Horizontal Progression & Armor
What ‘normal’ level 80 armour? Nothing will be changing outside of Ferocity replacing Crit Damage.
In terms of stats, Exotic is a step down from Ascended and Legendary (which, statwise, are equal), but is higher that Rare, Masterwork, Fine and Common.
Time is a river.
The door is ajar.
What ‘normal’ level 80 armour? Nothing will be changing outside of Ferocity replacing Crit Damage.
In terms of stats, Exotic is a step down from Ascended and Legendary (which, statwise, are equal), but is higher that Rare, Masterwork, Fine and Common.
But isn’t this upcoming patch changing that stat-wise?
What ‘normal’ level 80 armour? Nothing will be changing outside of Ferocity replacing Crit Damage.
In terms of stats, Exotic is a step down from Ascended and Legendary (which, statwise, are equal), but is higher that Rare, Masterwork, Fine and Common.
But isn’t this upcoming patch changing that stat-wise?
Um, no….
What ‘normal’ level 80 armour? Nothing will be changing outside of Ferocity replacing Crit Damage.
In terms of stats, Exotic is a step down from Ascended and Legendary (which, statwise, are equal), but is higher that Rare, Masterwork, Fine and Common.
But isn’t this upcoming patch changing that stat-wise?
Crit damage will be lower, but aside from that, everything will be the same.
Time is a river.
The door is ajar.