Healing support need's improvement

Healing support need's improvement

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Posted by: Drakent.9605

Drakent.9605

So am I am the only one that notices this, I haven’t read 1 single post about the healing issue and is the only game play I find broken on this game.

I read complain about condition play style but there nothing wrong with unless you a bad player and haven’t figure it out how to play it properly.

have read complains on how the only way to play on this game is pure dps which is incorrect because there are support build that are base on sacrificing some of your dps but will be increasing your team dps by stacking might or by stacking condition invulnerability on mobs

But the only build that doesn’t work is the healing build. Is complete garbage no matter how hard you try and I speaking on pve and wvw gameplay.

The only way a healing build works in pve if you have 2 or 3 healers on the group and honest who wants to bother with that, all you doing is slowing down the fight.

So am I the only one that cares?

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Posted by: sweetmesquite.5024

sweetmesquite.5024

Guild Wars 2 does not rely on the tank/healer/dps trinity. Direct damage dps meta in pve/dungeons is what it is for efficiency’s sake, and “support” builds are dps geared/traited with support skills.

Raenia—Elementalist
PUNCH STONEFIST—Warrior
Skera Veidhimadhr—Necromancer

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Posted by: Drakent.9605

Drakent.9605

Guild Wars 2 does not rely on the tank/healer/dps trinity. Direct damage dps meta in pve/dungeons is what it is for efficiency’s sake, and “support” builds are dps geared/traited with support skills.

what you are saying is a opinion and make very little cense.
game was design to be more then just dps or more then just heals , was design to be a bit of everything with out restriction , unfortunately the healing aspect didn’t make it

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

There are no ‘healers’ in the game, so I am unsure what it is you want to be ‘fixed’. There was much discussion even before the game launched that players would never rely on others for healing, but primarily themselves.

Here is an article about healing in GW2:

Heal: Don’t belittle the SUPPORT role by calling it heal. Healing is the least dynamic kind of support there is. It is reactive instead of proactive. Healing is for when you are already losing. In Guild Wars 2 we prefer that you support your allies before they take a beating. Sure, there are some healing spells in Guild Wars 2, but they make up a small portion of the support lines that are spread throughout the professions. Other kinds of support include buffs, active defense, and cross-profession combinations.

For instance, an elementalist can support his allies by dropping down a ground-targeted healing rain that rejuvenates allies in an area. He might also use Windborne Speed to help them chase down a target or escape out of longbow range. A warrior might shout “On My Target” to help his allies do more damage to a marked enemy, or use his warhorn to “Call to Arms” which improves the armor of his allies for a short time.

We use our cross-profession combos to fill in the rest of our support. An elementalist can create a Firewall or Static Field to improve the ranged attacks of his allies. A warrior can carry a Banner of Wisdom around the battlefield to increase the power of his allies’ magical attacks. An elementalist might cast an ice spell to freeze enemies, but that same spell might give his allies Frost Armor to protect them from incoming attacks. When you boil it down, support is just the friendly way for players to work together to accomplish a shared goal.

http://web.archive.org/web/20110815225732/http://www.guildwars2.com/en/the-game/combat/healing-death/

Are you asking for the Developers to change the basic game design, and add healers?

(edited by Inculpatus cedo.9234)

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Posted by: Soon.5240

Soon.5240

That’s a good observation. I wonder how epic large WvW battles would be if 20% of the participants were traited with REAL healing/support skills. I could see them lasting longer than the curb stomps that they typically are.

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Posted by: Kumu Honua.2751

Kumu Honua.2751

The healing aspect works fine. You can’t become a “Healer” but you can most certainly do healing.

Guardian dodge rolls, water field blasting, elementalists dodging, Regen…

Plenty of sources.

Wvwvw relies on such healing. Blast the water fields!!!

Sylvari Guardian. – Dragonbrand.

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Posted by: rainynoble.6531

rainynoble.6531

have read complains on how the only way to play on this game is pure dps which is incorrect because there are support build that are base on sacrificing some of your dps but will be increasing your team dps by stacking might or by stacking condition invulnerability on mobs

Lets assume you are talking about traits. most traits that puts out vulnerabilities are already on meta traits lines. stacking might are mostly done through fire field blast. other ways to increase team dps are strength/discipline banners, spotter ( on power traitiline). empowered allies, and fury ( “For great Justice”, Persisting flame, ranger warhorn skill. etc)

Warrior can sacrifice their own personal dps to gives out empowered allies and stable mights through phalanx trait.

guardian have tons of blinds through skills in greatsword and S/F, with meta dps traits they dish out tons of vulnerabilities when foes are blinded.

which support build are you talking about?

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Posted by: dansamy.3752

dansamy.3752

The whole point of GW2 was the destruction of the trinity. That’s why there are no targeted heal other skills in the game. There are splash heals & area heals that heal YOU (and any allies in the area). The designers specifically set out to get rid of the tank/dps/heal trinity. EACH player can & should be doing a little of each for themselves.

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Posted by: Crossaber.8934

Crossaber.8934

Before i bought the game, i am under the impression that GW2 do not rely on healing. And after i bought the game i thought it is not true, the damage from mob is high. Until i understand the mechanics. Yes they already said this game is not focus on taking damage and heal. It is not broken it is working as intended. Healing is just one of the support and it will stay the same.

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Posted by: Corian.4068

Corian.4068

The sPvP forums are complaining that there’s too much healing, strangely enough.

If you’re expecting to facetank dungeon bosses with healing, that’s not how this game works.

Hit level eighty
Priorities, what to do?
Spend hours with dye

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Posted by: that baby stealing dingo.7216

that baby stealing dingo.7216

I have not crunched the numbers myself, but the consensus opinion seems to be that investing in healing power as a trait line is a joke. That’s the only thing I’d like to see addressed: if somebody really invests in healing power, make it worth their while some how.

I have a sword, a dagger, and an estimated life span of 2.47 seconds.

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Posted by: Drakent.9605

Drakent.9605

have read complains on how the only way to play on this game is pure dps which is incorrect because there are support build that are base on sacrificing some of your dps but will be increasing your team dps by stacking might or by stacking condition invulnerability on mobs

Lets assume you are talking about traits. most traits that puts out vulnerabilities are already on meta traits lines. stacking might are mostly done through fire field blast. other ways to increase team dps are strength/discipline banners, spotter ( on power traitiline). empowered allies, and fury ( “For great Justice”, Persisting flame, ranger warhorn skill. etc)

Warrior can sacrifice their own personal dps to gives out empowered allies and stable mights through phalanx trait.

guardian have tons of blinds through skills in greatsword and S/F, with meta dps traits they dish out tons of vulnerabilities when foes are blinded.

which support build are you talking about?

No all classes in the game can stack might, best some can do is stack about 5 to 10.
This is where the might build guardian come in handy 0/0/2/6/6 using hammer/staff plus using hallow grown and purging flames I keep my group with 15-25 stack of might none stop also I keep retaliation all the time so any damage they take equal more dps for the group.

This is a pure support class

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Posted by: Drakent.9605

Drakent.9605

PPl are stuck when the mental Idea when I mean heals is that all you doing is standing there healing and that’s not it , I am talking about a healing system that you sacrifice some of your dps to slow down your member HP from droping dramatic

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Posted by: Skan.5301

Skan.5301

This game revolves around mainly pure DPS. Run anything but that and you’ll have broken traits, builds sets, individual skills, and whatever else can be broken.

That’s all there is to it. There’s nothing anyone can do but the Devs and they can fix it; a small chance though, since, as you yourself said in the title, it’s been over a year and it’s still broken.

“Talk sense to a fool and he calls you foolish.”
– Euripides

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Posted by: Drakent.9605

Drakent.9605

This game revolves around mainly pure DPS. Run anything but that and you’ll have broken traits, builds sets, individual skills, and whatever else can be broken.

That’s all there is to it. There’s nothing anyone can do but the Devs and they can fix it; a small chance though, since, as you yourself said in the title, it’s been over a year and it’s still broken.

Eh no this game is not revolve around pure dps that’s your mentality of the game

this game came be play with 5 healers build or 5 tank build it will still do the job, just b/c 5 dps does it faster it doesn’t make the game to be revolve around dps

(edited by Drakent.9605)

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Posted by: Zelkovan.2630

Zelkovan.2630

PPl are stuck when the mental Idea when I mean heals is that all you doing is standing there healing and that’s not it , I am talking about a healing system that you sacrifice some of your dps to slow down your member HP from droping dramatic

Except that’s what people are telling you. The healer role or build in this game isn’t viable not because its broken but because there is no need for it.

Why bother going into traits to heal others when everyone has a high healing ability on number 6 and where many classes have damage mitigation built into weapons/traits and self-healing as well? Why heal in an area when most people’s reaction to an enemy boss throwing AoE is to dodge it? There’s no reason to. As a result of action combat and classes being able to self-heal, when a boss jumps your face you don’t stand there and let the “healer” heal you through it, you just evade and heal yourself. Now, i’m not saying it’s a bad thing that there is no point in a “healer” build, but if your sole enjoyment in MMO’s is to support other players through healing them, then GW2 doesn’t have that.

Which is why this game is so radically different. You can do damage while supporting your party through utility skills. It’s why there is no stagnant “build” in PvE because it doesn’t matter what your major stats are, you can still contribute something to your party/group. Granted, yes, if your berserker you will die faster but hit stronger so builds do in a sense matter but not in the sense of what you can do in the encounter.

So should they buff healing power ratios? No, or if they do make it slightly better because like I said, if they make healing power as strong as other stats, you will have classes that will never die because not only do they have stupid regeneration but they can also dish out damage with abilities and/or CC.

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Posted by: Drakent.9605

Drakent.9605

PPl are stuck when the mental Idea when I mean heals is that all you doing is standing there healing and that’s not it , I am talking about a healing system that you sacrifice some of your dps to slow down your member HP from droping dramatic

Except that’s what people are telling you. The healer role or build in this game isn’t viable not because its broken but because there is no need for it.

That makes no cense. They create ability to heal other player but there no need for them? so why bother having it to begging with ? you make something and it doesn’t fit on the game play? then that is broken

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Posted by: sweetmesquite.5024

sweetmesquite.5024

Guild Wars 2 does not rely on the tank/healer/dps trinity. Direct damage dps meta in pve/dungeons is what it is for efficiency’s sake, and “support” builds are dps geared/traited with support skills.

what you are saying is a opinion and make very little cense.
game was design to be more then just dps or more then just heals , was design to be a bit of everything with out restriction , unfortunately the healing aspect didn’t make it

How is what I said ‘opinion’? The most efficient way to run dungeons is with full offensive gear and traits and pump out as much damage as you possibly can. Support comes in the form of skills. Utilities. Reflects, condi cleanse, aegis, blind, water field blasting, and I suppose even regen are some of the better support mechanics in the game. And they come from weapon skills and utilities.

The biggest componant of damage mitigation in this game is your dodge. You can completely avoid the big-damage attacks, nullifying any need for an outside heal.

Frankly speaking, from the perspective of someone who aims to spend as little time in an encounter as possible, a loss in dps is detrimental to our party. When things die more slowly, there’s more room for error, and we as players stand a greater risk of dying. “Sacrificing dps” is not only unnecessary for us, it’s detrimental.

Raenia—Elementalist
PUNCH STONEFIST—Warrior
Skera Veidhimadhr—Necromancer

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Posted by: Drakent.9605

Drakent.9605

The sPvP forums are complaining that there’s too much healing, strangely enough.

If you’re expecting to facetank dungeon bosses with healing, that’s not how this game works.

actually you can do that. look at some youtube video and watch how ppl run dungeon with out using dodge they just stand there and take the damage

so you really don’t know much about the game it self

(edited by Drakent.9605)

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Posted by: Zelkovan.2630

Zelkovan.2630

PPl are stuck when the mental Idea when I mean heals is that all you doing is standing there healing and that’s not it , I am talking about a healing system that you sacrifice some of your dps to slow down your member HP from droping dramatic

Except that’s what people are telling you. The healer role or build in this game isn’t viable not because its broken but because there is no need for it.

That makes no cense. They create ability to heal other player but there no need for them? so why bother having it to begging with ? you make something and it doesn’t fit on the game play? then that is broken

Once again, you are misunderstanding what Anet intended with the game. Anet, very early on when the game was announced (and was reinforced as the popularity grew) that they DID NOT want your typical bread and butter dps/tank/healer roles. The healer role your thinking of is someone who restores lost health to someone instantly and whose sole objective is to keep people alive by restoring their health. In many classical MMO’s, a healer has a specific (or a group) spell that heals people instantly after a cast time.

Regeneration (the boon) in this game ISN’T your typical healing spell. It slowly regenerates health over time. However, unlike your typical MMO’s most regeneration abilities aren’t on a 3 second cooldown. They are often times on much longer cooldowns and as a result can’t be spammed. This was the way Anet intended it. Anet wanted the game in which every class can do everything to some extent. Not having the option of solely picking one (although that is possible) but being able to do a mix of everything. Which is why there never was, to begin with, a healer role and why the game doesn’t have something that is broken, because it never existed in the first place.

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Posted by: Skan.5301

Skan.5301

This game revolves around mainly pure DPS. Run anything but that and you’ll have broken traits, builds sets, individual skills, and whatever else can be broken.

That’s all there is to it. There’s nothing anyone can do but the Devs and they can fix it; a small chance though, since, as you yourself said in the title, it’s been over a year and it’s still broken.

Eh no this game is not revolve around pure dps that’s your mentality of the game

this game came be play with 5 healers build or 5 tank build it will still do the job, just b/c 5 dps does it faster it doesn’t make the game to be revolve around dps

Take what you will from what I said. In the end, if you’re wanting to play healer or support, you’re going to have a worse time because the game does revolve around pure DPS. As others have said, there’s a self heal on the bar for a reason, and many skills are self support skills so in most cases, it’s purely DPS that wins.

“Talk sense to a fool and he calls you foolish.”
– Euripides

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Posted by: Drakent.9605

Drakent.9605

@Zelkovan.2630:

You keep miss understanding , you keep thinking of a main healer role when I talking of a support role a class that keeps players half alive while dpsing ,this was actually ANET TRUE intention they didn’t want a wack a mole healer but a class that can back up another player when needed the most. Why do you think they increase healing on this patch ? didn’t you notice they give a extra 10% increase to all out going heal and another 25% healing increase to elemental

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Posted by: Drakent.9605

Drakent.9605

This game revolves around mainly pure DPS. Run anything but that and you’ll have broken traits, builds sets, individual skills, and whatever else can be broken.

That’s all there is to it. There’s nothing anyone can do but the Devs and they can fix it; a small chance though, since, as you yourself said in the title, it’s been over a year and it’s still broken.

Eh no this game is not revolve around pure dps that’s your mentality of the game

this game came be play with 5 healers build or 5 tank build it will still do the job, just b/c 5 dps does it faster it doesn’t make the game to be revolve around dps

Take what you will from what I said. In the end, if you’re wanting to play healer or support, you’re going to have a worse time because the game does revolve around pure DPS. As others have said, there’s a self heal on the bar for a reason, and many skills are self support skills so in most cases, it’s purely DPS that wins.

Been playing a pure support guardian class over the last 2 months now and let me tell you is far more fun then playing the mind less berserk build group that I was playing for almost a year.

I mean if you having fun with the hack and slash build who am I to spoil your fun but again pure dps is your mentality of game play not the game it self

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Posted by: sweetmesquite.5024

sweetmesquite.5024

Drakent, I think you are misunderstanding. In this game, support =/= heal. Focusing on healing, even as a secondary stat on gear, is unnecessary for the vast majority of team-oriented gameplay.

Also, @Skan, I like your signature.

Raenia—Elementalist
PUNCH STONEFIST—Warrior
Skera Veidhimadhr—Necromancer

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Posted by: Star Ace.5207

Star Ace.5207

Healing actually works nicely! Perhaps even better than it used to on release (I may be wrong on certain Professions, but I believe it’s far from “useless” depending on what you intend to achieve.) Maximum helping power, while doable and actually pretty nice, was however never intended to replace “healers”, nor will they ever be the “best” gear in what regards efficiency (that said, not clearing stuff as fast as possible isn’t a sin, stupid, or denotes necessary “lack of skill”-if that’s the way you enjoy to play any given character, why not go for it?)

Not every player should follow the efficiency meta. For those players, the various different gear stats make more sense. To be fair one’s enjoyment of the game increases when you figure out ways to be effective doing things that fit your playstyle rather than forcing yourself to run whatever is the “meta” in order to fit with the “pros.” Do the latter if it’s fun for you, not because you are “supposed” to play like those players do to be deemed a “good player”.

In short healing power is often underestimated. It’s nice, just not essential to max out for healthy design reasons.

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Posted by: Zelkovan.2630

Zelkovan.2630

Well now you’re beginning to contradict yourself.

PPl are stuck when the mental Idea when I mean heals is that all you doing is standing there healing and that’s not it , I am talking about a healing system that you sacrifice some of your dps to slow down your member HP from droping dramatic

Here you state (I think?) that you are talking about a healing role in which you decrease your dps (meaning you won’t do as much damage) and in return strengthen your regeneration abilities. Meaning, you give up damage in order to become a role that focuses on keeping other players alive.

@Zelkovan.2630:

You keep miss understanding , you keep thinking of a main healer role when I talking of a support role a class that keeps players half alive while dpsing ,this was actually ANET TRUE intention they didn’t want a wack a mole healer but a class that can back up another player when needed the most. Why do you think they increase healing on this patch ? didn’t you notice they give a extra 10% increase to all out going heal and another 25% healing increase to elemental

While here you state you are talking about a role that can heal, while at the same time doing damage to a boss, even though you can already do this in game (yes, you can take supportive abilities and attack bosses at the same time believe it or not). Which, once again, I will say that you misunderstood what Anet wanted to do with roles. They wanted support abilities to mixed into utility skills and weapon skills so that as a result there wouldn’t be a “traditional role”. You can build your character to aid in healing others while “doing dps” but like I said in my first post, there is no need to because everyone has a high self-heal and most regeneration abilities are AoE, things people tend to stay out of because they are constantly moving. Inculpatus cedo’s quote above supports what i’m trying to say.

So, I believe you need to be more clear in your original post. Do you want an to fix a “broken” traditional role that focuses on healing players or do you want them to make healing power better and add more healing-based utility skills to the game so you can perform a role that “keeps playing half alive while dpsing”?

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Posted by: Crossaber.8934

Crossaber.8934

@Zelkovan.2630:

You keep miss understanding , you keep thinking of a main healer role when I talking of a support role a class that keeps players half alive while dpsing ,this was actually ANET TRUE intention they didn’t want a wack a mole healer but a class that can back up another player when needed the most. Why do you think they increase healing on this patch ? didn’t you notice they give a extra 10% increase to all out going heal and another 25% healing increase to elemental

My support guardian stack healing in main gear, she got dps gear too. In dungeon there are countless of time the pug are not able to withstand the damage which i was the only one able to survive and reset fight while i was in dps gear. i rez and swap gear then we beat the dungeon without trouble.

tell me a hundred times healing is useless though there are moments that you need it and your team need it. Current problem is players beat dungeon countless of time. Dungeon is more familiar than their home, why would they need healing gear?

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Posted by: Drakent.9605

Drakent.9605

all my post have been clear you just keep reading between the lines. I keep talking about support other player from slowing dying not from healing from 0 to 100%. as much you try to refuse anet did try to make a system where you could build a class that could semi-heal other players but the problem with this system it doesn’t work well in 5 man dungeon or in wvw .

The reality is that ppl forgot that system was working when the game was fresh before they nerf dungeon when all class cannon build where getting 1 shoot kill so every 1 would u balance there def with there damage so healing was working fine but then it got nerf and after that you could just go pure dps with little consequence and that’s where heal support die

(edited by Drakent.9605)

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Posted by: sweetmesquite.5024

sweetmesquite.5024

Out of curiosity, how often do you play and in what aspects of the game do you spend the majority of your time?

Raenia—Elementalist
PUNCH STONEFIST—Warrior
Skera Veidhimadhr—Necromancer

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Posted by: Drakent.9605

Drakent.9605

Out of curiosity, how often do you play and in what aspects of the game do you spend the majority of your time?

been playing since beta and only do pve , play like every other day 3 to 4hr a day sometimes take 2 to 3 months brake

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Posted by: sweetmesquite.5024

sweetmesquite.5024

Out of curiosity, how often do you play and in what aspects of the game do you spend the majority of your time?

been playing since beta and only do pve , play like every other day 3 to 4hr a day sometimes take 2 to 3 months brake

Do you run fractals or dungeons, or do you run world events, etc?

Raenia—Elementalist
PUNCH STONEFIST—Warrior
Skera Veidhimadhr—Necromancer

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Posted by: rainynoble.6531

rainynoble.6531

have read complains on how the only way to play on this game is pure dps which is incorrect because there are support build that are base on sacrificing some of your dps but will be increasing your team dps by stacking might or by stacking condition invulnerability on mobs

Lets assume you are talking about traits. most traits that puts out vulnerabilities are already on meta traits lines. stacking might are mostly done through fire field blast. other ways to increase team dps are strength/discipline banners, spotter ( on power traitiline). empowered allies, and fury ( “For great Justice”, Persisting flame, ranger warhorn skill. etc)

Warrior can sacrifice their own personal dps to gives out empowered allies and stable mights through phalanx trait.

guardian have tons of blinds through skills in greatsword and S/F, with meta dps traits they dish out tons of vulnerabilities when foes are blinded.

which support build are you talking about?

No all classes in the game can stack might, best some can do is stack about 5 to 10.
This is where the might build guardian come in handy 0/0/2/6/6 using hammer/staff plus using hallow grown and purging flames I keep my group with 15-25 stack of might none stop also I keep retaliation all the time so any damage they take equal more dps for the group.

This is a pure support class

There is a reason why some class has lots of combo finishers such as thief and ele and some has nearly none (warrior and mesmer). with proper synergy between group members, you can have solid 25 stacks of might and at the same time dealing better dps.

guardian staff is weak in dps and its empower’s might duration only lasts about 1/3 of time compares to mights from combo blast. your hammer’s light field will interfere with might blasts if that is what you try to do. ( Hammer is good weapon however, with its near permanent protection and good dps )

Retaliation is useless in boss fights as bosses often has OHKO moves and their other non-lethal moves hit only one person mostly.

Also, if you only use purging flame and hallowing ground for might stacking, what happen if your party need heavy condition cleansing? what if they need stability? no other skills in this game gives out such long duration of partywide stability compares to H.G.

Guardian is just really bad at might stackings, even a phalanx warrior can stack better might and at the same time doing better damage.

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Posted by: Drakent.9605

Drakent.9605

Out of curiosity, how often do you play and in what aspects of the game do you spend the majority of your time?

been playing since beta and only do pve , play like every other day 3 to 4hr a day sometimes take 2 to 3 months brake

Do you run fractals or dungeons, or do you run world events, etc?

all 3

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Posted by: Drakent.9605

Drakent.9605

have read complains on how the only way to play on this game is pure dps which is incorrect because there are support build that are base on sacrificing some of your dps but will be increasing your team dps by stacking might or by stacking condition invulnerability on mobs

Lets assume you are talking about traits. most traits that puts out vulnerabilities are already on meta traits lines. stacking might are mostly done through fire field blast. other ways to increase team dps are strength/discipline banners, spotter ( on power traitiline). empowered allies, and fury ( “For great Justice”, Persisting flame, ranger warhorn skill. etc)

Warrior can sacrifice their own personal dps to gives out empowered allies and stable mights through phalanx trait.

guardian have tons of blinds through skills in greatsword and S/F, with meta dps traits they dish out tons of vulnerabilities when foes are blinded.

which support build are you talking about?

No all classes in the game can stack might, best some can do is stack about 5 to 10.
This is where the might build guardian come in handy 0/0/2/6/6 using hammer/staff plus using hallow grown and purging flames I keep my group with 15-25 stack of might none stop also I keep retaliation all the time so any damage they take equal more dps for the group.

This is a pure support class

There is a reason why some class has lots of combo finishers such as thief and ele and some has nearly none (warrior and mesmer). with proper synergy between group members, you can have solid 25 stacks of might and at the same time dealing better dps.

guardian staff is weak in dps and its empower’s might duration only lasts about 1/3 of time compares to mights from combo blast. your hammer’s light field will interfere with might blasts if that is what you try to do. ( Hammer is good weapon however, with its near permanent protection and good dps )

Retaliation is useless in boss fights as bosses often has OHKO moves and their other non-lethal moves hit only one person mostly.

Also, if you only use purging flame and hallowing ground for might stacking, what happen if your party need heavy condition cleansing? what if they need stability? no other skills in this game gives out such long duration of partywide stability compares to H.G.

Guardian is just really bad at might stackings, even a phalanx warrior can stack better might and at the same time doing better damage.

1) all you doing is giving scenario that NEVER HAPPENS.

2) I Pug a hell of a lot and I have run with my thf, eng , and necromancer and never had more then 6 to 10 stack of might when I do, rarely do I find a group that give me might stack over 10 stack

3) my eng , thf or necro can out dps my guardian build but my run has never been smoothly b/c at the end 1 good dps isn’t better then 5 good dps, with my guardian build can make any low dps into a high dps easy making any run either smooth or super fast with out the need of joining a meta zerker build

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Posted by: Stooperdale.3560

Stooperdale.3560

When you’re saying that healing doesn’t work, what problem are you looking at?
1) Good play means you don’t need healing because boons, conditions, and dodges will negate damage.
2) There is no targeted healing, only area/group healing. A single player cannot be kept alive by a single other player even though the total group healing is large.

If you change #1 then you actually make the game less skilful. If you change #2 then you change the design (targeted heals) or you make the healing numbers massive across the group. Neither is going to happen.

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Posted by: Zelkovan.2630

Zelkovan.2630

So this is my last post then i’m off to bed. So, just to be clear, what you basically want Anet to do is buff regeneration abilities because they aren’t strong right now and you think that as a result the “healing” build is broken and/or kitten, yeah? Because the only healing stat you can give to other players is regeneration which heals over a period of time. Which I will once again, say what I’ve been saying three times now. The role already exists in the game, but there is no point to doing it.

Because of action combat, self-healing, dodging, and 1-shot mechanics in dungeons, and LONG CD’s with healing skills the role is basically non-existent. Meaning, yes, you can build to heal your allies, but you will do so little healing that it isn’t worth it because Anet wanted to create a game in which support based builds did not rely on healing as their main focus of support.

http://web.archive.org/web/20110815225732/http://www.guildwars2.com/en/the-game/combat/healing-death/.

Read that article.
In essence, you are complaining about something being “broken” when it was always intended to be that way. In which case, as I said in my other posts, this game is different and does not have such a role.

That video also explains why it is pointless to go healing power. Yes, one of the reasons is that it scales terribly, but he also mentions other reasons why it doesn’t work (what I’ve said in the past posts: Action combat, dodging, self-healing, etc).

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Posted by: rainynoble.6531

rainynoble.6531

have read complains on how the only way to play on this game is pure dps which is incorrect because there are support build that are base on sacrificing some of your dps but will be increasing your team dps by stacking might or by stacking condition invulnerability on mobs

Lets assume you are talking about traits. most traits that puts out vulnerabilities are already on meta traits lines. stacking might are mostly done through fire field blast. other ways to increase team dps are strength/discipline banners, spotter ( on power traitiline). empowered allies, and fury ( “For great Justice”, Persisting flame, ranger warhorn skill. etc)

Warrior can sacrifice their own personal dps to gives out empowered allies and stable mights through phalanx trait.

guardian have tons of blinds through skills in greatsword and S/F, with meta dps traits they dish out tons of vulnerabilities when foes are blinded.

which support build are you talking about?

No all classes in the game can stack might, best some can do is stack about 5 to 10.
This is where the might build guardian come in handy 0/0/2/6/6 using hammer/staff plus using hallow grown and purging flames I keep my group with 15-25 stack of might none stop also I keep retaliation all the time so any damage they take equal more dps for the group.

This is a pure support class

There is a reason why some class has lots of combo finishers such as thief and ele and some has nearly none (warrior and mesmer). with proper synergy between group members, you can have solid 25 stacks of might and at the same time dealing better dps.

guardian staff is weak in dps and its empower’s might duration only lasts about 1/3 of time compares to mights from combo blast. your hammer’s light field will interfere with might blasts if that is what you try to do. ( Hammer is good weapon however, with its near permanent protection and good dps )

Retaliation is useless in boss fights as bosses often has OHKO moves and their other non-lethal moves hit only one person mostly.

Also, if you only use purging flame and hallowing ground for might stacking, what happen if your party need heavy condition cleansing? what if they need stability? no other skills in this game gives out such long duration of partywide stability compares to H.G.

Guardian is just really bad at might stackings, even a phalanx warrior can stack better might and at the same time doing better damage.

1) all you doing is giving scenario that NEVER HAPPENS.

2) I Pug a hell of a lot and I have run with my thf, eng , and necromancer and never had more then 6 to 10 stack of might when I do, rarely do I find a group that give me might stack over 10 stack

3) my eng , thf or necro can out dps my guardian build but my run has never been smoothly b/c at the end 1 good dps isn’t better then 5 good dps, with my guardian build can make any low dps into a high dps easy making any run either smooth or super fast with out the need of joining a meta zerker build

1) Two ele, one with LH and other with Staff meta, that is 25 constant might. also one warrior with phalanx build with strength rune/sigil, warbanner = 25 might. two S/D ele = 25 might.

I do it all the time, hard to do in pugs though.

2) that is the issue, there is no synergy in pugs!

3) like i said, Guard is not good at might upkeep. you have better use of your utilities than using them to might blast.

Never expect gems out of pugs! who know what kind of weird armor and build they are running.

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Posted by: rainynoble.6531

rainynoble.6531

I feel like we are derailing from the topic. why are we arguing about might stacking? lol

anyway, what Zelkovan said above pretty much sum it up.

Good day!

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Posted by: sweetmesquite.5024

sweetmesquite.5024

have read complains on how the only way to play on this game is pure dps which is incorrect because there are support build that are base on sacrificing some of your dps but will be increasing your team dps by stacking might or by stacking condition invulnerability on mobs

Lets assume you are talking about traits. most traits that puts out vulnerabilities are already on meta traits lines. stacking might are mostly done through fire field blast. other ways to increase team dps are strength/discipline banners, spotter ( on power traitiline). empowered allies, and fury ( “For great Justice”, Persisting flame, ranger warhorn skill. etc)

Warrior can sacrifice their own personal dps to gives out empowered allies and stable mights through phalanx trait.

guardian have tons of blinds through skills in greatsword and S/F, with meta dps traits they dish out tons of vulnerabilities when foes are blinded.

which support build are you talking about?

No all classes in the game can stack might, best some can do is stack about 5 to 10.
This is where the might build guardian come in handy 0/0/2/6/6 using hammer/staff plus using hallow grown and purging flames I keep my group with 15-25 stack of might none stop also I keep retaliation all the time so any damage they take equal more dps for the group.

This is a pure support class

There is a reason why some class has lots of combo finishers such as thief and ele and some has nearly none (warrior and mesmer). with proper synergy between group members, you can have solid 25 stacks of might and at the same time dealing better dps.

guardian staff is weak in dps and its empower’s might duration only lasts about 1/3 of time compares to mights from combo blast. your hammer’s light field will interfere with might blasts if that is what you try to do. ( Hammer is good weapon however, with its near permanent protection and good dps )

Retaliation is useless in boss fights as bosses often has OHKO moves and their other non-lethal moves hit only one person mostly.

Also, if you only use purging flame and hallowing ground for might stacking, what happen if your party need heavy condition cleansing? what if they need stability? no other skills in this game gives out such long duration of partywide stability compares to H.G.

Guardian is just really bad at might stackings, even a phalanx warrior can stack better might and at the same time doing better damage.

1) all you doing is giving scenario that NEVER HAPPENS.

2) I Pug a hell of a lot and I have run with my thf, eng , and necromancer and never had more then 6 to 10 stack of might when I do, rarely do I find a group that give me might stack over 10 stack

3) my eng , thf or necro can out dps my guardian build but my run has never been smoothly b/c at the end 1 good dps isn’t better then 5 good dps, with my guardian build can make any low dps into a high dps easy making any run either smooth or super fast with out the need of joining a meta zerker build

Ohhhh honey. Okay. You make more sense now.

1 — The situation rainynoble described can and does happen.

2 — I have a suspicion that you don’t see consistent might stacks is because you’re not running in organized groups with players who are knowledgeable of the most efficient way to strategize the path, synergize with other party members, or which combo fields have priority. I only pug whenever I feel particularly masochistic, because for the most part, group dynamics are nonexistent, and my damage-canary glass ele will shatter. If you choose to run a full dps build and join a group that specifies ‘zerk only’, you might find that they use specific tactics to make the most out of every encounter.

The point I, and several other posters here, are trying to make is that most players have no need for healing power. Yes, the developers put it in. And yes, it can be useful in a few very specific situations. But by and large, it’s dps meta in pve for a reason.

That said,

If running cleric or magi or whatever in pugs is what makes you happy, cool. Fine. Go for it. But please don’t complain that it’s nowhere near as strong/useful as other gear options or builds.

Raenia—Elementalist
PUNCH STONEFIST—Warrior
Skera Veidhimadhr—Necromancer

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Posted by: Lalangamena.3694

Lalangamena.3694

the main mistake in design, that they split healing power and boon duration to two separate lines.

healing power give you too little and take so much from you…

if boon duration was tied to healing power (like ferocity to crit damage) ,
and there was not a specific line that gave you 30% boon duration, the game would have been different in its meta. healing power builds would have been used all the time, for support.

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Posted by: Drakent.9605

Drakent.9605

well not really off toping just talking about support class which involve about might stacking and IMO there no better class then the guardian for that if you are pugging

@rainynoble.6531 you using scenario that are base on a organize group and like you say you don’t know what you going to get when you pug which is why I love my build b/c even a kitteny player that joins in becomes a decent player

one thing you need to understand I love puging and expecialy with noobs.
I used to find the dungeon on this game MIND-NUMBING stupid easy and instead of complaining about it I try I way to make the game more challenging for my self and this is why i stay away from the zerk metal build and y I love puging with random ppl and why I love my guardian build

with my build I am able to help any weak dps to become a stronger dps

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Posted by: Drakent.9605

Drakent.9605

@sweetmesquite.5024
I think I am in tittle to make any complain about any build I feel is not is strong enough

Is not up to you to decide what build or not ppl should be happy

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Posted by: CptAurellian.9537

CptAurellian.9537

Can’t the flood of clueless healing whiners stop for once? It’s getting really annoying.

If you’re expecting to facetank dungeon bosses with healing, that’s not how this game works.

Funny thing, it is how the game can work. Get a group of five people with defensive builds and you can facetank Arah 2 (arguably the hardest dungeon path for doing it) without dodging once. Hell, you can even AFK-facetank a spider queen solo. It’s just a bit slower than going with real builds, but on the other hand it’s risk-free.

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

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Posted by: xsquared.1926

xsquared.1926

Heal builds are NOT garbage. You are able to AFK certain bosses with them on your own.

Example : Spider Queen from AC. https://www.youtube.com/watch?v=5-zKXILTkQo

Master Ruseman. Lv80 Mesmer 10/20/0/25/15
Boon Dispenser. Lv80 Guardian 15/25/0/20/10 Boom Dispenser – Lv80 Engineer 30/30/0/10/0
Chuck Thunderstruck – Lv 80 Ele 30/10/10/10/10

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Posted by: Algreg.3629

Algreg.3629

not broken at all, it is a design decision and a very good one.

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Posted by: Sartharina.3542

Sartharina.3542

Something I’m curious about is what all is affected by Healing Power. I think my failure to understand the game has lead me to stacking Healing Power as a form of damage mitigation on my tougher characters. Healing Power really should be part of something like “Boon Strength” instead, or tied to power(For flat healing) or condition damage (For regen), since they’re just attacks/conditions that deal negative damage.

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Posted by: maddoctor.2738

maddoctor.2738

I love these kind of posts. If healing is not strong in this game then why do we get these:

Healing is extremely overpowered in this game. Only thing it’s missing (and the reason it’s not the meta) is because Zerker is faster. I guess for bored players going all healing would work very well, they can do all boss fights in the game while AFK, it will take longer but hey it’s safe.

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Posted by: maddoctor.2738

maddoctor.2738

I love these kind of posts. If healing is not strong in this game then why do we get these:

Healing is extremely overpowered in this game. Only thing it’s missing (and the reason it’s not the meta) is because Zerker is faster. I guess for bored players going all healing would work very well, they can do all boss fights in the game while AFK, it will take longer but hey it’s safe.

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Posted by: Gearbox.2748

Gearbox.2748

Healing build- does sort of exist- But! you properly should not go all in. Many players tends to only think of anything as -All into one thing!.

What you should look into is Supportive traits and powers for a strucktured or firm team.
I mostly play with the same 3- 4 players. .They are 1 condi necro- 1 zerker mesmer, 1 zerker ranger, and 1 dps guard..
and I’m a Ele 6/0/0/4/4 mostly staff user.— this is a dps staff spec- with my 4’s in supportive powers.- defensive mostly. .
Most of the time I just do my damage as best I can- BUT. even with good dodge etc sometimes one of us will go low health or get to many condi. based on what WB. temple, or dungeon we do.
So using a stone wall to stop an enemy from charging a team player. Adding a waterfield in the right place- blind. add weakness . etc are all active powers that when used at the right time.-
My + healing is almost irrelevant. I could go full + healing but its a less good idea than just becoming a better timer. and have a better team play with the others.
My team knows my abilities, and if they are in a situation where they run out of healing/dodges etc- they move towards me to gain my support.

Take a temple like Grenth. event. (well before Megaflop) you could go in as a small team 5-7 and do it- and you need atleast 1 players to take care of the main NPC- cause if he dies – fail.
So My job is to be around that guy. check up on him—— I still do dps. BUT my main job in this case is to also use my main heals on him.- I don’t need a lot of + heal. but I need to have a focused attention.. I might change weapon sets or utility skills.- but its still mostly about knowing your cooldowns and powers and maintaining control of the situation.

And it works…. Just stop thinking in min-max – and more into versatility.

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Posted by: Astralporing.1957

Astralporing.1957

PPl are stuck when the mental Idea when I mean heals is that all you doing is standing there healing and that’s not it , I am talking about a healing system that you sacrifice some of your dps to slow down your member HP from droping dramatic

Except that’s what people are telling you. The healer role or build in this game isn’t viable not because its broken but because there is no need for it.

That makes no cense. They create ability to heal other player but there no need for them? so why bother having it to begging with ? you make something and it doesn’t fit on the game play? then that is broken

They want it to be an option, but only a minor one. What they don’t want is dedicated healers, so there is no support for it. The primary weight on keping your hps up will always be on your own shoulders, not on someone else.

Actions, not words.
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