Hero's & Henchman
that dungeon idea whoud be nice add to the game ^^
Interesting idea… but… this is the wrong place to post it. This forum has to do with the game’s web API, not the development of the game itself.
In the politest way possible please don’t start flaming me for this as it’s only an opinion
It’s about time they brought back heros/henchman in gw2.
- GW1 had this from the start and when you could t get a full party or wanted to play alone they were there, with GW2 getting on a bit parts of the game cannot be played because everyone has done it or basically mess around, don’t get me wrong I have played GW2 since day one and love the play system however it’d be nice to have them back.
- it’d be cool to have them In a capacity that you good mould them into your prefffed image too for example skills, armour dare i say it appearance (big ask
. Even it was something that cost a multitude of in-game gold to make it’d be great. You could have heros/henchman that worked within the rarity system such as rare heros or exotic heros.
- I’m not saying this would work everywhere either I mean come on 150 heros to complete dragons stand for example lol not going to happen but 4-5 in a dungeon or raid it’d be so fun.
Again please don’t flame me for this post but it’d be nice to hear other peoples thoughts on this idea.
Aries!!
Love the idea, it would take some of the issues with pugging away. Create your own group of hero’s and head to the Dungeon of your choice!!
There were lots of things from GW1 I wish they would incorporate in GW2, after all not everything from the past is bad!!!
I’d really like to see the return of the hench/Hero idea for GW2. They will never be as effective as a group of actual players, so I don’t think they would take the place of a group in more challenging dungeons, but they might be just enough to allow additional players to access content they would not otherwise play.
I don’t see things like this being added for the open zones (heck, they hide minipets when things get crowded as it is), but for instances, I’d be all for it. Maybe as a perk of an expansion one of these years.
I would love some customizable heroes, but I think they would work best in instances. In open world they would most likely just add to the lag in large events. They worked so well in GW1 because everything was in an instance in that game.
As much as as I love the idea of creating your own personal Heroes based from your own Account characters, as much do I realize, how impossible that idea is asl ong Anet isn’t able to give this game first a proper and competent A.I system which allows the player to control also better the activities of the Heroes together with the ability to CHANGE at any moment the character you play from your current controled character over to one of your Heroes of your Party.
Basically turn with this feature the game into “Multi Character Management”, because the player should always be under full control, when which character should be used, so that you can do something personally, if you think you can do it at the moment right now better, than the A.I could do it for you.
Heroes worked for GW1 only, because the game was completely instanced.
With GW2 this is different.
The only instances that this game has, are Dungeons, Fractals, Raids. Nowhere else do they fit into.
For Dungeosn something like Heroes would be a total waste of time and ressources, Anet doesn’t give a rats **** about Dungeons at all since basically 2013 anymore.
Raids? Doubt that they would fit into that concept there – they would destroy the game mode rather I think. anet should concrentrate themself to make Raids per se more accessible for everyone by splitting Raids of into multiple difficulty modes – Exploration – Normal – Hard
Fractals? Basically the only instanced content where I think that they could fit in with right imprivements of the A.I system and the option for the player to change anytime between your characters to manage them, if you think you need to take over their control for the moment.
There are more instances than those just in Fractals, Raids and Dungeons.
I don’t think the Hero system should return, since it doesn’t really have a place left. As mentioned in a few posts above, they only places you could use them would be instanced areas, and it makes little sense to make customizable heroes for that.
But a couple of pre-made henchmen might just work. And I think that could be a good idea for some areas of the game.
Unfortunately I share the concerns above about the NPC’s AI. And while it is unfair to compare it to all the existing npc’s in the game, since they all just fold over and die when even grunts look at them….
But I would like to be able to bring a couple of the characters from the story in to dungeons, Destiny’s Edge would be an obvious choice here, probably the 2.0 guys as well later on (unlocks?).
Question is how much work would this be for ANet? Is it worth it for them ? How much will this detract from the pug/lfg etc ? There are a lot of things to take into account.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
They can’t even get all the emotes from Guild Wars into Guild Wars 2, how to you expect them to add more complicated features like henchmen?
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
maybe a companion system like swotr or neverwinter would do for normal pve?
Join the Rainbow Pride
GW2 NPC’s are total crap, not as useful as Rurik was in the original, which — to those who remember — says a lot. Hero’s/Henchman would be a waste of effort.
I know it’s probably unpopular to contest a suggestion, but please no heroes or henchmen. Guild Wars 2 is an MMORPG, and I really didn’t like how heroes and henchmen dominated Guild Wars 1 towards the end of its “time”. I like playing with actual people.
Henchmen are a horrible idea.
There is no loyalty without betrayal. -Ann Smiley
I know it’s probably unpopular to contest a suggestion, but please no heroes or henchmen. Guild Wars 2 is an MMORPG, and I really didn’t like how heroes and henchmen dominated Guild Wars 1 towards the end of its “time”. I like playing with actual people.
That was not the problem of Heroes, that was the problem by the game design of GW1 and the game losing over tiem more and more players and naturally it was a problem of the attitude of the impatient players in the game, that always wanted to do everythign most efficiently, without wasting any time.
If people would organize themself more in GW1 through guilds/pugs ect. then wouldn’t have had henchment/heroes ever such a big impact on the game.
Same here in GW2… if you think that Heroes/Henchmen would be bad for the game, you will never have any problems, if you are part of an active guild, that plays together and doesn#t need to use ever any henchmen/heroes at all.
Heroes/Henchment are a counter feature, that has been there in GW1 for the players, that aren’t in active guilds, that have no huge friendlist of active pugs to play with but stil want a way as casual players, to get things done in the game – even alone, if it must be, cause not everyone has tons of tiem to waste, just to get a group of people first together to become able to do somethign in the game.
Same her,e not always do want peopel to waste lots of time with the LFG, before they can get somthign done in GW2 with the amount of time they have to play for the day..
Thats why its very logical and natural, that people will start asking sooner or later more andm ore for the return of henchmen and heroes, because this game simply has the same problems, like every MMO – more and more peopel become inactive and not everyone having lots of time just to get a group first together and not everyone also wants to play as a solution in a guild and also don#t want to be forced to do so, only because of GW2 beign a MMORPG.
Only because alot of players play this game at the same time, doesn’t has to mean, that the game design has to force you also to play with them together, just so that you can do something in the time you that have successfully.
The problem with this feature in GW2 is only, that it can be possibly used only in GW2s instanced content, nowhere else would it fit and if the game would get some kind of “Companion System”, like originally planned at first by Anet, where we would have NPCs following us as part of our party everywhere, even in uninstanced game content – thats the point, were it would become a problem for the game – espoecially if these compansions start then to be in something more efficiently, due to better reaction speeds, than real players – what again could be only the case, if Anet can finally massively improve the game#s terrible A.I system first. What woudl be the first basic condition that would have to be met first, before NPCs coudl ever become mure useful than a real player, becaue a real player knows when he shoudl move out of an AoE – something what the npcs in GW2 can’t do well from release day on until today!! – sadly …but true