Heart Quests again
Heart Quests are a big reason why I don’t think I could suffer through world competition a second time. Some of them are neat and many tell a story, but when there’s over a dozen per map and dozens of maps, it quickly becomes a slog.
It’s really difficult to understand what you’re trying to get across because you’ve presented a wall of text. You need to insert some line breaks in there, and either number or bullet point your suggestions so it’s clearer what they are. I’m curious about your suggestions but it’s very difficult to read the way it’s structured.
All MMOs must have time consuming activities so that players take a long time to go thru the content, as its simply impossible to make new content as fast as players go thru the content.
If you remove the heart type quests, then something has to replace them that achieves the same goal, ie keeps players in a particular zone for the same fixed amount of time.
If this is done with dynamic events, then there must be some mechanism that allows players to know where the events start and when .
Doing anything that reduces the need for players to participate in a particular type of content simply means that the player more quickly runs out of things to do, and thus complains about the lack of content .
I may be a minority but I actually enjoy doing the hearts in the zones on my alts. But maybe that’s just me.
I don’t mind hearts, but i do mind the rate at which some of the original hearts could be completed. A great majority felt like a slog. I’d say Siren’s Landing got the speed of hearts right for a change. In out and done with all of them in about 10 minutes of play time, depending on if i want to stick around for specific events.
Siren’s Landing hearts can be done super quickly; Lake Doric hearts feel like they take hours (and, under certain circumstances, they can). The well-designed hearts have these things in common:
- Killing is an option, although perhaps not the quickest.
- The tasks are character-bound; we should never compete against each other to put out fires as we do in several of the Doric hearts.
- The tasks are clearly outlined and ideally intuitive.
- There’s a variety of things you can do.
- Tasks should move the progress bar noticeably.
Siren’s Landing hearts succeed in nearly all of these (although they might not be intuitive without doing the story, too). Doric hearts fail nearly all.
Many of the maps have been actually fun for me to complete multiple times; Doric was horrid the first time and I only came back to it because of the new collection.