I know that arena net dosnt want the holy trinity, and have it so that every member of a group will do little of everything, dps/tanking/healing.
I love to play support, espec. in pvp, so I did a healing build for my necromancer, just to try it out and I was really surprised how little I could direct heal with full healing spec.
(If interested I can post the build, but I didnt make the thread for that.)
I did it so when I jump in and out of DS I do an AOE heal, and the numbers went just to around 500… so its basicly useless in fighting, since its better to use a cooldown on a skill like blind or weakness.
My regeneration heals is ok, I dont have much to say about that, but its the direct heals that surprised me so much.
Could it be that its not acctually possible to make direct heals viable without make it overpowered?
A direct heal should be able to migrate 25% of a burst attack to be able to be usefull in a game IMO, but as it is today direct heals are the absolut worst option to use when it comes to migrate dmg on allies.
How I see Healing VS Dmg is Regenteration spells is to counter DOTs whilst direct healing is to counter Burst dmg.
GW2 have other skills to migrate the burst dmg in CC skills, blind/daze/aegis/etc…
Is that the reason why healing power dosnt affect direct heals in any notable way?
What do you guys think, can arena net buff healing power for it to be usefull, or would be an impossible task to ballance?
edit*
some numbers.
A Necros AOE Regeneration will at lvl 80 and 1000 in healing power heal for 255/sec
A Necros Bleeds will at lvl 80 and 1000 condition dmg. tick for 92.5/sec for every stack (ie. just 6 stacks is 555dmg/sec.)
The necros DS AOE heal will at lvl 80 and 1000 healingpower heal for 552.
So an exampel fight 5 sec., 1 Necro do 6 bleeds and epidemic hitting a total of 6 players for 2775dmg/target (16650 dmg total)
1 Necro do regeneration on 6 players for 1275/target ( 7650 healing total) and uses Deathly Invigoration 552/target ( 3312 healing total)
Dmg done 16650
Dmg migrated 10962
Dmg left 5688
This is how big a diff. dmg vs healing is.
The reason why I use cond. dmg in the exampel instead of direct dmg is because you cant migrate cond. dmg with outher means of inderect healing such as blind/weakness/aegis etc etc
source
http://wiki.guildwars2.com/wiki/Bleeding
http://wiki.guildwars2.com/wiki/Regeneration
http://wiki.guildwars2.com/wiki/Deathly_Invigoration