Hi,
I am building a condition mesmer build, mainly using the Staff for dungeons/Orr.
I have most of the traits I want but now I am debating on the last 20 points. Here are my choices:
Domination: Mental Torment and Crippling Dissapation
Dueling: Phantasmal Fury and whatever else(might put the last 5 some where else.) I would want sharper images here
Inspiration: Glamour Mastery and Temporal Enchanter
I can throw 20 points into Domination for more power, making auto attacks hit harder and mind wracks hit harder..although I dont think I’ll be shattering a lot in dungeons since staff clones will be providing a lot of conditions for me. I will just want to keep them out as much as possible.
Putting at least 15 into Dueling would give me sharper images which has been great since I’ve respecced for it during Orr. The bleeds will add up. Then I do not know where to put my last 5 points, and selecting phantasmal fury is kind of lame since a lot of my damage is not from phantasms, so this seems wasted just to get sharper images. Critical Infusion is a small perk, since I currently I have a lot of precision.
Putting 20 into Inspiration will reduce the CD on my two glamour skills: feedback and null field, and also increase the duration by a measly second or so. The added vitality is nice, however. Phantasmal regeneration is another perk for the group.
In a condition build, is power completely useless? Will I notice a drastic decrease in DPS from auto attacks on my staff? I don’t like domination for a condition build especially when I wont be shattering much in dungeons, but I am weary if I’ll lose out on a lot of raw power. I am leaning toward 15 into dueling for sharper images…but then the benefits to glamour skills is very nice in inspiration.
Thoughts?
Karma is as abundant as air, and as useless as the Kardashians.