Firstly, let me introduce myself. I’m currently a player on Tarnished Coast and I’m maining a human warrior name Lord Bidwell.
Here’s my problem: when I selected Tarnished Coast I didn’t know that it had been designated as the unofficial RP server. I quickly noticed that every major city was filled with small huddles of characters in random locales speaking in plain “say” chat, a phenomenon I had not experienced much before coming from a WoW PvP server. What was more, they all seemed to be speaking with near perfect grammar and about issues relevant to the game, rather than about who’s mother was more promiscuous.
At first I thought to myself: “Oh, wow, how nerdy can you get” as that had been the general stigma associated with RPers during my time in WoW, and had thus been absorbed into my own views.
Over time, however, I realized that I was becoming genuinely intrigued, and even a bit jealous. of these people; for a number of reasons, several of which I will illustrate below:
- They find uses for parts of the game world that a traditional “race to the end” gamer would simply sprint through and never see again. And mind you I find the GW2 world to be astounding down to the last detail. I can imagine joining a group of guild mates beneath a cascading waterfall in Timberline Falls or beneath an enchanted canopy in some lesser-trodden glade in Caledon Forest.
- They form tight-knit social groups that facilitate cooperation and fun rather than competition and kitten wagging. They work together and, from what I understand, often form friendships that transcend a single game and spread to all forms of social media; meaning a friend I make in GW2 might be a friend I choose to play with when the next big title releases. As a person who still keeps in touch with several WoW friends who I met over four years ago, making lasting connections with MMO’ers is something that appeals to me greatly.
- They get to use creativity. For many people a game is simply a theme park. You pay a fee and spend a small burst of euphoric time riding each predefined “ride” but then burn out quickly once each manufactured challenge has been completed;. at which point you begin to crave a newer, more visceral experience. The modern gamer can devour content at a rate that no game company, no matter how dedicated or how large their budget is can compete with. RPers play the game as if it were a sandbox, constantly creating new scenarios and adventures in which they can be a noble hero or a rampaging villain, regardless of what the in-game story tries to pigeonhole you into. These scenarios can arise even in the most mundane of locales with no quantifiable form of actual ingame reward (to my knowledge), ehich means these interactions are PURELY FOR FUN.
Now here’s the debacle; the catch if you will. I have absolutely no idea, notion or even anything resembling a basic concept of how a person goes about RPing; even in the most base sense of the term. My primary concerns are as follows:
- How does one find other RPers? Are their guild that allow a person to RP but strictly on a voluntary basis (part of the reason I abandoned WoW was because it had become very heavily scheduled and felt more like an occupation than a pastime haha)? Must one commit exclusively to their RP guild and leave all others? I’m currently in a very casual guild with many people I very much like and would prefer to maintain contact with.
- Are RPers as heavily stigmatized in GW2 as they were in WoW? I remember a guild my friend was in at one point where they regularly scheduled “RP crashes” which were essentially just bouts of juvenile frivolity at the expense of people minding their own business trying to RP. Call me a coward if you must but I would prefer my in-game experience not be consistently kittenupon by immature idiots.
- I would love to learn how to RP, but how often would y’all estimate I would have to be “in character”. I mean sometimes I just like to cut loose on vent/mumble/skype and just shoot the shaith with my guildies and buddies. There are persistent rumors that RPers tend to be very authoritative about things like this and that kind of leadership style is an instant turnoff for me.
- How do RP story lines come into existence? Are they invented on the spot? Does each person’s character have a different personality and are their unique interactions the catalyst for a new story? Are stories prewritten or do they unfold organically in a more improvisational style? Is the dialogue scripted or does each play get to provide their own unique additions to the story?
- How much control do you have over your character’s actions and what limitations are in place to keep people from simply “Roleplaying God”? Are their rules that must be adhered to in order to be reinvited to subsequent events?
(edited by Fungalstorm.8593)