(edited by zealex.9410)
Hero points sink(s)
Well, even if people use Hero points from HoT they are still going to need another 250 Hero points for the next expansion’s elite spec in another year or so. If each expansion requires that many then that should use them up fast enough. At that point it’s up to the player if they want to stock up with Hero points ahead of time or get them from the new maps.
ANet may give it to you.
So yeah anything that could be done for these soon to be dead currencies?
The best solution would be to not make them dead in the first place.
Remember, remember, 15th of November
Well, even if people use Hero points from HoT they are still going to need another 250 Hero points for the next expansion’s elite spec in another year or so. If each expansion requires that many then that should use them up fast enough. At that point it’s up to the player if they want to stock up with Hero points ahead of time or get them from the new maps.
No hit its self contained u dont need to go farm core hp’s and i expect the same with pof that leaves 260 or so core hps wasted and number of expacs wont save that unless expac 3 doesnt have hps or the cost is double. Which ifind very very unlikely.
So yeah anything that could be done for these soon to be dead currencies?
The best solution would be to not make them dead in the first place.
Yeah, hence adding sinks.
ArenaNet will likely do nothing. They’ll simply stick to 250 hero points required, PoF will only have 25 challenges and any excess will simply remain. The majority of players aren’t going to have 100% completion. The average HoT player will likely have close to none, which will be the worst experience, whereas core players will likely have 40-100.
ArenaNet would probably be better off going back to their original vision. Drop the experience from masteries and go with the original leveling that granted a hero point, but unique to the expansion. These points could additionally be used to buy spirit shards, or whatever, or several could be traded for a mastery point.
ArenaNet will likely do nothing. They’ll simply stick to 250 hero points required, PoF will only have 25 challenges and any excess will simply remain. The majority of players aren’t going to have 100% completion. The average HoT player will likely have close to none, which will be the worst experience, whereas core players will likely have 40-100.
ArenaNet would probably be better off going back to their original vision. Drop the experience from masteries and go with the original leveling that granted a hero point, but unique to the expansion. These points could additionally be used to buy spirit shards, or whatever, or several could be traded for a mastery point.
“The majority of players wont have world completion”
Even on 1 character? Thats a bold statement.
“The average hot player will have close to none” Why( Dont they own the base game?
“core players prob 40-100 what have core olayers be doing if not making a leggie here and there?
I doubt it’ll be changed.
Originally GW2 had skill points instead of hero points. Functionality wise, they did what HPs and spirits shards do now… i.e. unlock skills and buy MF related items. It was split a few months before HoT to our current system. I think having something that was both a progression mechanic AND a currency was too limiting to design around.
Not sure how the third option makes existing Hero Points useless.
Regardless, I think it will work as it did in Heart of Thorns; in the Demo/Stress Tests, the Hero Points were worth 10 points each, and in Crystal Oasis, there are 5 Hero Challenges. There may be 5 Hero Challenges in each of the upcoming maps, or possibly more than 5. That would offer 250 Hero Points, or more.
Well, even if people use Hero points from HoT they are still going to need another 250 Hero points for the next expansion’s elite spec in another year or so. If each expansion requires that many then that should use them up fast enough. At that point it’s up to the player if they want to stock up with Hero points ahead of time or get them from the new maps.
No hit its self contained u dont need to go farm core hp’s and i expect the same with pof that leaves 260 or so core hps wasted and number of expacs wont save that unless expac 3 doesnt have hps or the cost is double. Which ifind very very unlikely.
And so players will have them already available if they want to get the elite spec right away at the start of the expansion. If they made everyone gather the necessary Hero points on the new maps then there will be a number of unhappy people, especially those who play WvW and don’t want to farm Hero Points in PvE.
ANet may give it to you.
I doubt it’ll be changed.
Originally GW2 had skill points instead of hero points. Functionality wise, they did what HPs and spirits shards do now… i.e. unlock skills and buy MF related items. It was split a few months before HoT to our current system. I think having something that was both a progression mechanic AND a currency was too difficult to design around.
You can play around this. A wat is to have va vendor unlock its shop once you mastered the jungle and gotten all the hot masteries.
Hero points are a curremcy regardless of their use be it profesion mechanic or a currency to aquire something. U can simly have somethings like skins minis etc that can be bought once and their total price be the remaining hps. That would aslo give value to ppl to go after it.
Of course not everyone will have HoT and its Hero points. A portion will have only PoF and some of those will be playing on boosted level 80s and no map completion (alt accounts for example as well as new accounts). Any Hero point sink will need to keep in mind people who have PoF and core Tyria only, use the Hero Point sink to buy goodies then find themselves without enough Hero points to get the elite spec.
ANet may give it to you.
(edited by Just a flesh wound.3589)
- We will be adding a new currency that is similar to Proof of Heroics that will allow you to buy new sigils, runes, recipes, and hero points from PoF.
- There will be a new skirmish chest with the new currency in them.
- You will still be able to purchase everything you can now with Proof of Heroics.
- All skirmish chests earned before PoF launch will contain Proof of Heroics. All skirmish chests earned after will have the new currency.
- https://forum-en.gw2archive.eu/forum/game/wuv/Will-vendors-be-updated-for-PoF/6743184
- https://forum-en.gw2archive.eu/forum/game/wuv/Will-vendors-be-updated-for-PoF/6743282
- https://forum-en.gw2archive.eu/forum/game/wuv/Will-vendors-be-updated-for-PoF/6743398
- https://forum-en.gw2archive.eu/forum/game/wuv/Will-vendors-be-updated-for-PoF/6743429
“The majority of players wont have world completion”
Even on 1 character? Thats a bold statement.
Just as most people aren’t going to bother doing achievements, which is why masteries were designed to force what was once optional. Regardless, most characters don’t have world completion (specifically hero challenges), so it isn’t going to matter if most people did have world completion on 1 character.
“The average hot player will have close to none” Why( Dont they own the base game?
Most people are going to take their 40-100 from simply leveling through the core game and skip the group challenges in HoT to unlock their elite.
“core players prob 40-100 what have core olayers be doing if not making a leggie here and there?
Most people don’t care about legendaries. What are they doing? Playing casually doing whatever they want.
Of course not everyone will have HoT and its Hero points. A portion will have only PoF and some of those will be playing on boosted level 80s and no map completion (alt accounts for example as well as new accounts). Any Hero point sink will need to keep in mind people who have PoF and core Tyria only, use the Hero Point sink to buy goodies then find themselves without enough Hero points to get the elite spec.
Well said.
This is one reason I say HPs as a currency will limit the devs. It means any change to the progression mechanic will affect the currency and vice versa. A system with a single purpose will allow them to be much more creative with any changes without worrying about impacts on other mechanics. This is particularly true when talking about fundamental systems like leveling/progression. Imagine being locked out of your elite spekittenil the next expansion because you carelessly spent your HPs on something else… HPs are a character bound finite resource after all.
Remember, complexity is not the same as depth. And a simple system that does a good job is usually better trying to build a complex system that attempts to do it perfectly.
Of course not everyone will have HoT and its Hero points. A portion will have only PoF and some of those will be playing on boosted level 80s and no map completion (alt accounts for example as well as new accounts). Any Hero point sink will need to keep in mind people who have PoF and core Tyria only, use the Hero Point sink to buy goodies then find themselves without enough Hero points to get the elite spec.
Well said.
This is one reason I say HPs as a currency will limit the devs. It means any change to the progression mechanic will affect the currency and vice versa. A system with a single purpose will allow them to be much more creative with any changes without worrying about impacts on other mechanics. This is particularly true when talking about fundamental systems like leveling/progression. Imagine being locked out of your elite spekittenil the next expansion because you carelessly spent your HPs on something else… HPs are a character bound finite resource after all.
Remember, complexity is not the same as depth. And a simple system that does a good job is usually better trying to build a complex system that attempts to do it perfectly.
Yeah but we dont see creativity we see simply abandonment of these points.
- We will be adding a new currency that is similar to Proof of Heroics that will allow you to buy new sigils, runes, recipes, and hero points from PoF.
- There will be a new skirmish chest with the new currency in them.
- You will still be able to purchase everything you can now with Proof of Heroics.
- All skirmish chests earned before PoF launch will contain Proof of Heroics. All skirmish chests earned after will have the new currency.
- https://forum-en.gw2archive.eu/forum/game/wuv/Will-vendors-be-updated-for-PoF/6743184
- https://forum-en.gw2archive.eu/forum/game/wuv/Will-vendors-be-updated-for-PoF/6743282
- https://forum-en.gw2archive.eu/forum/game/wuv/Will-vendors-be-updated-for-PoF/6743398
- https://forum-en.gw2archive.eu/forum/game/wuv/Will-vendors-be-updated-for-PoF/6743429
Ah good think i excluded wvw.
Nope. Not your concern if players have different ways in order to Gain hp used to unlock skills.
The more hp, the more possibilities/combinations that a player has to cap his élites.
If there will be leftovers, they’ll be used for the next expansion as they are used now.
https://www.youtube.com/watch?v=WKBKak4gU0g
Yeah but we dont see creativity we see simply abandonment of these points.
You don’t see the creativity because Anet have (wisely) left HPs independent of other rewards. By maintaining HP’s boring but necessary function, Anet have been able to create fancier forms of currency not limited by the potential of breaking the progression system.
As extreme example; extra HPs could have been used as the LS3 map currency instead of bound magic. Yes, it would become the HP sink you ask for, but it would mean balancing the necessity of a robust progression system, vs the QoL and items that are bought by the currency aspect. If HPs instead of unbound magic were the basis of LS3 rewards, you’d have to think a lot harder how to have these floating in the air, or as a gathering bonus, or salvaged from certain items.
The way I see it, if it’s working for it’s intended purpose, don’t change it unless the reasons are sound. Voltaire sums it up quite well: “Perfect is the enemy of good”
(edited by onevstheworld.2419)