I have played the Demo and would very much like to share my thoughts on the demo, my personal playthrough of gw2 so far, I will also make a simplified conclusion below
I have been a player since the launch of Gw2 and got into it because the open world exploration, the way that the grind was well hidden, that it did not fell likea chore but each mission was very much thought out. Each of these things, from being able to do what ever you want, as soon as you enter the game, to exploring the vast world without needing to think of “i need to kill 50 minions or else I wont get this gear” is what made me want to play this game. I am somewhat of a “delicate” player, I honestly do not waste my time to much with games that require me to do boring chores for me to have fun. It all changed somewhat with Silverwaste, I understand this transaction, it is not possible to create enough content based on the time required, so creating a map that requires repeating content is somewhat the only answer so far. But I did not enjoy it, I have played it a couple of times, but after the first time, I felt that it was useless time waste. I very much desliked that. When HoT came out I somewhat liked the maps, though the way that the content felt like I first of all needed to follow a train of people I do not share anything with was just so boring, Hero points could not be obtained without a group of people reaching a akward place where some of them who is heading there would die anyways. And the mastery system forced me to repeat content, do boring achievements to actually get a skill that would let me reach places since the place of power got a limit….I truly hated that, and after I have finished my story line, completed the dragons stand run a few times, I rarely ever got there.
But in this expansion it seems like a lot of these things have been dealt with, I do not longer need a group of 20 people to constantly run with me just to be sure I dont get 1 shot by a random minion with a bow, I can run an adventure and help people without it feeling like im in a busy market. PoF have improved that factor, which makes the game so much more enjoyable, it may look like HoT invites people to help eachother, but the true fact is that people dont help eachother, they just need eachother to not get 1 shot, and that is a very important difference. People will help you spawn if you die in PoF, in HoT unless if you openly ask, people wont really care because there are 40 other people pressing 1 at a monster. In HoT things simply feels less personal, and more like a robot.
They have made the world vibrant again, the mastery were there were a ghost, just felt better, also how he suddenly repeats himself, to assure us how a ghost really is.
The way they show us the map by creating a race was brilliant, it was a good way to open a map up, to give us ideas of where to go, and how. The missions now also simply feels more personalized again, it isnt “we need to go out to defend this place with 50 people” it is more chill, and that is truly a good way to create a map that I would enjoy playing, and not fell like some zombie that fells like I have to press whatever button.
All in all, very impressive, the game somewhat left the whole, act like a robot in a market meta map ideology, and returned to the idea of core game + Gw1, which seems like a pretty good combination, and I hope the rest of the maps also evolves on that idea