Hearts, interdependence and Future Expansion

Hearts, interdependence and Future Expansion

in Guild Wars 2 Discussion

Posted by: TheFibrewire.6845

TheFibrewire.6845

First of all hats off to the team who made the new hats in Doric Lake.
I love the fact the fish wwe catch or the lobsters we get can be used to feed stranded soldiers in the wild or can give it to cooks in other camps instead of New Loamust itself.

There is this entire Interdependent community in the entire Map

I would prefer a tier system of hearts like in verdant brink with dynamic build up.

As I remember this how the game was advertised.

Why release a new expansion instead revitalize the game.

I have noticed a new AI to all enemies in the maps can we have same system applied to core tyria with new AI skills and abilities?

We should have supply chains and each villages or hearts depending on each other and certain towns getting upgraded and offering things only if they reach a particular level.

Like you catch fish but cooks can either cook or hungry soldiers can eat up but what if the cooks cook ? can we get a fish fry now and get buff or feed cooked food to the guards or distributing them will reward us better?

Like delivering ores and other stuff will make blacksmiths bolster guards for future attack since you added ores and metals or helped in hammering.

These weapons are taken to other villages or Maps itself to create economy of AI itself with special items being offered.

The game is really good but the things are so completely convenient.

defending the temples may have a blessing effect on the shrines in Divinity’s reach?

Small minor thing like if the water is being poisoned the NPCs in divinity’s reach and the neighboring villages will be on break as they got sick.

Maybe helping the apple farm people can be helped to make pies and defend from spider and take this pie to cheer up he sick villagers.

Also after like one hour these villagers come back or after day night cycle.

Can we have these mechanics it will be a huge project but a side ops team can work and making mini stories within a zone on between Maps.

Another example is in Diessa plateau the Charr festival is 24X7 make it seasonal and NPCs from various places going and buying stuff from this step or a charr cub asking for a toy from the golden pavilion in Divinity’s reach during a festival.

But for wooden toy you need the lumber camp to be defended so you get a item called ‘easy soft wood’, give it to a wood worker NPC and treat him with a charr pint and you get the toy next day.

I say you guys should really look into this kind of behavior for AI or try preparing for GW 3.

Anet please don’t rush the next expansion Why not even revamp the core game and then think about the dragons.

Till then make small episodes with no new maps like problems in Ascalon, HUman inner politics, Nightmare court etc very small episodes.

This game has too much of content try pruning may things and make it a bit more organized and also make the AI in core tyria challenging please.

This game does not need you to be in a group but can still cooperatively play with others hence there will be no whining by solo player.

Please take your time on the future expansion and stop making new maps, Improve AI and make the gameworld more lively believe me it is a worthwhile investment even for the future.

(edited by TheFibrewire.6845)

Hearts, interdependence and Future Expansion

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

On the other hand we are apparently getting cooked crawdads from the traps and the soldiers are kittens who will eat everything you are carrying. Actually what kind of people do they recruit for the seraph? “Oh look my fellow seraphs are starving out there … I am just going to hang out in town.”

Hearts, interdependence and Future Expansion

in Guild Wars 2 Discussion

Posted by: Psientist.6437

Psientist.6437

“We should have supply chains and each villages or hearts depending on each other and certain towns getting upgraded and offering things only if they reach a particular level.”
TheFibreWire

This is how I would like rewards for the Home Instance to be created.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human