We have two forms of dmg correct? Condition and Physical
Physical can be mitigated by toughness, dodge, block.
Physical dmg can be improved with vulnerability.
Condition dmg can be mitigated by dodge, block, cleanse.
Condition dmg can be improved by vulnerability.
There is one problem here, condition dmg has no full time form of mitigation like physical dmg has currently and that is toughness.
Right now it seems there is no reason to play a zerker class as you are automatically has a disadvantage since toughness is always on, or always mitigating for the target.
Condition only has to deal with dodge, block and cleanse. All abilities that are limited in use.
Is that correct, or an I missing something? Seems to me vulnerability never should have affected condition, or if it does give us a mitigation to conditions that can be active all the time.
Is food buffs the mitigation for condi? Does that even equate to similar mitigation from toughness, because you can also get protection for physical dmg.
I just seem to see multiple ways to mitigate physical dmg that I dont see with condi. Right now they both benefit from vulnerability, but there is far more options for dealing with physical dmg verse, condition.
If I am missing something point it out please. Thanks!!
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