Heroes for Dungeons only

Heroes for Dungeons only

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Posted by: Raylion.4362

Raylion.4362

I really wish we could have heroes like in GW1 for dungeon purposes only (I would not want to see them in the game world as it would break immersion for other players).

It would add an whole new aspect to the game and give incentives to level alts etc. I think it would be fantastic to level 5 chars, spec/equip them as you see fit and then see them play alongside you in a dungeon.

Before anyone starts saying nonsense like ‘its an mmo’ etc I only suggest this for dungeons only and it would be fantastic for me as I have odd playing times.

I can only hope those wonderfully handsome, intelligent and kind devs are reading right now and will take pity on me!

Heroes for Dungeons only

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Posted by: Togashi Jack.9531

Togashi Jack.9531

you know, that’s actually a really interesting idea, letting the AI take control of characters that are on your account when you go into instances.

I’d actually go a little further and add it for any instanced content, such as personal story as well, which is already supposed to scale based upon the number of players involved.

Heroes for Dungeons only

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Posted by: Adminir.8140

Adminir.8140

Very cool idea and I would love for this feature. However, I highly doubt something like this is even on ANet’s radar as a new game feature. Even having henchmen/heroes like we did in GW1 would be absolutely amazing (even if it was just for dungeons and stories), but it would take a LOT of development time.

Heroes for Dungeons only

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Posted by: Aegis Dominion.4708

Aegis Dominion.4708

I said something like this months ago. I would love to see my alts appear somehow in the game like Mercenaries were in GW1. Even to be switched out in a new story mode, ex: if I have an alt in the Vigil, Durmand, Shadows, they could switch out the random member from their respective clan. Would feel overall more immersive.

Heroes for Dungeons only

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Posted by: SmudgerUK.4715

SmudgerUK.4715

They could probably do it for Henchmen/Heroes without too much difficulty for story mode dungeons since they all have NPCs in there anyway. Mercenaries, like we had in GW1 might be a little more problematic. I forget how old GW1 was by the time we got mercenaries, but it was a good few years, so I wouldn’t be looking for them anytime soon.

Heroes for Dungeons only

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Posted by: FlamingFoxx.1305

FlamingFoxx.1305

They could probably do it for Henchmen/Heroes without too much difficulty for story mode dungeons since they all have NPCs in there anyway. Mercenaries, like we had in GW1 might be a little more problematic. I forget how old GW1 was by the time we got mercenaries, but it was a good few years, so I wouldn’t be looking for them anytime soon.

7 years…

I think it’s more difficult than you think. NPC’s in dungeons are relatively useless and die very easily. It would be very difficult for them to code Hero UI that worked well with the game and wasn’t coded to just magically avoid anything. There are a TON of 1-hit K.O attacks performed by bosses in dungeons, if you don’t dodge them you die. It would be a bit ridiculous if you could take heroes because they would either be coded to always dodge these attacks or they would die very very quickly and then you would die. It’s not as feasible as you think. In GW1 it was very feasible because it was a stationary spell casting game.