Horizontal Progression & Armor

Horizontal Progression & Armor

in Guild Wars 2 Discussion

Posted by: Yazkin.6179

Yazkin.6179

Will this affect armor? As in…will my exotic level 80 gear be just as powerful as normal 80 gear in terms of armor and stats (If they are the same type, like berserker).

And if so, how will the scaling work now? Would the armor amount change every 10 levels or so?

Thanks for answering.

Horizontal Progression & Armor

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

What ‘normal’ level 80 armour? Nothing will be changing outside of Ferocity replacing Crit Damage.

In terms of stats, Exotic is a step down from Ascended and Legendary (which, statwise, are equal), but is higher that Rare, Masterwork, Fine and Common.

Life is a journey.
Time is a river.
The door is ajar.

Horizontal Progression & Armor

in Guild Wars 2 Discussion

Posted by: Yazkin.6179

Yazkin.6179

What ‘normal’ level 80 armour? Nothing will be changing outside of Ferocity replacing Crit Damage.

In terms of stats, Exotic is a step down from Ascended and Legendary (which, statwise, are equal), but is higher that Rare, Masterwork, Fine and Common.

But isn’t this upcoming patch changing that stat-wise?

Horizontal Progression & Armor

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

What ‘normal’ level 80 armour? Nothing will be changing outside of Ferocity replacing Crit Damage.

In terms of stats, Exotic is a step down from Ascended and Legendary (which, statwise, are equal), but is higher that Rare, Masterwork, Fine and Common.

But isn’t this upcoming patch changing that stat-wise?

Um, no….

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Horizontal Progression & Armor

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

What ‘normal’ level 80 armour? Nothing will be changing outside of Ferocity replacing Crit Damage.

In terms of stats, Exotic is a step down from Ascended and Legendary (which, statwise, are equal), but is higher that Rare, Masterwork, Fine and Common.

But isn’t this upcoming patch changing that stat-wise?

Crit damage will be lower, but aside from that, everything will be the same.

Life is a journey.
Time is a river.
The door is ajar.