High risk....no rewards?!

High risk....no rewards?!

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Posted by: Beast Sos.1457

Beast Sos.1457

I love Gw2 but I have to admit that this game does NOT reward high risk content. For example fight lvl Fractals. A lvl 35 dungeon nets you more gold than a lvl 50 fractal and is much easier/faster. Anet rewards hours of endless grind or luck. Yes you heard me, LUCK. You can have 100 hours in the game and make more gold than someone with 1000 hours because of the luck. I met people that got 10+ precursors just off mobs alone….WTF….you got to be kidding me. And the amount of precursors some people get from the Mystic toilet is bull kitten.

Its not fun logging on to a game knowing youre not going to be appropriately rewarded for your efforts. Its not fun playing a game where you can be the best at a certain type of content yet get worse loot than someone doing it for their first time. The Gw2 loot systems needs a MASSIVE over haul.

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Posted by: Palindrome.8904

Palindrome.8904

That’s how random distributions work.

Would you prefer that there be a bar somewhere that fills up a bit every time you do content X at the end of which you get some static reward?

They have already announced some system improvements like that for what some people would consider outrageously random.

- Collections that let you earn a guaranteed precursor, rather than praying to RNGesus or shelling out a load of gold.
- Daily (I believe daily) zone-specific rewards that will give you an amount of certain items. E.g. Doing Mount Maelstrom’s one day may give you some charged lodestones or a particular T6 material with certainty.

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Posted by: laokoko.7403

laokoko.7403

I’m pretty much a farmer. And I dont’ do dungeon.

I do fractal because it gives good karma.

With all the complaining, Anet might take out skill point from dungeon too to balance things out. They already took out karma in dungeon.

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Posted by: Beast Sos.1457

Beast Sos.1457

That’s how random distributions work.

Would you prefer that there be a bar somewhere that fills up a bit every time you do content X at the end of which you get some static reward?

They have already announced some system improvements like that for what some people would consider outrageously random.

- Collections that let you earn a guaranteed precursor, rather than praying to RNGesus or shelling out a load of gold.
- Daily (I believe daily) zone-specific rewards that will give you an amount of certain items. E.g. Doing Mount Maelstrom’s one day may give you some charged lodestones or a particular T6 material with certainty.

I would have to disagree. RNG can make someone get better loot than another but the difference in loot shouldnt be so massive where one person never seen a pre before and another gets one every week from a random mob or a dungeon chest. I really dont understand how people can defend this.

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Posted by: MrHeartless.9164

MrHeartless.9164

They messed up the loot system in this game. Rewards for content, RNG mechanics, all of it. Its all very very bad, very very unrewarding and very very unsatisfactory. Just like real life, the 1% get everything handed to them while the other 99% have to grind and scrape to get anything.

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Posted by: Beast Sos.1457

Beast Sos.1457

They messed up the loot system in this game. Rewards for content, RNG mechanics, all of it. Its all very very bad, very very unrewarding and very very unsatisfactory. Just like real life, the 1% get everything handed to them while the other 99% have to grind and scrape to get anything.

Life works thats way because of corruption. Gw2 works that way because the HORRIBLE RNG.

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Posted by: Valky.2574

Valky.2574

It’s why allot don’t even help with the defense of the forts in Silverwasts they don’t drop loot so why should i fight them mentality and just sit at the wp until breach i gave up on farming shovels they are to rare i get 1 maybe every other day

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Posted by: Shivan.9438

Shivan.9438

I have to agree that RNG in this game S U C K S.
MF isn’t any better.

I regularly group with a person who has well over 10k hours, 11k Achievement Points, has never seen a pre outside of the Trading Post, max MF, and only has found 1 Ascended weapon.

I have almost 6k AP, been playing a little since Scarlet Assault on this account. I’ve gotten 2 Ascended Chests in SW and at that moment, I had 140 something MF.

Another friend has been playing less than me, and at the moment she found a Dusk, she had 94% MF, less than 3k AP and got it out of a Lesser Nightmare Chest in SW.

MF and RNG in this game is an atrocity. I don’t even farm anymore for money. I flip stuff on the Trading Post. Anet should be ashamed and shamed until something is done about the loot vs risk vs effort in this game.

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Posted by: Khisanth.2948

Khisanth.2948

- Collections that let you earn a guaranteed precursor, rather than praying to RNGesus or shelling out a load of gold.
- Daily (I believe daily) zone-specific rewards that will give you an amount of certain items. E.g. Doing Mount Maelstrom’s one day may give you some charged lodestones or a particular T6 material with certainty.

Whether or not the collections are an actual improvement remains to be seen. It all depends on how the items in the collections are acquired. Having any item that requires one or more events that has been broken for over a year isn’t going to help either. -_-

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Posted by: Palindrome.8904

Palindrome.8904

I would have to disagree. RNG can make someone get better loot than another but the difference in loot shouldnt be so massive where one person never seen a pre before and another gets one every week from a random mob or a dungeon chest. I really dont understand how people can defend this.

There is nothing to defend when the only thing offered is a handful of anecdotes. Gather actual information, perform statistical analyses, and then you start to have something to talk about.

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Posted by: Fiennis.4387

Fiennis.4387

The time and effort spent in higher level fractals for rewards versus the time and rewards from dungeons is extremely disproportionate. Which is too bad since fractals actually requires a little more teamwork and is a lot more engaging to play compared to dungeons, or any other PvE in my opinion.

Unless someone wanted inventory bags, trinkets, or weapon skins, time spent in fractals is far better spent doing other more productive things.

Many people have ascended gear which comes with an infusion slot, but I bet most don’t spend any appreciable amount of time in fractals (which is really the only technical reason why ascended equipment is required).

The only time I’ve actually seen any real interest is when it’s the daily.

(edited by Fiennis.4387)

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Posted by: Zaklex.6308

Zaklex.6308

They messed up the loot system in this game. Rewards for content, RNG mechanics, all of it. Its all very very bad, very very unrewarding and very very unsatisfactory. Just like real life, the 1% get everything handed to them while the other 99% have to grind and scrape to get anything.

Actually your percentages are wrong(even the real world people had it wrong), it should be 2% and 98%…that can be backed up by mounds of data(enough to fill up the Grand Canyon 100 times).

It’s why allot don’t even help with the defense of the forts in Silverwasts they don’t drop loot so why should i fight them mentality and just sit at the wp until breach i gave up on farming shovels they are to rare i get 1 maybe every other day

I don’t know what maps you’ve been on, but I can regularly get a good 5 – 10 shovels during 2 cycles of complete SW maps. It’s just not the defend events that award them, I’ve gotten them from bull escorts, from helping Solus get plant oil, as well as the normal capture and defend events.

(edited by Zaklex.6308)

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Posted by: Prototypemind.4026

Prototypemind.4026

They messed up the loot system in this game. Rewards for content, RNG mechanics, all of it. Its all very very bad, very very unrewarding and very very unsatisfactory. Just like real life, the 1% get everything handed to them while the other 99% have to grind and scrape to get anything.

Actually your percentages are wrong(even the real world people had it wrong), it should be 2% and 98%…that can be backed up by mounds of data(enough to fill up the Grand Canyon 100 times).

It’s why allot don’t even help with the defense of the forts in Silverwasts they don’t drop loot so why should i fight them mentality and just sit at the wp until breach i gave up on farming shovels they are to rare i get 1 maybe every other day

I don’t know what maps you’ve been on, but I can regularly get a good 5 – 10 shovels during 2 cycles of complete SW maps. It’s just not the defend events that award them, I’ve gotten them from bull escorts, from helping Solus get plant oil, as well as the normal capture and defend events.

Because RNG has been favorable for you. One of my toons has two shovels from a total of 6 defenses and clears. That said, shovels aren’t so scarce that their rate needs to be fixed, especially since trains are how chest hunting gets done.

The RNG rate for fractal skins is horrid. You can go to the deep, dark Dungeon/Fractal forum if you want to see real posted evidence of not only how bad it is, but how much worse it’s gotten over time. It’s also noted by Anet themselves that they don’t think the current Legendary system is enjoyable and that they were planning to change it back in 2013, but are just getting around to it in HoT.

It’s sophomoric to argue that RNG in this game is fine when the hosting company itself has stated emphatically otherwise. What remains to be seen is how well it will be fixed and if it will be adjusted outside of the new Legendary questing system. Something needs to happen to bring it in line with what was stated as the vision for this game, though.

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Posted by: Harper.4173

Harper.4173

The problem here is that there’s no RNG fix.
Rewards can be RNG gated – sure – but you can make it so that eventually players who put in the time to earn them do earn them.

Example :

FOTM skins could use a token system – let’s say 250 tokens per skin.
Each run of FOTM 50 has a : 25% chance of 0 tokens, 25% chance of 1 token, 25% of 2 tokens and 25% of 3 tokens.
That way RNG is still in there – you can still have lucky runs and bad runs BUT you will eventually get your item provided you stick to your guns and keep going.

That’s a better way than what we have today IMO.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Immensus.9732

Immensus.9732

Thats gw2 in a nutshell, go play aetherpath for example or arah explorable, get 6-7g by spending 4 hours doing difficult content or go in SW and make the same money or even more actually but facerolling zerg events.

Mesmers Shall Rule Tyria!

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

4 hours for p1/2 of arah? I feel for you.

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment

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Posted by: Cuddy.6247

Cuddy.6247

This has always been my problem with this game. It’s such a time grind or luck. If doing level 50 fractals actually had a better chance at enriching rewards, I’d be doing them a lot more often. I don’t have any motivation to play anymore though, because it’s just dumb luck whether or not anything good happens to me. For the first time in nearly a year I got an exotic yesterday. It was only worth 5g, but I’ll be kitten ed – I haven’t seen one since last summer.

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Posted by: Jahroots.6791

Jahroots.6791

Well, we’re not meant to earn rewards, they would prefer if we bought them from the gem store.

There was one occasion when the game did reward high skill, and regular players went bananas. Remember that fuss over the Liadri mini and title?

Pretty much every reward system is going to rustle someone’s jimmies, so Anet took the safe route and made it terrible for pretty much everyone. Lol.

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Posted by: Beast Sos.1457

Beast Sos.1457

I really do think some people just have lucky accounts also. You can find people that get a precursor every other day. No way in hell that is RNG. It has to be something else.

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Posted by: Beldin.5498

Beldin.5498

There is no “high risk” in games without perma-death. Or where at least your
items can vanish forever if they took too much damage.

So what exactly do you “risk” that you think you should have better rewards
over people that in your opinion don’t risk the same ?

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Beast Sos.1457

Beast Sos.1457

There is no “high risk” in games without perma-death. Or where at least your
items can vanish forever if they took too much damage.

So what exactly do you “risk” that you think you should have better rewards
over people that in your opinion don’t risk the same ?

When I say high risk in games like Gw2 I mean hard content. Content which takes some actual brain power. Not content that you can do while watching a show or reading a book.

Dont get me wrong though. There should be content in the game that someone can grind without too much effort that makes decent gold. But for that to net more gold than high lvl fractals is absurd.

What makes that possible is the terrible loot table/system. For example,the loot table in high lvl fractals dont scale up compared to the lower lvls. How does that make any kitten sense? Why can someone in a lvl 50 fractal get worse loot than someone in a lvl 10 fractal? Its really mind boggling.

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Posted by: Beldin.5498

Beldin.5498

There is no “high risk” in games without perma-death. Or where at least your
items can vanish forever if they took too much damage.

So what exactly do you “risk” that you think you should have better rewards
over people that in your opinion don’t risk the same ?

When I say high risk in games like Gw2 I mean hard content. Content which takes some actual brain power. Not content that you can do while watching a show or reading a book.

Dont get me wrong though. There should be content in the game that someone can grind without too much effort that makes decent gold. But for that to net more gold than high lvl fractals is absurd.

In most MMOs that so called “hard content” for what people for years learned that
they deserved the best loot, was also mostly annoying brain-dead stuff where you
just had to press your buttons like a trained ape in whenever your add-on or
ACT told you.

I’m personally happy that i don’t have to play stuff here that i personally hate just
to get the phat loot. People also often say they want hard stuff just because they
like it, and not for the loot. So if its fun for you play it because its fun, but don’t
force others to feel like they now must play things they hate, because that the way
to get the best loot.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: JackSpacer.4320

JackSpacer.4320

So I bought a new account, has less that 2k AP and like 150 hours or so on it? Has about 90% account MF. Let me list off the items I have looted off of just random mobs through his travels to get some world completion done.

Dusk
Tooth of Frostfang
The Hunter
Howl

Now let me list stuff I have gotten from dungeon chests

Dusk x 2

Now let me list what he got out of Silverwastes

The Energizer
Carcharias
Rage
Truth x 2
Dreadwing
Stardust x 4
Tinwail
Charrzooka x 2
Kymswarden
Resonator

yeah, I don’t see any problems at all.

“The hype is real.”

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Posted by: Beast Sos.1457

Beast Sos.1457

So I bought a new account, has less that 2k AP and like 150 hours or so on it? Has about 90% account MF. Let me list off the items I have looted off of just random mobs through his travels to get some world completion done.

Dusk
Tooth of Frostfang
The Hunter
Howl

Now let me list stuff I have gotten from dungeon chests

Dusk x 2

Now let me list what he got out of Silverwastes

The Energizer
Carcharias
Rage
Truth x 2
Dreadwing
Stardust x 4
Tinwail
Charrzooka x 2
Kymswarden
Resonator

yeah, I don’t see any problems at all.

I have 12k ap 3k hours. I never seen a precursor drop from a mob or from the MF. When I see kitten like that it makes me want me quit the game.

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Posted by: Dante.1763

Dante.1763

So I bought a new account, has less that 2k AP and like 150 hours or so on it? Has about 90% account MF. Let me list off the items I have looted off of just random mobs through his travels to get some world completion done.

Dusk
Tooth of Frostfang
The Hunter
Howl

Now let me list stuff I have gotten from dungeon chests

Dusk x 2

Now let me list what he got out of Silverwastes

The Energizer
Carcharias
Rage
Truth x 2
Dreadwing
Stardust x 4
Tinwail
Charrzooka x 2
Kymswarden
Resonator

yeah, I don’t see any problems at all.

I hate you even more now Im in the same line of thought as the person above me(Hopefully) 9.2k AP and 3.5k hours, but i posted what ive gotten in another thread… If you ever feel like spreading the wealth keep me in mind! Ill be mindlessly trying to get a sunless chest from Tequatl…

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

There was one occasion when the game did reward high skill, and regular players went bananas. Remember that fuss over the Liadri mini and title?

Honestly, Liadri was just a DPS race and required relatively little skill. Also, her attacks insta-killed any sort of pet or summon (including ranger pets, which is just lazy programming on Anet’s part).

I beat her by circle-strafing her with a shortbow, and would have done it quicker if not for the aforementioned “pet dies instantaneously” thing.

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Posted by: misterman.1530

misterman.1530

They messed up the loot system in this game. Rewards for content, RNG mechanics, all of it. Its all very very bad, very very unrewarding and very very unsatisfactory. Just like real life, the 1% get everything handed to them while the other 99% have to grind and scrape to get anything.

Yeah. Loot is bad. Very bad. Remember in a recent chapter of the Living Story, when you save the delegates from the different nations? I remember getting a yellow, a green, some blues, and a whole pile of goop. So rewarding.

Yes, random loot for certain things. But it should be balanced with static loot that is guaranteed to drop for certain events. The higher the risk, the greater the reward.

You kill Zhaitan (not really difficult, I know) and you get something to make yourself something. “Thanks for saving Tyria! Here’s a trinket. Go make yourself something pretty.”

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Posted by: Cuddy.6247

Cuddy.6247

So I bought a new account, has less that 2k AP and like 150 hours or so on it? Has about 90% account MF. Let me list off the items I have looted off of just random mobs through his travels to get some world completion done.

Dusk
Tooth of Frostfang
The Hunter
Howl

Now let me list stuff I have gotten from dungeon chests

Dusk x 2

Now let me list what he got out of Silverwastes

The Energizer
Carcharias
Rage
Truth x 2
Dreadwing
Stardust x 4
Tinwail
Charrzooka x 2
Kymswarden
Resonator

yeah, I don’t see any problems at all.

You’re kittenting?

Maybe this is ANet’s way of selling alt accounts.

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Posted by: JackSpacer.4320

JackSpacer.4320

So I bought a new account, has less that 2k AP and like 150 hours or so on it? Has about 90% account MF. Let me list off the items I have looted off of just random mobs through his travels to get some world completion done.

Dusk
Tooth of Frostfang
The Hunter
Howl

Now let me list stuff I have gotten from dungeon chests

Dusk x 2

Now let me list what he got out of Silverwastes

The Energizer
Carcharias
Rage
Truth x 2
Dreadwing
Stardust x 4
Tinwail
Charrzooka x 2
Kymswarden
Resonator

yeah, I don’t see any problems at all.

You’re kittenting?

Maybe this is ANet’s way of selling alt accounts.

Yeah I got another account for daily rewards mostly, and more storage. Now I use it as a cash cow.

“The hype is real.”

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Posted by: Allison The Strange.4519

Allison The Strange.4519

Higher AP = More invested in the game and less likely to quit no matter how mad you get. Also more likely to exchange gems to gold when they eventually go for legendarys.

Less AP = More likely to keep playing the game if you get awesome rewards.

Simple way to keep new players in the game and old players spending money on gems. Personally I’m at 12k AP (I think) and have over about 250 account wide MF (along with 20% infusion and any food buffs I use) and I have never seen a precursor except once. The one precurser I did get was from the mystic forge, I spent over 1,500g on exotics and only got a single dusk (worth 1.2k at the time).

I’ve also spent another 500~800g on exotics and tossed them in forge and still yet to get a 2nd precursor.

RNG works as intended, to kitten us in the butt every chance it gets.

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Posted by: Khisanth.2948

Khisanth.2948

They messed up the loot system in this game. Rewards for content, RNG mechanics, all of it. Its all very very bad, very very unrewarding and very very unsatisfactory. Just like real life, the 1% get everything handed to them while the other 99% have to grind and scrape to get anything.

Yeah. Loot is bad. Very bad. Remember in a recent chapter of the Living Story, when you save the delegates from the different nations? I remember getting a yellow, a green, some blues, and a whole pile of goop. So rewarding.

Yes, random loot for certain things. But it should be balanced with static loot that is guaranteed to drop for certain events. The higher the risk, the greater the reward.

You kill Zhaitan (not really difficult, I know) and you get something to make yourself something. “Thanks for saving Tyria! Here’s a trinket. Go make yourself something pretty.”

You actually got a rare from that? All I remember was green, blue and grey.

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Posted by: JackSpacer.4320

JackSpacer.4320

I don’t understand why people dump that much money into the forge. Holy crap! I learned my lesson when I flushed 100g into that thing and got nothing. 1500g!? Why didn’t you just buy the frakkin thing?

“The hype is real.”

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I’m pretty sure that if you’re doing this all for loot, you’re already failing. If gaining things is your measure for having fun then there are much better ways to find your enjoyment. I also feel sorry for you. You really should be playing games because the games are fun, not because you get things in the game.

There should be better rewards for more complex content, but the rewards are still unimportant. This game isn’t about the gear, it’s about the game. It was intended to be about playing the game since max level and a full set of gear capable of doing any content is easy to achieve.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Beast Sos.1457

Beast Sos.1457

I’m pretty sure that if you’re doing this all for loot, you’re already failing. If gaining things is your measure for having fun then there are much better ways to find your enjoyment. I also feel sorry for you. You really should be playing games because the games are fun, not because you get things in the game.

There should be better rewards for more complex content, but the rewards are still unimportant. This game isn’t about the gear, it’s about the game. It was intended to be about playing the game since max level and a full set of gear capable of doing any content is easy to achieve.

If you didnt know we’re playing a MMO. A big part of MMOs are the rewards. If the game was about having fun and not getting the next big thing or a bad kitten skin you like then there wouldnt be so many skins in the game to begin with.

Its not just about “fun” its the fact that Anet doesnt appreciate the effort we put in their game. It clearly shows when someone with 70 hours has 2 precursors already dropped for them and someone with 3k+ hours playing since launch hasnt even seen a charzooka.

Like I said before, this is a MMO and when it comes to MMOs rewards are huge. Part of that is the way high quality rewards/loot are obtained, which is terrible in Gw2.

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Posted by: fellyn.5083

fellyn.5083

Well, we’re not meant to earn rewards, they would prefer if we bought them from the gem store.

There was one occasion when the game did reward high skill, and regular players went bananas. Remember that fuss over the Liadri mini and title?

Pretty much every reward system is going to rustle someone’s jimmies, so Anet took the safe route and made it terrible for pretty much everyone. Lol.

The fuss over liandri wasn’t that it required high skill but that it was only temporary content and the design of the pavilion.

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Posted by: Fiennis.4387

Fiennis.4387

I’ve gotten vastly better items from Black Lion chests than from actual in-game content. Vastly. Definitely tells me something.

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Posted by: Harper.4173

Harper.4173

So I bought a new account, has less that 2k AP and like 150 hours or so on it? Has about 90% account MF. Let me list off the items I have looted off of just random mobs through his travels to get some world completion done.

Dusk
Tooth of Frostfang
The Hunter
Howl

Now let me list stuff I have gotten from dungeon chests

Dusk x 2

Now let me list what he got out of Silverwastes

The Energizer
Carcharias
Rage
Truth x 2
Dreadwing
Stardust x 4
Tinwail
Charrzooka x 2
Kymswarden
Resonator

yeah, I don’t see any problems at all.

You’re kittenting?

Maybe this is ANet’s way of selling alt accounts.

I personally believe the system is stacked to some extent – like someone mentioned above – the more you’ve played and the more you’ve invested in the game the less chance you have of leaving. They could be measuring the frequency of your log-ins and the duration of each log-in event.

It would make sense to not reward a player that players consistently and that has invested a lot of time in the game because :

1. He’s not very likely to leave since he’s invested a lot of time and effort.
2. Because he’s played a lot it’s likely he doesn’t have very many goals or things to work towards and pursue – so overrewarding this person could leave him without goals or aims and leaving the game for a new challenge.

In other words long-time veteran players that have been with the game for a long time could be left to grind – since it would be the best way to keep them in the game with minimal chance of them leaving.

On the other hand rewarding new players with good drops and loot ensures you grab their attention and keep them interested.

Drop a newbie a precursor and he’ll most likely be happy and want to make the legendary. Or use all that cash to gear his main and alts and keep playing.

It makes sense on paper although as a player who’s coming close to 3k hours played I thoroughly hate it.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Algreg.3629

Algreg.3629

giving adequate rewards for higher difficulty content would upset Anets target audience. Going all casual friendly is a great decision when it comes to business, it makes for very bad games and art though in the long run.

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Posted by: VaLee.5102

VaLee.5102

Does the loot system sucks?
YES.

Will it ever be changed?
NO.

Why?
Because it’s a huge undertaking to change something as basic like this programming wise.

As a side note on the looting system, does anyone else thinks that getting 1000x green/blue items is a very bad design idea? I mean, they could’ve easily just give some mats or gold rather than a bunch of crap that players will salvage anyway, I don’t think any level 80 is like “Oh look at all this green gear, it’s so awesome!”.

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Posted by: McWolfy.5924

McWolfy.5924

Do you want high risk low reward? Play wvw

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: Leming.8436

Leming.8436

I would have to disagree. RNG can make someone get better loot than another but the difference in loot shouldnt be so massive where one person never seen a pre before and another gets one every week from a random mob or a dungeon chest. I really dont understand how people can defend this.

Im going to disagree, I have played this game for almost 3 years, and I have never got any precursor from mob, chest or mystic toilet, onyly from marketplace.

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Posted by: Carighan.6758

Carighan.6758

Would you prefer that there be a bar somewhere that fills up a bit every time you do content X at the end of which you get some static reward?

That’s exactly how reward tracks in sPvP work, an they’re coming to PvE, yes. So in a way, they’re doing exactly what the OP would like.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: VaLee.5102

VaLee.5102

an they’re coming to PvE

Wut? Any source on this?

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Posted by: Cuddy.6247

Cuddy.6247

I’m pretty sure that if you’re doing this all for loot, you’re already failing. If gaining things is your measure for having fun then there are much better ways to find your enjoyment. I also feel sorry for you. You really should be playing games because the games are fun, not because you get things in the game.

There should be better rewards for more complex content, but the rewards are still unimportant. This game isn’t about the gear, it’s about the game. It was intended to be about playing the game since max level and a full set of gear capable of doing any content is easy to achieve.

Honestly a lot of fun in MMOs is working for your rewards. After 2.5 years, you’ve played the game and experienced it. Now you want the shinies to bling your characters. Having easily acquired max level gear isn’t the same as pursuing aesthetics, toys and BiS. MMOs couldn’t thrive if you didn’t aim for rewards of some kind, but this game is so dependent on luck it offers very little reason to care.

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Posted by: Cuddy.6247

Cuddy.6247

I’m pretty sure that if you’re doing this all for loot, you’re already failing. If gaining things is your measure for having fun then there are much better ways to find your enjoyment. I also feel sorry for you. You really should be playing games because the games are fun, not because you get things in the game.

There should be better rewards for more complex content, but the rewards are still unimportant. This game isn’t about the gear, it’s about the game. It was intended to be about playing the game since max level and a full set of gear capable of doing any content is easy to achieve.

If you didnt know we’re playing a MMO. A big part of MMOs are the rewards. If the game was about having fun and not getting the next big thing or a bad kitten skin you like then there wouldnt be so many skins in the game to begin with.

Its not just about “fun” its the fact that Anet doesnt appreciate the effort we put in their game. It clearly shows when someone with 70 hours has 2 precursors already dropped for them and someone with 3k+ hours playing since launch hasnt even seen a charzooka.

Like I said before, this is a MMO and when it comes to MMOs rewards are huge. Part of that is the way high quality rewards/loot are obtained, which is terrible in Gw2.

You know, I don’t even like the idea of comparing time. I don’t think rewards should look like that, ever – any system that benefits based on time investment just benefits a long-time player. I think rewards should scale with the content – somebody who does a level 50 Fractal should get much better rewards than someone who runs AC p123. But as it stands, there’s barely a nickel’s worth of difference between the two – because RNG is RNG and it’s so geared towards carebears that there’s literally not a single good reason to maximize your performance.

This is why I always liked WoW and GW1 just a little bit more…at least in those games my effort in the game directly effected the quality of rewards I got.

As it is in this game, I just put more effort toward my job and pick up extra time when I can – because gems to gold conversion is more profiting than playing the game.

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Posted by: Cuddy.6247

Cuddy.6247

an they’re coming to PvE

Wut? Any source on this?

I think it was vaguely mentioned for HoT, although we don’t know the specifics.

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Posted by: Jahroots.6791

Jahroots.6791

You know, I don’t even like the idea of comparing time. I don’t think rewards should look like that, ever – any system that benefits based on time investment just benefits a long-time player. I think rewards should scale with the content – somebody who does a level 50 Fractal should get much better rewards than someone who runs AC p123. But as it stands, there’s barely a nickel’s worth of difference between the two – because RNG is RNG and it’s so geared towards carebears that there’s literally not a single good reason to maximize your performance.

Incidentally, we do get quite a few time-based rewards from just logging in and the laurel vendor. Laurels are nothing more than a measure of the frequency of your game play.

Fractals, man….could not agree more about ’em.

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Posted by: Curunen.8729

Curunen.8729

So I bought a new account, has less that 2k AP and like 150 hours or so on it? Has about 90% account MF. Let me list off the items I have looted off of just random mobs through his travels to get some world completion done.

Dusk
Tooth of Frostfang
The Hunter
Howl

Now let me list stuff I have gotten from dungeon chests

Dusk x 2

Now let me list what he got out of Silverwastes

The Energizer
Carcharias
Rage
Truth x 2
Dreadwing
Stardust x 4
Tinwail
Charrzooka x 2
Kymswarden
Resonator

yeah, I don’t see any problems at all.

:(

I have not received a single precursor, playing since launch, nor anything else noteworthy. I think the highest value drop iirc was something less than 50g (can’t remember what it was, but I remember at least a few x10g).

(edited by Curunen.8729)

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Posted by: Rebound.3409

Rebound.3409

That list of drops makes me sick.

So what should i understand from all of this…..that all oldschool players have intentionally bugged accounts?

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Posted by: Cuddy.6247

Cuddy.6247

You know, I don’t even like the idea of comparing time. I don’t think rewards should look like that, ever – any system that benefits based on time investment just benefits a long-time player. I think rewards should scale with the content – somebody who does a level 50 Fractal should get much better rewards than someone who runs AC p123. But as it stands, there’s barely a nickel’s worth of difference between the two – because RNG is RNG and it’s so geared towards carebears that there’s literally not a single good reason to maximize your performance.

Incidentally, we do get quite a few time-based rewards from just logging in and the laurel vendor. Laurels are nothing more than a measure of the frequency of your game play.

Fractals, man….could not agree more about ’em.

Yeah, as much as I enjoy the daily login reward changes and such and all of the laurels – I feel like they’re a bad solution for an existing problem.