I really think that the current horizontal character progression is not enough, i think it should be more than unlocking even more skins, which is the only horizontal Progression i could think of right now…
I think they should add more and meaningful options for character progression.
A few examples:
-Player homes (i know… old and long story…, tbh im not too much a fan of it myself, but it definitely is something many players would want to do… nice gold-sink btw…)
-New Utility Skills that get unlocked by something other than Skillpoints… meaningful, non grindy achievements for example (completion of open world mini-dungeons (some of these are actually better designed than normal dungeons IMO)
-Meaningful Legendarys that actually show that a player spent much time at the game (AccBound on Aquire)+ their aquisition should be less grind and more skill based, an easier way for PvP and WvW players to get these weapons would be also nice…
Humans aren´t real