Help please is this intended or not?
Turn to where you want, then use a skill and/or press “w.”
All of your controls are relative to your camera, not where your character is facing. if you’re turned all the way around, target something behind you, and use an attack, you’ll attack exactly as quickly and in exactly the same direction as if your character had been facing with your camera.
In short, your controls function exactly as if they were locked behind you no matter which mouse button you use to turn.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Turn to where you want, then use a skill and/or press “w.”
Thank you for the reply but this is not working for me, my problem is I can’t turn my character holding down my right mouse button unless I am in movement, this is killing me here, to me this out right breaks the game for me, (Imo) game controls are number 1 before anything else, I don’t care how good the game is how much content it has if the game controls are not streamline I can’t play the game.
All of your controls are relative to your camera, not where your character is facing. if you’re turned all the way around, target something behind you, and use an attack, you’ll attack exactly as quickly and in exactly the same direction as if your character had been facing with your camera.
In short, your controls function exactly as if they were locked behind you no matter which mouse button you use to turn.
Yeah I figured that out after a while but still the fact remains that my character not moving with my camera, this creates a optical illusion of clunky, broken game movement mechanics.
All of your controls are relative to your camera, not where your character is facing. if you’re turned all the way around, target something behind you, and use an attack, you’ll attack exactly as quickly and in exactly the same direction as if your character had been facing with your camera.
In short, your controls function exactly as if they were locked behind you no matter which mouse button you use to turn.
Yeah I figured that out after a while but still the fact remains that my character not moving with my camera, this creates a optical illusion of clunky, broken game movement mechanics.
You may want to update your post then, as it seems your problem is with the visuals, not the actual controls.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I think what Warjin is wanting is that if you right-click and move the camera, that the character should be animated as if looking up and down and left and right.
Whereas the character animation doesn’t respond at all until you make him move.
It’s not the movement or the controls, but rather the lack of interaction with the animation.
I think if it’s a deal-breaker for you, better not hold your breath. They’ve had a lot of problems with the camera fov and feel. I think we have to accept it’s as good as they can make it.