Healing Support and PvE

Healing Support and PvE

in Guild Wars 2 Discussion

Posted by: Dahkeus.8243

Dahkeus.8243

Ask most experienced dungeon runners on what they think about the usefulness of healing support and you’ll likely to have them tell you to ignore healing support in favor of might stacking, condi removal, projectile reflect, or simply to bring more personal dps.

And really, this isn’t a big surprise since damage in so many difficult dungeons is generally very spikey and avoidable by dodges. This means that health bars are often either near full or gone. Providing healing in these situations, unfortunately, doesn’t do a lot of good.

However, I think that healing could be made valuable again with the right changes to enemies and environments in PvE. I believe that if more damage came in smaller chunks and came in more frequently, then there would be value to healing. Look at the Krait Tower in Kessex Hills, for instance. With the new debuff, there is a lot of degeneration overall and results in players that spend more time with health bars that are partially empty. If there were more areas like this, then I think that there would be a broader range of good builds to use in PvE since it would make a lot of builds more viable.

Tl;dr – Damage in PvE is too spikey, so abilities that heal allies are often wasted. This could be helped if enemies either did more degen damage or hit more frequently with less powerful hits.