important due to creating a large healthpool and seems o allow fr more dmg absorbtion, but

1 DPS is negated by toughness therefore tougness already creates a bigger -virtual- healthpool, Due to dmg being reduced, it becomes healable, protection allows for far more “virtual health” as long as you can keep the boon up and it isn’t coprrupted or stolen (which will likely kill you if you are dependant on it’s reduction in damage during a certain portion of an engagement with enemy forces).
2 conditions ignore toughness 100% so vitality seems relevant here, but you’ll not be able to outheal conditions, poison destroys healing (healing is 33% less effective) removing your abilty to fill your huge heathpool (best heals heal ~13,5k, biggest possibe HP ingame (sentinel warrior) has ~35k HP, with poison you will heal only 9k with the best heal ingame….
Secondly health gain is useless while being drained by bleeds, terror, chill, torment, poison and burning as no healing will compensate for a real condi burst….

So I’d urge you:
A) Make sure you can kill stuff, 1000 power and 0 condi dmg doesn’t help
B) Make sure you can remove conditions ASAP, especially Poison as it will impair you as healer, it will also remove the need for a seemingly powerfull, but mostly useless healthpool, allowing for either power or other buffs
C) Boon duration will provide many buffs indirectly also including regeneration being a substantial buff to any healing build,but also providing buffs to retailiaion, swiftness, might, protection, stablity and so on.

So a combination of Minstrels and Clerics might be quite usefull in the end. and I repeat, without condi cleanses and without a way to provide some dmg you’ll essentially do not exist on the battlefield.

Also remember: with a PS Warrior,who could buff you +1000 power, even a build with 1500 power would remain a viable contender in the thick of battle…. and a minstrel/clerics could attain this easily…

Minstrel incorporates vitality as well…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

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Posted by: Dawdler.8521

Dawdler.8521

In fact, due to the poor scaling of healing power, this hypothetical “healer” set would not be better than Nomad.

Indeed. We already got nomad for this purpose and if you dont want to the vitality then there is clerics with healing as primary. Its not like the power will hurt your healing ability. There are several other options as well.

The request in the OP is totally pointless.

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Posted by: Iason Evan.3806

Iason Evan.3806

What it sounds like you really want OP is the ability to keep people or yourself up with a spammable heal while you look at health bars the whole time. GW2 isn’t that game nor should it ever be. Run Zealot’s or the equivalent. Be a healer while at the same time being an asset to your team with decent damage to boot.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: insanemaniac.2456

insanemaniac.2456

My point is… I don’t want to deal damage, or apply boons. Just heal as long as possible. Vitality is not useless in that case.

if you apply protection, you have to heal 33% less

if you apply vigor or aegis, you have to heal ~100% less

these are good multipliers and should not be ignored for the sake of maxing out your healing stat.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

What it sounds like you really want OP is the ability to keep people or yourself up with a spammable heal while you look at health bars the whole time. GW2 isn’t that game nor should it ever be. Run Zealot’s or the equivalent. Be a healer while at the same time being an asset to your team with decent damage to boot.

Zealot is nice but you will not have much sustain. also the trinkets seem to be missing still, especially for the group nopt reallyt interested in RAIDS

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

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Posted by: Suicidal Hamster.4816

Suicidal Hamster.4816

i personally dont understand requesting a higher healing stat variant. does the OP just want to sit at range and hope someone takes damage so he can heal them? or is the idea to just spam random heal skills and say he did his job?

What if i can avoid the majority of damage with dodges, reflects and my own skills and cover the rest with my heal ability? and in party situations shared buffs and boons provide sufficient secondary support to fill in what is missed. why would i look to take a traited healer vs the normal berserker when all it would do is take longer to complete the run due to a lack of DPS? not to mention PVE soloing with Healing/Vitality/Toughness would take forever to clear any mobs and would have 0 usefulness in Raids or Fractals.

I want to have as much healing as possible

Clerics currently provides “as much healing as possible”, still adds power to contribute to damage and is readily available. that should be sufficient.

Anet, you have made efforts to remove the Trinity. bringing in a stat set like this (Healing/Vitality/Toughness) would only serve to encourage those that are desperate to bring the trinity back.

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Posted by: Rezzet.3614

Rezzet.3614

i personally dont understand requesting a higher healing stat variant. does the OP just want to sit at range and hope someone takes damage so he can heal them? or is the idea to just spam random heal skills and say he did his job?

What if i can avoid the majority of damage with dodges, reflects and my own skills and cover the rest with my heal ability? and in party situations shared buffs and boons provide sufficient secondary support to fill in what is missed. why would i look to take a traited healer vs the normal berserker when all it would do is take longer to complete the run due to a lack of DPS? not to mention PVE soloing with Healing/Vitality/Toughness would take forever to clear any mobs and would have 0 usefulness in Raids or Fractals.

I want to have as much healing as possible

Clerics currently provides “as much healing as possible”, still adds power to contribute to damage and is readily available. that should be sufficient.

Anet, you have made efforts to remove the Trinity. bringing in a stat set like this (Healing/Vitality/Toughness) would only serve to encourage those that are desperate to bring the trinity back.

i thought that was the point of the game play how you want , i dont see having specialized healer gear harming the game unless it was a full party running said gear in a time event boss or something but even then it would be player’s choice so im all up for this idea as long it is kept outside of pvp

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Posted by: Nausicca.6038

Nausicca.6038

What’s the point of having a pure healer set in GW2 when you group can negate dmg with dodge, aegis, protection, resistance etc..?
Just curious.

VoxL, NSPPT

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Posted by: Dawdler.8521

Dawdler.8521

i thought that was the point of the game play how you want , i dont see having specialized healer gear harming the game unless it was a full party running said gear in a time event boss or something but even then it would be player’s choice so im all up for this idea as long it is kept outside of pvp

And clearly neither does Anet since toughness/vitality/healing gear is already in the game.

I still dont even understand why this is debated. Hell I’ve ran my minstrel/nomad scrapper in HoT PvE because I couldnt be kitten d to respec when jumping out of WvW heavy frontlining. Facetanking champs while supported by one or more dps become dead simple for everyone involved. And you could easily heal as much with more effective damage by using cleric or similar. Whether people like to play like that is entirerly up to them.

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Posted by: Sungak Alkandenes.1369

Sungak Alkandenes.1369

Discussions like this are why I used to advocate changing Cleric’s to (HP)/Pow/Feroc (replace Toughness with Ferocity, aka a ‘reversed Zealot’). It would have created more interesting armor/weapon mixes, back when they were just introducing new stat sets.

Now, I’m not so sure. As mentioned, Nomad and Minstrel can potentially have a better role to play here (just more annoying to acquire). Perhaps even to the point where ArenaNet may gradually replace 3-stat sets with 4-stat? I’m watching that closely.

I personally take the ‘balanced’ route with most of my characters, as I’m physically unable to dodge at the right time now and then (wrist/hand reaction time issues – not quite RSI, but probably related). If I push it, I can do that for a short time – but usually at the cost of having my arms (and sometimes the back of my hands) feel like they’re sliced open for the next couple days…

So, I build in the ability to take a hit or two. With the classes I can play the most – Guard/DH, Ranger (base only), Necro (maybe reaper, testing) – there are ‘stock stat’ builds that work pretty well in that respect.

“The Meta Game does not stop at the game. Ever.” — Me
I like to view MMOs through the lazy eye of a Systems Admin, and the critical eye of a
Project Manager. You’ve been warned. ;-)

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Posted by: Suicidal Hamster.4816

Suicidal Hamster.4816

i thought that was the point of the game play how you want , i dont see having specialized healer gear harming the game unless it was a full party running said gear in a time event boss or something but even then it would be player’s choice so im all up for this idea as long it is kept outside of pvp

funny how you support the “play how you want” idea in 1 breath and then say you dont want it in pvp or full partys in the next

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Posted by: Suicidal Hamster.4816

Suicidal Hamster.4816

when people talk about the play how you want, well it still has to be within the spirit of the game that ANET HAS MADE. they have specifically designed the game to do away with healer/tank/dps specific classes. all classes can do a mix of all 3. no one asked what class the OP is trying to make a full healer. what if his main is an Ele? or a Thief? thief full healer in fractals or better yet, PvP. sounds great right?

what if i want to play as a monster and run around the open world attacking players trying to do content? thats how i want to play. should it be implemented? i want to play with proper mounts. Anet bring in mounts. the list goes on.

i am all for the “play how you like” style and asking Anet for things you would like to be implemented. but i should be able to disagree (politely) when i feel that the suggestion goes against the spirit of what was intended in game design.

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Posted by: NumenorLord.6539

NumenorLord.6539

My point is… I don’t want to deal damage, or apply boons. Just heal as long as possible. Vitality is not useless in that case.

But you would be.

^This. The small amount of power will make you you less useless in PvE. The only scenario where a healer is needed (and it’s debatable) is in Raids and in PUG groups (poor organization/players skills) even the healer’s damage is needed to finish the boss before the clock goes to zero. In PvP and WvW it might become viable but will boost (even more) bunker builds.

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Posted by: ikereid.4637

ikereid.4637

Healing power with no offensive stats goes against everything GW2 is about.

Even in the newest patch they are very clear about what you need to do at a bare min.

Damage your target, boss mob,…ect and then you can roll out as a support role. But they still require some level of damage to get credit. Running only healing power, Vit, Toughness completely goes against that.

What i would LOVE to see is;

Power/condi
Healing power
Precision
Vitality/toughness

set.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

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Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

apothecary ftw, Healing toughnes condi

Sît[MII]Ultimate Dominator
U N D E R W O R L D
W v W-r o a m e r

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Posted by: Minazuki.1752

Minazuki.1752

Healers armor?
know your skills and build , play your advantage

My guardian
https://www.youtube.com/watch?v=nR0gttFrbos

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Posted by: Claudia De Anar.6304

Claudia De Anar.6304

Some people like the monks role and wish it had not been stripped from the game. I looked hard for a HP/T/V set myself a while back as I spend a lot of time at Dragon Events spamming Healing. My small contribution to the 100 other people flinging fireballs and Arrows feels pretty pointless; but Rushing about spamming Healing and rezing people has been great fun; and for myself could honestly care less if I get credit for the event. 99% of what I get winds up salvaged anyway and tossed in the mats bank never to see the light of day again. I play to enjoy the game, don’t much care how much play money I have at all really.

I’ll never get the Elitist no life meta mindset; What a fun game Everyone can be a Serker War because that’s the only Viable thing, and we can all wear Armor that looks exactly alike. In fact the Devs would not even need players. NPCs would be fine for all that.

Hey here is just an Amazing Idea, let the OP enjoy the game has s/he likes; and not bash him for not being meta.

Claudia de Anar: An Equal Oppertunity Massacre.

(edited by Claudia De Anar.6304)

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

What’s the point of having a pure healer set in GW2 when you group can negate dmg with dodge, aegis, protection, resistance etc..?
Just curious.

Well in a small part of PVE we have lvl80+ fractals with all enemies stealing boons on hit. which makes healers NOT based on regeneration very usefull…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Some people like the monks role and wish it had not been stripped from the game. I looked hard for a HP/T/V set myself a while back as I spend a lot of time at Dragon Events spamming Healing. My small contribution to the 100 other people flinging fireballs and Arrows feels pretty pointless; but Rushing about spamming Healing and rezing people has been great fun.

What a fun game Everyone can be a Serker War because that’s the only Viable thing, and we can all wear Armor that looks exactly alike. In fact the Devs would not even need players. NPCs would be fine for all that.

Hey here is just an Amazing Idea, let the OP enjoy the game has s/he likes; and not bash him for not being meta.

I do not care about OP not wanting to be meta tbh.

I do mind ppl saying well I want to have a specific role ingame, which has no option to be any use in all other roles. He chooses to ignore DPS, DOT, boons for the sake of healing. If his fellow players are all full zerks he will make them able to facetank everything BUT if they get wiped he would just be dead weight not being able to step to any other role.

Also being a healer but offering no mitigation (read protection/ reflects/ aegis/ vigor/ blinds/ weakness (and interupts if you’re really good)) creates a problem…

  1. You should consider people either very bad or fighting really hard bosses to actually focus being a healer in this game, as people have buffs themselves and acces to dodges and evades (not being the same) most of the time leaving a healer, with no added use whatsover, dead weight
  2. If all others can mitigate 100% of the incoming dmg yourself you have no use for your own healing role, and you’ll not be able to step in as a DPS/CC/DOT role you are useless ingame. Mostly as you are not abled to kill anything even though you can stay alive indefinite. Taking as long to kill a normal spawn as other take to kill a couple of veterans, an elite or a champion should make you wonder about your use ingame.
  3. If you choose to ignore all these (self/AOE) buffs and debuffs, and anyone else uses them you might have no use for your own healing role, and you’ll not be able to step in as a DPS/CC/DOT role leaving you useless ingame.

I run multiple healer builds but all have either a secondary option and ALL have some form of damage potential.

I have a:

  1. Zealot/(zerk or clerics) w Monk runes (water) Tempest (Staff)
  2. Zealot/(zerk or clerics) w Dragonhunter runes Dragonhunter (Hammer, Mace/Focus)
  3. Zealot/(zerk or clerics) w soldier runes shout heal Warrior (Hammer, Mace/Warhorn)
  4. Zealot/(zerk or clerics) w Dwayna’s runes Dagger/Focus & Staff Transfusion Vampiric Aura Necromancer
  5. Minstrel/Cleric w Monk Runes Mace/Focus & Hammer Guardian Healer/Boon Tank (while very happy, I still am wondering about the rune choice , as soldier’s tends to be a good if not better choice.

All these builds will bring a good amount of DPS/CC and/or support so they can be usefull if things go awry, even the tank with it’s 1630 power will be way more powerfull then any build ignoring all possibe offensive roles it could have fit into.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

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Posted by: Claudia De Anar.6304

Claudia De Anar.6304

This from the most recent game notes
Supporting your allies will now contribute toward earning rewards for killing enemies and damaging event bosses. The actions listed below now cause a percentage of the target ally’s damage dealt for the next several seconds to also count toward your participation. In addition to that, damaging an enemy’s defiance bar will also grant you some participation toward receiving rewards from that enemy. In order to discourage AFKing with boon-applying auras, you must still be actively attacking targets to receive rewards from them.
Applying boons to an ally (small percentage).
Removing conditions from an ally (small percentage).
Reviving an ally (large percentage).
Healing an ally (percentage scales based on how much healing is given). "

Oh dear, seems the OP might be ahead of the curve, Do I see 3 guys slipping in the back door.

To the OP – I suggest for now, Shaman’s or Magi Armor; with the Magi the raised precision will mean a higher chance to crit so when you do hit the damage should be more significant over all; and you might reconsider your position on Boons; at the end of the Day, Prot is at least as important as heals.

Claudia de Anar: An Equal Oppertunity Massacre.