Hopes and changes for future LW episodes
Have to say, I’m always seeing them really well populated myself. I think the key difference is that they have responded for demands for more explorable maps which are less meta heavy. For in-between expac stuff, I think this is a wise approach long term. If every map ends up with a meta requiring coordination and lots of players, then as the game grows, it will struggle to sustain all those meta maps. HoT in 2 expacs time is likely to need to scaling down for example as I really can’t see there being enough people to manage either Gerent or Dragon Stand.
My main concerns over the new episodes;
- Story started off really strong, but has dropped off very quick. Ep3 had very little progression compared to Ep1 and an iconic lore moment (ie the cutscene at the end) was rushed through. That should have been a hugely epic moment in the overall story and it was shoved to one side. Also, all those loose threads from HoT have been, well ignored.
- Too many tokens, keys, extra curricular items. It’s too much and it is a slight concern this wasn’t thought about more in development.
- Masteries are too quick and easy to gain. This is largely a personal thing and I know the speed at which you gain masteries is likely a result of Anet listening and actioning on player feedback (which is ofc a good thing), but I myself would prefer the masteries not to be completed within an hour of casual play. A largely non-issue in the wider scheme ofc.
Otherwise, so far they’ve been really good.
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(edited by Randulf.7614)