Heart Quests again

Heart Quests again

in Guild Wars 2 Discussion

Posted by: blade eyes.2034

blade eyes.2034

I have already made a post about this in the past, but I didn’t do well to explain my position. Thus, I want to redeem myself by explaining it better in this post.

First of all, one problem is that many people believe that Hearts are the primary objective to level up your character, and that’s partially true if you’re going for map completion. However, the Prime purpose of Hearts are Guides of where will Dynamic Events could appear. Sadly, those Hearts don’t always have Dynamic Events around them. Thus, filling the bar with mundane tasks became the prime objective. Now, ArenaNet was going to address this problem by adding more Dynamic Events to the world, and that would over time fix the problem. Although it seems like that is no longer possible because of the living story/expansions heavy work or that ArenaNet is ignoring it because the community doesn’t care anymore. To give credit where credit due ArenaNet has been adding small events to the world, but to my knowledge, those Events haven’t addressed the lack of Dynamic Events surrounding Hearts. Therefore, I thought it would be better if Heart Quests became an account bound because after doing them once they become mundane. It is hopeful for new lost players I guess, but it should not replay Dynamic Events, which I consider them to be the Pinnacle of Guild Wars 2 uniqueness. Moreover, in my previous post, that idea wasn’t popular perhaps due to my poor explanation or maybe the community just simply love to fulfill the bar, after all, ArenaNet did add a daily repetitive Heart Quests to the new living story maps. That is why I came up with a different request which was to have the option to hide the Heart Quests. You see, ArenaNet has added this great thing called “The compass guide,” which allows you to explore the world without having to look at the world map very few seconds. In addition, the compass guide also had the option to hide your personal story and “Dynamic events!” But no choice to hide Heart Quests. In fact, the compass guide will take Heart Quests as a priority over everything else if you have your personal story on hidden. Lastly, I’m asking for the option to hide Heart Quests not for map completion, but to explore the interesting mini stories of Dynamic Events that are sadly overshadowed by Heart Quests/events that are not unique.

P.S. I hope I explained my position better this time.

Heart Quests again

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Posted by: Hesacon.8735

Hesacon.8735

Heart Quests are a big reason why I don’t think I could suffer through world competition a second time. Some of them are neat and many tell a story, but when there’s over a dozen per map and dozens of maps, it quickly becomes a slog.

Heart Quests again

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

It’s really difficult to understand what you’re trying to get across because you’ve presented a wall of text. You need to insert some line breaks in there, and either number or bullet point your suggestions so it’s clearer what they are. I’m curious about your suggestions but it’s very difficult to read the way it’s structured.

Heart Quests again

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Posted by: mauried.5608

mauried.5608

All MMOs must have time consuming activities so that players take a long time to go thru the content, as its simply impossible to make new content as fast as players go thru the content.
If you remove the heart type quests, then something has to replace them that achieves the same goal, ie keeps players in a particular zone for the same fixed amount of time.
If this is done with dynamic events, then there must be some mechanism that allows players to know where the events start and when .
Doing anything that reduces the need for players to participate in a particular type of content simply means that the player more quickly runs out of things to do, and thus complains about the lack of content .

Heart Quests again

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Posted by: Jhenn.5197

Jhenn.5197

I may be a minority but I actually enjoy doing the hearts in the zones on my alts. But maybe that’s just me.

Heart Quests again

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Posted by: TexZero.7910

TexZero.7910

I don’t mind hearts, but i do mind the rate at which some of the original hearts could be completed. A great majority felt like a slog. I’d say Siren’s Landing got the speed of hearts right for a change. In out and done with all of them in about 10 minutes of play time, depending on if i want to stick around for specific events.

Heart Quests again

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Siren’s Landing hearts can be done super quickly; Lake Doric hearts feel like they take hours (and, under certain circumstances, they can). The well-designed hearts have these things in common:

  • Killing is an option, although perhaps not the quickest.
  • The tasks are character-bound; we should never compete against each other to put out fires as we do in several of the Doric hearts.
  • The tasks are clearly outlined and ideally intuitive.
  • There’s a variety of things you can do.
  • Tasks should move the progress bar noticeably.

Siren’s Landing hearts succeed in nearly all of these (although they might not be intuitive without doing the story, too). Doric hearts fail nearly all.

Many of the maps have been actually fun for me to complete multiple times; Doric was horrid the first time and I only came back to it because of the new collection.

John Smith: “you should kill monsters, because killing monsters is awesome.”