Healing Others in Battle
When you heal others in battle, you’re loosing some precious time better allocated to actual support. Why would you be rewarded for that?
No the game does not reward you for healing or any form of support. you have to physically damage the mobs and/or boss to get credit.
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
Despite “support” being a complete joke in this game in terms of actually rewarding you, its best to find a class that can do DPS and heal as you so desire.
This is why I have stuck to my Mantra mesmer quite a bit. Pretty much every charge heals allies around whilst empowering you offensively, encouraging you to rinse and repeat.
All these things said, it’s a bit off when I see those tell tale blue symbols for fallen characters and then people say DPS ONLY. Clearly SOME support is good, making a group less prone to being downed means your DPS won’t lose some members, especially in settings where you aren’t in a Zerg.
It’s just an after effect of the non trinity mmo. If there are no roles, everyone is basically some class of DPS. That said, support has its place, you just have to be more attack minded as well.
I feel like doing somethign in incentivise healing would help though. Honestly, rethinking the Last Stand/Revive mechanic would help. Death has little consequence, as enough people standing nearby usually ensures a revive. Perhaps you could make it so reviving is actually fairly slow and ineffective until you have a decent amount if healing power.
I really think a lot of it is just because it’s a more passive way of helping a party. Seeing a big red splotch of damage numbers is a more obvious indication of “strength” than the green hovering over your party. Healing isn’t as obvious as “you healed for x health”, but in a passive way that less people have been downed, helping your DPS overall, not directly.
But things said, I’ve seen people with berserker gear who really aren’t using it well or get caught in a bad situation. When people prioritize power over survivablity and support, the odd support can actually buff that potentially glass cannon build. a good support, healing and removing conditions, canreally help in those circumstances.
Berserker geared characters using meta builds are using far more support than any cleric staff ele.
Healing without doing damage would be extremly lazy game play, since there is not
much that you would do then .. casting your healing spring every 25 seconds .. or just
staying around as a guard doing nothing else than sharing your regenaration ?
Personally i don’t know that there is a way to constantly heal other without doing
any damage and without standing around doing nothing between cooldowns.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Healing and revive should count to your stats but isn’t like that sadly.So if you think you’ve done plenty of dps then feel free to rev and heal but if not then focus on dps cuz you’ll get garbage loot(not like beside that you actually get smthing useful)or no loot at all.
Healing without doing damage would be extremly lazy game play, since there is not
much that you would do then .. casting your healing spring every 25 seconds .. or just
staying around as a guard doing nothing else than sharing your regenaration ?Personally i don’t know that there is a way to constantly heal other without doing
any damage and without standing around doing nothing between cooldowns.
Well, this is not strictly true. A staff Ele on Water can actually be a full healer because their autoattack AoE heals allies in a radius of 240 around the target. When properly traited and good runes and sigils, it has an incredibly amount of HPS far surpassing any amount of personal heals (relative to their cooldowns, of course).
But outside of that example, you are right and that most of the time healing is too sparse and largely a waste of effort compared to damage.
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
.So if you think you’ve done plenty of dps then feel free to rev and heal but if not then focus on dps cuz you’ll get garbage loot(not like beside that you actually get smthing useful)or no loot at all.
Loot quality is not bound to your DPS .. you just need to hit a champ once to get loot .. the rest is RNG. Else its more important to hit a champ first because it seems to be that there is a cap of many people maximum gets loot .. but thats it more or less.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Healing without doing damage would be extremly lazy game play, since there is not
much that you would do then .. casting your healing spring every 25 seconds .. or just
staying around as a guard doing nothing else than sharing your regenaration ?Personally i don’t know that there is a way to constantly heal other without doing
any damage and without standing around doing nothing between cooldowns.Well, this is not strictly true. A staff Ele on Water can actually be a full healer because their autoattack AoE heals allies in a radius of 240 around the target. When properly traited and good runes and sigils, it has an incredibly amount of HPS far surpassing any amount of personal heals (relative to their cooldowns, of course).
I doubt that the auto-attack on water of the staff-ele does zero damage .. right ?
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Some people have such narrow minded points of view, they’re never able to look past anything BUT dps as winning, and if you’re not clearing a dungeon in 5 seconds it’s an automatic fail. I personally don’t understand why these people play MMORPGS, they should be playing racing games or something, but I guess it’s more a flaw in the game design more so then the person who’s been led into believing in this being the correct way to play the game.
Regardless,
the way the game is setup is that you can’t JUST be a healer, but that doesn’t mean you can’t specialize in healing. I personally play a cleric ele, and have been playing an elementalist since the beginning, but in order for your team to be successful you have to have knowledge of what’s going on and or deal damage to enemies, you can’t just expect to get in a group and use healing skills. That being said if you like healing and want to use a cleric build, there still should be enough damage being brought to the table as long as you’re whole group isn’t comprised of healing focused builds. The problem of course is you get people like oxtred, who think zerker is the only viable build in the game, and then start complaining because the dungeon isn’t being cleared quick enough.
Back on topic however I would love to see “healers” being rewarded more with achievements and titles. I think what Arenanet should do though is update the LFG system to include a “role” feature when searching, so it gives more of an idea as to what type of build people are playing. Say for example after the person’s name it could say “Cleric” or “berserker”.
When I am doing a open world event on one of my rangers and I drop a healing spring it brings all the beserker’s to the yard.
smack..Wut?…smack…smack…